Downs Duck Posted January 30, 2007 Share Posted January 30, 2007 I want to play as a sorcerer but stumbled upon something...weird. I created firstly a Kensai. I was able to modify this class' charisma down to 3, which I did. Played with this character a little while, all good. I then created a Sorcerer, and it says in the classtext in Tutu that the prime requisite is INTELLIGENCE (in NWN it is charisma that is the prime req.). BUT: I was only able to modify this guys Charisma down to 9? Both Kensai and Sorcerer are human characters. Link to comment
seanas Posted January 30, 2007 Share Posted January 30, 2007 in BG2 (ie, in Tutu), Sorcerers have no prime requisite attribute. well, in theory they need Int, but seeing as how they can't scribe spells, Int isn't necessary - this is fixed in NWN by using Cha; in BG2 they get away with no prime requisite. Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 But why don't the Abilities adjustment allow me to adjust Charisma to lower than 9? I lose 6 points I could allocated to more important things, say Wisdom. Makes choosing Sorcerers a pain in the ass if one does not want to use ShadowKeeper. Should not be necessary. Link to comment
the bigg Posted January 30, 2007 Share Posted January 30, 2007 1) BG is not a stats optimization game, so you're basing yourself on false assumptions (that you need optimized stats if you're to enjoy the game). 2) Wis is not used in any way whatsoever by the game. 3) If you really want the perfect stats, enable cheats and use Ctrl+Shift+8 at the stats rolling screen (enabling in-game cheats). I bet you're adult enough to understand that this isn't really any less cheating than rolling dice for three hours until you're lucky enough. Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 I agree with all above comments. Though I am still curious to why just human Sorcerers have the disadvantage of having their charisma only set to 9. Link to comment
the bigg Posted January 30, 2007 Share Posted January 30, 2007 Probably they couldn't choose if INT or CHA was the primary stat, so they set both at a minimum of 9. You can edit that in the text file override/abclasrq.2da if you really want to. Link to comment
berelinde Posted January 30, 2007 Share Posted January 30, 2007 I agree with all above comments. Though I am still curious to why just human Sorcerers have the disadvantage of having their charisma only set to 9. I think only humans can be sorcerers, but I might be mistaken. Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 But why is the Charisma adjustment set to minimum 9? It is a mystery... Link to comment
the bigg Posted January 30, 2007 Share Posted January 30, 2007 I think only humans can be sorcerers, but I might be mistaken. Elves and half-elves can, too. Link to comment
berelinde Posted January 30, 2007 Share Posted January 30, 2007 Because something has to be. If it makes you unhappy, you can try SK-ing a lower number, but you aren't going to roleplay a stupid, socially unacceptable PC, are you? Stats exist for roleplaying reasons, in my mind, and there is no reason why you would survive with an 18/00 strength, and wouldn't if you had, say a 16. If you plan to roleplay your PC as an absolute, semi-functional idiot, by all means, drop his intellignece to 3. But if you're just doing that to get 6 more points to turn that 12 dex into an 18, shame on you. That's cheating just as badly as if you did the CTRL-8 thing, or worse, because if you did the CTRL-8 thing, you'd at least admit you were. Personally, the first step in any character creation is to hit CTRL-8. Then I use the minus button to set the stats where I want them. I could sit there and roll until I get the stats I want, but there's no point. And stats aren't going to save you. No one ever got through the game by sole merit of having 18's across the board. @the bigg: cool! I didn't know/forgot about that. I don't run non-human PCs too often. Link to comment
Downs Duck Posted January 30, 2007 Author Share Posted January 30, 2007 I agree. I should maybe have posted this in Noobermeet as I was just curious. Link to comment
CamDawg Posted January 30, 2007 Share Posted January 30, 2007 2) Wis is not used in any way whatsoever by the game. Bonus spells for divine spellcasters, better options when casting Wish. Not that I expect either to affect an arcane spellcaster in a Tutu game. Link to comment
Loké Posted January 30, 2007 Share Posted January 30, 2007 Heh, the shapeshifter I'm playing through Tutu has a mighty 7 strength. It's fun(ny) being only able to carry 30lbs stuff. Link to comment
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