berelinde Posted April 3, 2007 Author Share Posted April 3, 2007 Hmm. I read it as just a general compatibility question about other mods on the list. Prolly should have checked to see if it actually was on the list, first. But that goes back to the catch-all answer: needs evaluation or examination to know for certain what is or is not compatible with it, and if there are any conflicts, what considerations are needed for a workaround. Link to comment
Alboy Posted April 3, 2007 Share Posted April 3, 2007 Hi, If anyone is interested here is the web page for Drizzt is not stupid. http://usoutpost31.com/drizztisnotstupid/ Sorry but do not know how to post a link, perhaps someone could tell me. Alan Link to comment
berelinde Posted April 3, 2007 Author Share Posted April 3, 2007 You did it just fine! Thanks! Link to comment
Alboy Posted April 3, 2007 Share Posted April 3, 2007 Hi, Oops, sorry about that l never realized it was that simple. Alan Link to comment
Miloch Posted April 3, 2007 Share Posted April 3, 2007 I thought we covered this but maybe it never made it onto the list. I seem to recall a discussion about compatibility issues between this mod, the Drizzt saga and BG1 NPC, because they all use the same CRE. Perhaps not so much incompatibility, but "whatever gets installed last wins" in the case of conflicting changes. Not that that means any of them are incompatible with Tutu itself, but the list should (and does in most cases) address mod cross-compatibility. So, as suggested, there is further testing and investigation required to fully answer this. Link to comment
berelinde Posted April 3, 2007 Author Share Posted April 3, 2007 I'm not even sure where we'd file this. NPC mod? It isn't a quest, it isn't a tweaks mod, it certainly isn't an item or store mod. It does change an NPC, albeit a non-joinable one. So maybe that's where it should go? Link to comment
Miloch Posted April 3, 2007 Share Posted April 3, 2007 I think it's more of a tactics/AI/scripting mod (though again, just for one character). Link to comment
Gorilym Posted April 3, 2007 Share Posted April 3, 2007 I'm not even sure where we'd file this. NPC mod? It isn't a quest, it isn't a tweaks mod, it certainly isn't an item or store mod. It does change an NPC, albeit a non-joinable one. So maybe that's where it should go? I'd call it a quest mod because of the (potential) encounter it adds. Link to comment
berelinde Posted April 3, 2007 Author Share Posted April 3, 2007 Ha! Anyone for an item mod, since it doesn't let you steal his items? Or maybe the first-ever one NPC comprehensive mod, because the best fit is probably "all of the above?" Link to comment
Miloch Posted April 3, 2007 Share Posted April 3, 2007 *snicker* The sections are really for where it makes sense as far as installation order. And right now, we don't have a whole lot of data on that, until someone (volunteers, anyone?) installs it, preferably with other mods (e.g. BG1NPC and Drizzt Saga) and reports any suggestions. Link to comment
Macready Posted April 3, 2007 Share Posted April 3, 2007 Hello - I'll go on record as saying I am fairly shocked that Drizzt Is Not Stupid actually provoked this much conversation. FWIW, it does everything via fairly minimalist patching, so the odds of total compatibility are very high (short of conceptual incompatibility, about which I lack sufficient information to make a comment). Link to comment
berelinde Posted April 3, 2007 Author Share Posted April 3, 2007 Um, we don't go there. Technical compatibility is a perfectly good goal. After reading the docs, I'm inclined to agree with your compatibility assessment Link to comment
Gorilym Posted April 5, 2007 Share Posted April 5, 2007 Has the RTT Kitpack actually been tested for Tutu compatibility? I can't find any such report. Link to comment
Miloch Posted April 5, 2007 Share Posted April 5, 2007 There was one report by cosma_sebastian. Not sure how thorough that test was though. Link to comment
Raven_Song Posted April 5, 2007 Share Posted April 5, 2007 I think it might need verifying, since installing it I've been experiencing crashes in previously stable areas. Link to comment
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