Garfield Posted December 29, 2006 Posted December 29, 2006 Ok, here is the question. I haven't coded anything for some time, and I started two days ago to code a kind of one-day NPC just to get my codding notions back. So, I was wondering: How much banter does a fully-completed NPC have for a complete run thorugh SoA and/or ToB? Is there a precise frequence to which banters are triggered? Because I am merely coding this NPC as an exercice, and I would not want (yet) to get carried away and write too many banters. Does 4 banter (that's wath I already have with Aerie for instance) with each Bioware NPC seems too much, too few or just right for a One-Day NPC? Also, should there be more banters with the PC than with the other NPCs? (I know, it is up to me, but I do not want to have a NPC that is deadly silent, nor a chatterbox )
berelinde Posted December 29, 2006 Posted December 29, 2006 How in the world are you going to write 4 banters for each of 16 NPCs plus the PC in one day? OK, you could write them using a quick cut and paste production line thing, if that's what you want to do, but that's putting a pretty tight schedule on your creativity. For a full-fledged NPC, as in not-a-one-day-NPC, I would think 4 would be fine. I think most of the one-day NPCs have one or two apiece.
Garfield Posted December 29, 2006 Author Posted December 29, 2006 Lol, ok, when I say one-day NPC, I would tend to consider difficulty more than time What I meant was a NPC with no quest, items, fancy batlle scripts, romance or friendship track... Nothing difficult in a way I guess I'll keep the 4 dialogues with more important NPCs, and 2 with other he doesn't get along with
Domi Posted December 29, 2006 Posted December 29, 2006 Well, if you want to match non-romanced BioWARE NPCs in terms of development, then 2 to 4 banters with other NPCs in SoA + 1 to 2 banters in ToB, a handful of interjections (don't forget interjections, they are noteacable when absent) and a couple of chats with Player1 should do it I think that most players don't realise just how *little* most BioWARE BG2 NPCs have in terms of development.
Gabrielle Posted December 31, 2006 Posted December 31, 2006 2 if its a one day npc, 4 at least if its a full mod. My rule of thumb at least.
Belladonna Posted January 4, 2007 Posted January 4, 2007 So three or four would be good? So much typing.
berelinde Posted January 4, 2007 Posted January 4, 2007 Probably. Even though it means most people are never going to see most of the banters unless they sit there with their paws on CTRL-I and rotate through NPCs like they were changing their tires.
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