Jump to content

BG2 Fixpack v2 Released

Recommended Posts

The BG2 Fixpack is a WeiDU compilation of fixes for Baldur's Gate II. With the disappearance of Kevin Dorner and the cessation of activity of the Baldurdash fixpack for BG2, several modders form many modding communities began working on a new WeiDU fixpack to address the numerous bugs that have been identified since Baldurdash. This collaborative effort, including the work of modders from several different modding communities, has resulted in a fixpack that currently includes all of the fixes addressed by Baldurdash (including the Game Text Update) and several hundred new bugfixes. The project is ongoing, and we're working through a substantial list of bugs culled from various sites, the old Baldurdash forums, and our own research. This release adds a new Korean translation (courtesy of web2air), addresses the errors from the first release, expands existing fixes, and includes a new optional-but-cool component for additional alignment fixes. Several new fixes have been added to the BETA Core Fixes component. Feedback is strongly encouraged; please join us on the Fixpack forums.


Relevant links:

All of the documentation pages have been updated with new information for v2. Since it's been almost three months since the last release, the changelog is pretty weighty:

  • Added Korean translation (thanks web2air)
  • The Creature Alignment Corrections fixes underwent extensive review, and many changes were made. After review, some of these fixes were moved into a new Optional But Cool component.
  • Arbane's Sword Protecting From Extraneous Effects was not removing Arbane's protection from web
  • Fixed bug with Chant Not Affecting Enemies fix
  • Tightened up matching pattern in Exploit to Keep Imported Items At Beginning of SoA fix by request
  • Rangers and Paladins Not Falling When Taking Evil Path in Hell Trials was causing cleric-rangers to fall if the evil path was taken, but they do not fall anywhere else in the game
  • Lavok Dies Too Quickly if Moved Outside was tightened up with additional safeguards
  • One (hopefully final) fix for the Troll Fixes that was causing a troll to disappear at the de'Arnise Keep instead of falling down
  • Fixed bug with the changes to Melf's Minute Meteors as part of the Blade Spin Fixes
  • Corrected errors in Friends Fixes
  • Error in the Improved Alacrity via Wish fixes was actually disabling the Improved Alacrity effect outright
  • Stores Have Infinite Magical Items was rolled back from restricting Ribald's Freedom scrolls--these are probably intentionally infinite as an anti-Kangaxx measure
  • Grae the Troll Can Be Accidentally Killed fix renamed to Limited Wish Quest Fixes and expanded with an additional fix to Vittorio's dialogue
  • Many Dialogues Not Checking the Correct Creatures/Objects was actually breaking the Saradush spellbook retrieval quest, as it was also matching and altering variable names instead of just script names
  • Romance Scripting Fixes was importing some spurious changes from the old Ease-of-Use mod which have been trimmed
  • Bard Spell Memorization Table Fix is an SoA-only fix but was being applied to ToB games
  • Tightened up Unseeing Eye XP Exploit, Quest Breakage again as more stuff that shouldn't be possible was happening
  • Typos in new strings fixed
  • Reworked Stone Head in Shade Lord Dungeon Covers Container into a more sensible fix
  • Tightened up the Weakening Bodhi Does Not Stop Her Regeneration fix
  • A few of the Five Flagons areas were dropped from the Areas Types Flagged Incorrectly fix as they apparently need to be flagged incorrectly as City for certain scripts to work. A long-term solution is in the works.
  • Reviewed and corrected a few minor errors in Corrections to Item Usabilities
  • Fixed bug with Familiar Attacks Lack Icons in the Beta Fixes
  • Fixed bug with Viconia not receiving her Holy Symbol in Ghreyfain's Holy Symbol Fixes
  • Fixed bug with the penalties in Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes applying to the wrong creatures
  • Miscellaneous Game Text Updates
  • Improvements to the Super Happy Fun Lucky Modder Pack component:
    • Added several common shoutids.ids entries

    [*]The following fixes were expanded/updated to fix more bugs:

    • Creature Soundset Fixes
    • Corrections to Item Usabilities
    • Some Areas Should Not Be Passable by Non-Party NPCs
    • Slings Applying Strength Damage
    • Items Lacking Lore (Don't Need to be Identified)
    • Creatures Using Incorrect Script Names or Lacking Them Entirely
    • Some Areas Should Not Be Passable by Non-Party NPCs
    • Areas Not Flagged Consistently as 'Party-Required'

    [*]The following fixes were added to BETA Core Fixes:

    • NPCs Joining High-Level Parties in SoA Would Join At Minimum Level
    • Under- and Overcharged Items
    • Anomen Banter Fixes
    • Flydian Doesn't Disappear
    • Saerk's Estate Accessible
    • Belmin Gergas 'No Valid Links' Dialogue Fix
    • Slave Leader in Ust Natha 'No Valid Links' Dialogue Fix
    • Low-Reputation Parties Face NORH Paladins Too Often
    • Reedle Missing Variable Checks
    • Arnolius Using Wrong Variable Scope
    • Trademeet Militia Wizard 'No Valid Links' Dialogue Fix
    • Viekang in Trademeet Initiates Dialogue Twice
    • Invincible Bat in Bodhi's Lair
    • Guards Summoned Well After Containers Are Burgled
    • Extra Journal Entry for Illithid Doors
    • Ice Mephit in Opening Dungeon Missing Script
    • Madeen's Friend Has Wrong Script Assigned
    • Door in de'Arnise Keep is Offset From Actual Door
    • Imp Stuck In A Wall
    • Regular Door in Saradush Flagged as Secret
    • Expiring Items
    • Joinable NPC Spellbook Fixes
    • Anomen Save Fix
    • Items Erroneously Flagged as Stolen
    • Keldorn Save Fix
    • Valygar One Level Too Advanced
    • Yoshimo Has Too Many Thieving Points
    • Wong Fei's Ioun Stone Using Wrong Icon
    • Abazigal Hurts Himself With Dragon Transformation
    • Spectator Beholder's Geas Spell Lacks Sound
    • Fear Effect in Hell Trials Causes Spurious Magic Resistance Message
    • Cutscene Spell Allows Save
    • Stores With Duplicate Item Entries
    • Poison Immunity Doesn't Suppress All Poison Effects

Link to comment


This topic is now archived and is closed to further replies.

  • Create New...