Domi Posted January 8, 2007 Share Posted January 8, 2007 I want a cheering crowd in the end of the game and a few dignitaries. Iselore, Lord Ulbrec and his wife come to mind, maybe Emma Moonblade. Is there anyone else who you think should be there? Link to comment
berelinde Posted January 8, 2007 Share Posted January 8, 2007 Not exactly a dignitary, but how about that couple you save in Chapter 1, the scout and her boyfriend? Link to comment
Domi Posted January 8, 2007 Author Share Posted January 8, 2007 Oh, Branston and Ennelia. I'll also throw in Elder Suoma (Ch4) and Nikodemus (Ch2). Link to comment
berelinde Posted January 8, 2007 Share Posted January 8, 2007 Anybody who'd be happy to wish the party well. I've never gotten that far, because before the IWD2 NPC Project, I got bored with the game around Chapter 2. If the gnome with the airship doesn't kick it anywhere along the way, he'd probably be there, too, but you might have already listed him, and I certainly don't remember his name. Link to comment
Domi Posted January 8, 2007 Author Share Posted January 8, 2007 Oh, Oswald brought everyone over, so he's there with Maralie. Link to comment
Kitana Posted January 8, 2007 Share Posted January 8, 2007 Do you necessarily save Branston and Ennelia no matter what..? Just wondering- I haven't beaten the game yet so I'm not sure. Link to comment
Raven_Song Posted January 8, 2007 Share Posted January 8, 2007 Would it be possible to run some sort of check, as to whether a particular NPC had been killed or not? Branston and Ennelia, and indeed Emma Moonblade are not plot essential (not sure about Suoma) and so players can kill them with little consequence. Link to comment
berelinde Posted January 8, 2007 Share Posted January 8, 2007 If they spawn at the end via area script, each npc would need something like IF !Dead("branston") Global("BranstonEndingSpawn","GLOBAL",0) THEN CreateCreature("branston",[xxx.yyy],f) //assuming this was his cre name as well as his DV SetGlobal("BranstonEndingSpawn","GLOBAL",1) END for each and every NPC you'd want present. Which assumes that IWD2 uses DVs. I'm posing this question with an eye to the future. Link to comment
Domi Posted January 8, 2007 Author Share Posted January 8, 2007 IWD2 uses 3 DVs. I remeber trying to do SPRITE_IS_DEAD check and it didn't work, Dead check works, but because there are a few DVs, I will have to make sure that all spawns of each character has the same DVs. But luckily for many characters, the game sets regular Global when they are dead, or I can always set a Global via ADD_TRANS_ACTION when PC announces his attack. Basically, the short of it - it's doable. Link to comment
Domi Posted February 23, 2007 Author Share Posted February 23, 2007 Before I forget: I totally need to put the idiot from Bryne Shander there so PC can vent off on him and his cleric of Helm (if desired) or have a laugh together at the 'joke'. Link to comment
Raven_Song Posted February 23, 2007 Share Posted February 23, 2007 You also might also want to coniser Nathaniel (can't believe no one has suggested him yet), Salisam (Black Raven Monastery - only if you don't betray him), and Toral Dorn (Ilmateran cleric from the Severed Hand - assuming he's not too busy crying or something) Link to comment
Domi Posted February 23, 2007 Author Share Posted February 23, 2007 Ah, yes, good idea. Ormis and Orrick - and I think that should do it. Link to comment
Grand_Dracolich Posted February 24, 2007 Share Posted February 24, 2007 Before I forget: I totally need to put the idiot from Bryne Shander there so PC can vent off on him and his cleric of Helm (if desired) or have a laugh together at the 'joke'. To whom are you referring? I've played through all of IWD2 quite a few times, and I think you've covered all the characters you can, maybe the Iron Collor jerks assuming they didn't die on the road to Luskan (and you didn't kill them yourself). Link to comment
Domi Posted February 24, 2007 Author Share Posted February 24, 2007 Part of Isair and Madae's quarel with Ten Towns is stemming from the Spokesman for BrynShander and his priest of Helm sending pastries with Holy Water as part of the presents, which stopped the negotiations and started the war. You meet the envoy who delivered the pies in Sevred Hand; he and Iselore tell the story. Link to comment
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