Salk Posted December 28, 2006 Share Posted December 28, 2006 Those potions are flagged as usable by all while all the others are not accessible to a Wizard Slayer. Do you guys think this is correct or not ? Link to comment
devSin Posted December 28, 2006 Share Posted December 28, 2006 They changed it in a patch or ToB for balance. It doesn't bother me. Of course, the tutorial potion wasn't updated. Surprise! Link to comment
berelinde Posted December 28, 2006 Share Posted December 28, 2006 Correct me if I'm wrong, but wizard slayers only have a problem with arcane powers, right? The're cool with clerics. If it could be argued that potions of healing, elixers of health, antidotes, and potions of extra and superior healing fell under the heading of divine magic, then I would think wizard slayers should be able to use them. The usual place to buy them is a temple. Edit: gramatical corrections Link to comment
Salk Posted December 28, 2006 Author Share Posted December 28, 2006 The Wizard Slayer's kit description in the game's manual reports a generic forbiddance to use amy magic items except weapons and armor and this would include also potions of healings and antidotes. Now, from what devsin said, I believe that the original idea was to not let them use divine magic items either but they realized that it would make this kit extremely poor candidate for selection with such limitation so they changed this in the future. I would agree with such change... Link to comment
Nythrun Posted December 28, 2006 Share Posted December 28, 2006 I don't think the Fixpack is allowing SoA wizardslayers access to these potions - might need to flip that flag back. I don't remember if that's an exhaustive list, though - away from files Link to comment
Shaitan Posted December 28, 2006 Share Posted December 28, 2006 Shouldn't this be a tweak pack possibility instead? Link to comment
Nythrun Posted December 28, 2006 Share Posted December 28, 2006 Yeah. Curse you, David Gaider, for passing of undocumented tweaks as bugfixes in your own game! Oh wait, you meant us. It's not the only stealth fix/tweak/whathaveyou included in the Throne of Bhaal that never got applied to Shadows of Amn (hey, the expansion needs all the selling points it can get!). And while I'm sure Baronius will be along to say that the developers obviously intended the swashbuckler clab file to be broken in Shadows of Amn and fixing it is a dirty tweak, this sort of argument is not very convincing compared to demonstrable developer intent. I'd have changed it in my own game already, but I don't not install ToB Link to comment
Nythrun Posted December 29, 2006 Share Posted December 29, 2006 Please don't be put off by the sarcasm, by the way: if you've a good argument for not allowing SoA only wizardslayers access to these potions, it will surely be read and considered Link to comment
Shaitan Posted December 29, 2006 Share Posted December 29, 2006 Nah I'm not sour How could I be?? For my side it was just a thought nothing else. I'm well aware of Baronius's stand in this matter too and I'm not all for (or against) his ideas. I like the idea of putting OBC tweaks/corrections in this Fixpack, so just you go ahead... Regards Link to comment
NiGHTMARE Posted December 29, 2006 Share Posted December 29, 2006 Of course, Baronious always conveniently overlooks the fact that Baldurdash also makes several changes which are clearly not developer intended either (such as the Twisted Rune/Guarded Compound additions). Link to comment
CamDawg Posted December 29, 2006 Share Posted December 29, 2006 The bashing stops now. Stick to the topic and (more importantly) how Fixpack can improve. Link to comment
berelinde Posted December 30, 2006 Share Posted December 30, 2006 Potn08.itm shows as usable by all, and has no unusability flags set in my Fixpacked BG2 override. Potn17.itm ditto Potn25.itm ditto Don't remember the item code for antidote, but I'm guessing it's alright for wizard slayers to use. Link to comment
devSin Posted December 30, 2006 Share Posted December 30, 2006 The report was that they are usable. BioWare decided to change it in ToB, so healing and curing potions are usable by all in ToB, but they're unusable to wizard slayers in vanilla SoA. I'm guessing that we make the potions usable for SoA-only players too. I don't really see an issue with it, though. Link to comment
berelinde Posted December 30, 2006 Share Posted December 30, 2006 Ah. That explains it. I've got ToB, so my override reference is inapplicable. Sorry. Link to comment
Nythrun Posted December 30, 2006 Share Posted December 30, 2006 Hey, Camdawg sighting. Yeah, finally had a spare minute to check the Fixpack, and code's already there for SoA only wizardslayers. OBC non sunt multiplicanda sine necessitate, as the friar says Link to comment
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