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So, still trying to bugfix these werewolf forms


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And I've noticed that the greater werewolf form is a bit silly in the graphics department...


The werewolf's idle animation (the standing around one) is a bit clipped, but otherwise there's no big issues with it.


The greater werewolf is a real weirdo though. The 'idle' animation is very heavily clipped, faster, and to cap it off, when the character is going to a waypoint more often than not they stop doing the running animation altogether and just 'stand' there while they move.


Any idea why on earth this is doing this? I'm seriously considering just changing it so you the greater werewolf form uses the bog standard (and slightly smaller) werewolf appearence it's that bad.

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