yarpen Posted February 17, 2007 Share Posted February 17, 2007 Hello everyone. I've got big trouble with one kit - Tempest :/ I really don't know why it doesn't work - maybe you can find any bug or something like that. You can install it, but when you select it - you're still normal ranger BEGIN ~Install Tempest kit (ranger)~ ADD_KIT ~TEMPEST~ ~TEMPEST 1 1 1 1 1 1 1 1~ //CLASWEAP// ~TEMPEST 3 3 1 3 3 3 3 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 2 2 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~ //WEAPPROF.2DA// ~TEMPEST 9 15 9 0 14 0~ //ABCLASRQ// ~TEMPEST 0 0 0 0 0 0~ //ABCLSMOD// ~TEMPEST 12 17 0 0 17 0~ //ABDCDSRQ// ~TEMPEST 12 15 0 0 15 0~ //ABDCSCRQ// ~TEMPEST 1 0 0 1 0 0 1 0 0~ //ALIGNMNT// ~TEMPEST 0 0 0 0 0 0~ //DUALCLAS// ~PoFKits/Tempest/Y#Tempest.2DA~ //CLAB// ~K_R_H K_R_E K_R_HE~ //KITTABLE// ~0x40000000 2~ //KITLIST// ~Ra0~ //LUABBR.2DA// ~LEAT14 * HELM07 BAG20 RING06 RING31 * BOOT01 AMUL19 BRAC16 BELT06 AROW11,40 BULL03,40 BOLT06,40 POTN52,5 POTN4,2 POTN14,5 HAM07 SW1H27 STAF08~ //25STWEAP// SAY ~Tempest~ SAY ~Tempest~ SAY ~TEMPEST: The Tempest is the point of calm within a whirling barrier of deadly weapons. Poets use colourful terms such as 'dancer' to describe the movements of the Tempest and his two weapons, but mastery of this fighting style is not about dancing. Nor is it about impressing anyone - least of all poets. The Tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of his enemies. Sphere access: - Minor: all, animal, healing, plant, and weather Advantages: - Can achieve mastery in any melee weapon - Ambidexterity: Tempest do not get the standard -2 Thac0 penalty for off-hand weapons - Once per day per 5 levels (starting at 5th) can use the 'Parry' ability, which grants him +2 to AC and one hit deflection possibility per 5 levels (starting at 5th level with one deflection) for the next 5 rounds. - Once per day per 5 levels (starting at 5th) can use the 'Tempest' ability, which grants him in the next 5 rounds one additional attack per 5 levels (starting at 5th level with one additional attack) but also gives a -2 penalty to THACO. Disadvantages: - Is limited to proficiency in ranged weapons - Can't use the hide in shadows skill - Can't wear plate armour - Can't use Charm animals~ // SPL // COPY ~PoFKits/Tempest/y#ambid.spl~ ~override~ COPY ~PoFKits/Tempest/y#parry.spl~ ~override~ SAY NAME1 ~Parry~ COPY ~PoFKits/Tempest/y#tempe.spl~ ~override~ SAY NAME1 ~Tempest~ // 2DA // COPY ~PoFKits/Tempest/y#tempest.2DA~ ~override~ // DR CLAB REBUILD // ACTION_IF ((FILE_EXISTS_IN_GAME ~cdnegpp.spl~) AND (FILE_EXISTS ~Divine_Remix/lib/macro_reindex_clab.tph~)) THEN BEGIN INCLUDE ~Divine_Remix/lib/extra_regexp_vars.tph~ INCLUDE ~Divine_Remix/lib/macro_remove_blank_lines_from_eof.tph~ INCLUDE ~Divine_Remix/lib/macro_reindex_clab.tph~ INCLUDE ~Divine_Remix/lib/macro_add_ranger_spells.tph~ INCLUDE ~Divine_Remix/lib/macro_shift_ranger_spells.tph~ INCLUDE ~Divine_Remix/lib/macro_spell_remove_good.tph~ COPY_EXISTING ~y#tempest.2da~ ~override~ LAUNCH_PATCH_MACRO ~remove_blank_lines_from_eof~ LAUNCH_PATCH_MACRO ~add_ranger_spells~ LAUNCH_PATCH_MACRO ~spell_remove_good~ LAUNCH_PATCH_MACRO ~shift_ranger_spells~ LAUNCH_PATCH_MACRO ~reindex_clab~ BUT_ONLY_IF_IT_CHANGES END Link to comment
Miloch Posted February 17, 2007 Share Posted February 17, 2007 Er... didn't you read my post on this in your forum 3 months ago? So... (make a guy who knows nothing about kit coding try to find the bug... )Under 'ADD_KIT ~TEMPEST~' in Setup-Pofkits.tp2, change this: ~0x40000000   2~ //KITLIST// To this: ~0x40000000  12~ //KITLIST// In other words, give the kit a ranger flag instead of a fighter flag. I did this, reinstalled, and it works now. So I continued with my kit test and noticed the following: Tempest - Rolled a stealth of 37, ended up with 196 (very high for a ranger in Tutu). I guess it doesn't matter, since he can't use it, but it's still odd. - Can put up to 5 stars in single weapon and two weapon style. But according to the game, there is no benefit after 3 stars. Is this intentional for the ambidexterity? Link to comment
yarpen Posted February 18, 2007 Author Share Posted February 18, 2007 Hm... me apologise. I've didn't seen this post ;( Hm... maybe I was drunk or something like that... But really, I don't remember. All right - then everything gonna be all right. Once more - sorry Miloch. Link to comment
Miloch Posted February 18, 2007 Share Posted February 18, 2007 Heh, no problem. Hope to see a new version of this soon - there were some cool kits in it. Edit: Oh, also you might want to check out Nythrun's kit-assigning code, currently alpha 2. Very cool stuff. If you install it after your mod, you should be able to assign any of your kits to any standard NPCs, so you don't have to worry about that component anymore. Link to comment
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