berelinde Posted January 30, 2007 Share Posted January 30, 2007 Was it on this map?No, on this one: http://www.dudleyville.com/bg1/ar2800.htm Well there shouldn't be kobolds there according to Dudley, and I've never seen them. Maybe some mod adds them but none that I know of. Were they kobold commandos as Smoketest suggests? Those arrows they have are probably a bit overpowered for kobolds (and not true to their descriptions either - I think this is an existing entry in the BG1 Fixpack we're working on). Screen shot next time? Oh, they're there, all right, and at a couple other places on that map. Sometimes, you get kobolds, sometimes, you get gibberlings, sometimes, you get bandits. I've started so many games over the last 2 months, I know every spawn point in FW2800. Next time I see them there, I'll take a screenshot. Link to comment
berelinde Posted January 30, 2007 Share Posted January 30, 2007 As a side note: Why do you think that the Bandit camp and Cloakwood areas, as Baldurs Gate are off-limits from the start? Not to be rude, but I believe it is to limit the frustration of killed people who were wandering where they ought not to. And as such one shouldn't be punished to follow the games leads as to where to go in the beginning. The bandit camp and CW are off limits because they are plot-essential places. It's the same reason BG itself is off limits. You remind me of my future mother-in-law: you keep asking a question until you get the answer you wanted. Not to be rude, but your question has been answered: BG is supposed to the way it is. Nothing is ever easy the first time you play it. Then you get better. Eventually, you get bored and add SCS. Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 Well, sorry for posting then. I'll shut up and hide in a corner EDIT: Don't show this thread to your future mother-in-law Link to comment
berelinde Posted January 30, 2007 Share Posted January 30, 2007 Her son says it to her face all the time, and she laughs it off. Go fig. Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 I take it the son is worth it then Link to comment
Gorilym Posted January 30, 2007 Share Posted January 30, 2007 Was it on this map?No, on this one: http://www.dudleyville.com/bg1/ar2800.htm Well there shouldn't be kobolds there according to Dudley, and I've never seen them. Again, spawning in vanilla BG1 and EasyTutu is not exactly the same - there might be some slight differences with regard to which type of creature (can) spawn where - so I'd have look at the resources connected to Spawns.bif rather than Dudleyville. Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 Gorilym, aren't you guys supposed to know this kind of things? Link to comment
Gorilym Posted January 30, 2007 Share Posted January 30, 2007 Gorilym, aren't you guys supposed to know this kind of things? Supposed to know what? Which creatures populate every spawn point in the game off the top off our heads? Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 Yup Thanks for all the input people, sorry for acting like an ass, it is not my intention. I was just wondering what on earth was going on. You can call me MapEdgeHugger from now on. EDIT: Swearing removed Link to comment
underdog Posted January 30, 2007 Share Posted January 30, 2007 The best suggestion I would have is to give everyone a ranged weapon, other wise you will be killed trying to get to the kobolds rather then shooting back at them, and you can pick the gibberlings off before they get to you. And use default script, which is basically 'see enemy, shoot enemy' the only thing you need to do from that point is to have all shoot the same target, take it out as fast a possible, a kobold with 1 hp is just as deadly as an uninjured kobold. Link to comment
Loké Posted January 30, 2007 Share Posted January 30, 2007 If you're a shapeshifter, let me know and I'll forward a working version of the shapeshifter's innates. Immunity to normal weapons kinda makes life very hard (and brief) for the kobolds. Link to comment
Miloch Posted January 31, 2007 Share Posted January 31, 2007 Oh, they're there, all right, and at a couple other places on that map. Sometimes, you get kobolds, sometimes, you get gibberlings, sometimes, you get bandits. Again, spawning in vanilla BG1 and EasyTutu is not exactly the same - there might be some slight differences with regard to which type of creature (can) spawn where - so I'd have look at the resources connected to Spawns.bif rather than Dudleyville.Why did Tutu change the *type* of spawn? I'm not talking about the frequency or number.Not to be rude, but I believe it is to limit the frustration of killed people who were wandering where they ought not to. And as such one shouldn't be punished to follow the games leads as to where to go in the beginning.But... they're kobolds. Just regular kobolds too, as you said, not kobold commandos or something. If I had to pick one creature for a poorly-equipped level 1 party to come across, I'd probably pick kobolds. C'mon, they're not *that* tough. You're making 'em sound like they're demon lords or something. Your whole party getting slaughtered by them is just incredibly bad luck (or perhaps gross incompetence, but I'm not gonna say that ). To add to the advice, I usually loot Candlekeep dry and get enough bows and helms for everyone who can use them before I even leave the place. Helms will prevent at least people like Khalid getting whacked by a lucky critical. Link to comment
Miloch Posted January 31, 2007 Share Posted January 31, 2007 I was just wondering what on earth was going on... EDIT: Swearing removed ROFL. You must've had a lot of editing to do. Link to comment
Guest Guest Posted January 31, 2007 Share Posted January 31, 2007 Thanks, Downs Duck. Link to comment
Guest Jarno Mikkola Posted January 31, 2007 Share Posted January 31, 2007 Well, there was at least a few locked chests(1550 per one) in the candlekeep so it was possible to get a level even before you get out from the CK. Ah, but that was in BGT and without the traps and locks removed, ah, but that's just shows who the things go. Link to comment
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