EiriktheScald Posted January 30, 2007 Author Share Posted January 30, 2007 Would someone explain the different target selections (i.e. Unknown, Preset, etc.)? Which one is appropriate for the enemy being attacked by the item calling the external effect? Thanks. Link to comment
Nythrun Posted February 2, 2007 Share Posted February 2, 2007 And what if they don't have the item? Is the effect just ignored? Yep What is "some_offest" being used here? Would that be the parameter that the text goes into? Have a look at opcode 139 ; it would be parameter #1 in this case. Would someone explain the different target selections Target type 0 should only be used in cases where the target is being ignored (and thus, it doesn't matter what's in this field) or in certain hardcoded engine effects. You'll never need this Target type 2 (Preset Target) is what you'd want for an effect attached to a melee extended header that's designed to affect the one you're beating over the head. Note that if you're simulating a penalty to the opponent by giving yourself a bonus, you'll want Target type 1 (Self) in the effect. Link to comment
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