Loké Posted January 22, 2007 Share Posted January 22, 2007 Last I checked, werewolves recgenerated from their wounds recieved from normal weapons as fast as the weapon hurt. Or in layman terms, is immune to normal weapons. I've noticed my shapeshifter's been taking damage. So, just slip in the immunity to normal weapons property onto the claws item, set it to 100% chance and 'instant/while equipped' and I'm sorted. And indeed, it does work. The only problem is that when I go back to natural form, I'm still immune. Link to comment
Nythrun Posted January 22, 2007 Share Posted January 22, 2007 Ran into something (vaguely) similar with equipped immunity effects on an item in the magical weapon slot not always going away when the item does, while trying to fix a Melf's Minute Meteor's bug - still don't know what causes it nor why some effects persist and some don't Link to comment
BigRob Posted January 23, 2007 Share Posted January 23, 2007 Could you add something to the character script to strip the immunity deliberately when not transformed? Link to comment
Loké Posted January 23, 2007 Author Share Posted January 23, 2007 Could you add something to the character script to strip the immunity deliberately when not transformed? I would have no idea how on earth to do that, even if it *is* a good idea. Link to comment
Avenger Posted January 23, 2007 Share Posted January 23, 2007 I can't believe that there could be residue effects from magic weapons. Do they vanish upon save/reload? If not, then it is more like a modding problem, not while equipped If yes, then some item removal is buggy, try an alternate method of removing the item. Link to comment
Nythrun Posted January 23, 2007 Share Posted January 23, 2007 I can't believe that there could be residue effects from magic weapons.Do they vanish upon save/reload? Yes - but the timing mode was while equipped. This only happens with stuff in the magical weapon slot (well, that's not true, it happens with launchers that use phantom ammuntion too). The automatic removal is doing something odd that I can't figure out. Link to comment
Loké Posted January 23, 2007 Author Share Posted January 23, 2007 I can't believe that there could be residue effects from magic weapons. Do they vanish upon save/reload? Yes - but the timing mode was while equipped. This only happens with stuff in the magical weapon slot (well, that's not true, it happens with launchers that use phantom ammuntion too). The automatic removal is doing something odd that I can't figure out. Shall I upload the claws for you guys to take a peek at? maybe I've just doing something silly. Link to comment
Loké Posted January 23, 2007 Author Share Posted January 23, 2007 http://rapidshare.com/files/13062789/BRBRP.ITM.html There we are. Just need to plonk it in the override folder if you want to test it, and then shapeshifte into the werewolf form. I'm yet to actually check the greater version, but if I can sort this out, it will be easy enough for me to sort out for it if it doesn't have it, right? The only other way I can see how to do it is to actually edit the ability itself, and have it make you immune to normal weapons, and for shifting to natural form removing immunty to normal weapons. I'm not entrely sure how to do the latter though in nearinfinity-I haven't item/spell edited for yonks, and this is the first time I'm doing it in nearinfiinty. Link to comment
devSin Posted January 23, 2007 Share Posted January 23, 2007 I can't believe that there could be residue effects from magic weapons.I couldn't ever replicate similar behavior, and I share your incredulity. Link to comment
Nythrun Posted January 23, 2007 Share Posted January 23, 2007 You have the immunity to normal weapons effect in the extended header - while equipped stuffs should be global effects. Swap it over and it should work correctly Link to comment
Loké Posted January 24, 2007 Author Share Posted January 24, 2007 You have the immunity to normal weapons effect in the extended header - while equipped stuffs should be global effects. Swap it over and it should work correctly Okay. How? Link to comment
Nythrun Posted January 24, 2007 Share Posted January 24, 2007 What sort of editor are you using (DLTCEP, NI) ? Link to comment
Loké Posted January 24, 2007 Author Share Posted January 24, 2007 NI... but don't worry, I managed to work it out myself in the end. I used to use TBG's toolset, but that seems to have been superceded. Link to comment
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