Domi Posted March 6, 2007 Share Posted March 6, 2007 It's better to move him than lose what few voiced lines we have. Though I don't see why Tiax can't say the line he says in-doors just as successfully as in the outdoors when the party spooks him. (Shrugs). Link to comment
Bursk Posted March 6, 2007 Author Share Posted March 6, 2007 Oh, I didn't realise his opening greeting was voiced. Hmm. Oh, and congrats on your sprog, Domi! Link to comment
Miloch Posted March 6, 2007 Share Posted March 6, 2007 I had views on Travenhurst forever and ever. Seeing I dropped Shar-teel's quest that was to take place there (partially), I wanted *something* to happen there.Didn't Bons use it for Finch's quest? Link to comment
Domi Posted March 6, 2007 Share Posted March 6, 2007 I wouldn't know, but It's for the best then that I didn't do Shar's Link to comment
Raven_Song Posted March 6, 2007 Share Posted March 6, 2007 What was Shar-Teel's quest going to be? Link to comment
Domi Posted March 6, 2007 Share Posted March 6, 2007 I didn't write anything for it and it's too spoilerish to comment publically. Link to comment
Raven_Song Posted March 6, 2007 Share Posted March 6, 2007 Not to worry - there are many other projects in the pipeline that I'm sure will keep me happy and occupied. Link to comment
cmorgan Posted March 6, 2007 Share Posted March 6, 2007 OK, someone post the location coordinates for the new placement, and I'll drop it in. I would prefer that we stick with just one potential location if possible - i really would prefer not to have 3 alternate locations starting a small mudslide of additions Link to comment
Bursk Posted March 6, 2007 Author Share Posted March 6, 2007 Well, I still think my idea is sound: 'What about if he was instead stood on the ground floor of Feldepost's Inn, so that he witnessess your (probable) fight with Marl. This way, his opening dialogue 'one such as yourself' would make more sense, plus an inn might be a good place to meet people to help in his crazy adventure.' But outside is also okay. I've contributed very little to this community, so I think you should probably go with someone else's suggestion. Edit: Don't know any coordinates. Sorry. Link to comment
berelinde Posted March 6, 2007 Share Posted March 6, 2007 Somebody/anybody give me a landmark and I'll get you coordinates. Do you want him by the monument? Do you want him at the bottom of the stairs at Feldposts? You tell me where you want him, and I'll get the x's and y's. Link to comment
Miloch Posted March 7, 2007 Share Posted March 7, 2007 Bursk's suggestion sounds good to me. I would oppose any suggestions to add another actor to Beregost proper. But inside the inn FW3351 around 500,630 would work. Link to comment
berelinde Posted March 7, 2007 Share Posted March 7, 2007 Cool. I don't even have to fire up Tutu to look, 'cause Miloch beat me to the punch. Rock on! Link to comment
Miloch Posted March 7, 2007 Share Posted March 7, 2007 One of the handier features of DLTCEP - just fire up an area (use the map/list in my sig to look it up if you don't know the #), go to the Actors tab and "Set position" will bring up the actual map and give you the coordinates anywhere on it. Link to comment
cmorgan Posted March 11, 2007 Share Posted March 11, 2007 Unless vetoed (Domi?) the internal I am working on now moves Tiax to FW3351 at 500,630 /* Tiax Starts in Beregost */ BEGIN @1086 /* Tiax Starts in Beregost. */ SUBCOMPONENT @1084 /* The BG1 NPC Project: Tiax's Starting Location. */ GROUP @1065 /* The BG1 NPC Project: Tweaks */ REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~_sw1h01.itm~) @1095 /* Incompatible with BGT: please use the equivalent component in SwordCoastStrategems for BGT */ REQUIRE_FILE ~override/X#BG1NPCCore.G3~ @1004 /* BG1 NPC Required Changes component is not installed. */ COPY ~BG1NPC/Core/X#component.xx~ ~override/X#TiaxMove.G3~ COPY_EXISTING ~baldur.gam~ ~override~ READ_LONG 0x30 non_joined_npcs_off READ_LONG 0x34 non_joined_npcs_count FOR (i = 0; i < non_joined_npcs_count; i+=1) BEGIN SET cre_offset = non_joined_npcs_off + i * 0x160 READ_ASCII 0xc + cre_offset ~CREName~ PATCH_IF !(~%CREName%~ STRING_COMPARE_CASE ~_TIAX~) BEGIN WRITE_ASCII cre_offset + 0x18 ~FW3351~ #8 WRITE_SHORT cre_offset + 0x20 500 WRITE_SHORT cre_offset + 0x22 630 END END BUT_ONLY_IF_IT_CHANGES PRINT @1087 /* Remember to start a new game for Tiax to start in Beregost on the first floor of Feldepost's Inn. */ Link to comment
Bursk Posted March 11, 2007 Author Share Posted March 11, 2007 Does anyone have a screenshot of where exactly FW3351 at 500,630 is? I'm not sure how to work all this coordinates shrimp to find out myself? Link to comment
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