berelinde Posted December 20, 2006 Share Posted December 20, 2006 Happened in a BGT installation, thought I'd shoot a post over here. I'm guessing scrambled strings, but that's my uneducated opinion. http://forums.spellholdstudios.net/index.p...pid=275178& Link to comment
Domi Posted December 20, 2006 Share Posted December 20, 2006 I posted that on SH, but the bug most probably caused by assigning condition on top of the direct EXTERN CHAIN. This is something to be avoided - otherwise if install order/weighting aren't perfect, that condition enables the dialogue block to be the dialogue initiating line and it WILL pop up on Dialogue()/Interact() call from the script for ANOTHER dialogue, if it ends up high on DLG and its condition is fullfilled. In other words, somewhere on eldoth script there is a scripted dialogue (possibly with Kiv), but the newly innagurated conditional CHAIN pops up instead. Link to comment
cmorgan Posted December 21, 2006 Share Posted December 21, 2006 Followed up in that thread; I definitely had a bonehead moment there I will keep the conversation going over there, since it is a BGT problem/challenge I created and now need to fix. Thank you for helping out! Off topic - I am scrambling to get as much stuff as I can into a Beta4, then i want to really finally do the reward thing and to a full run of the Saga. That means i might just be trying out IWD2 in July, complete with DomiMod... I am loooking forward to it. Link to comment
Domi Posted December 21, 2006 Share Posted December 21, 2006 Heh, I'll do my best to have it all complete by July The scary thing it's doable.... Link to comment
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