Wizardboi Posted March 13, 2007 Share Posted March 13, 2007 I was wondering.....are the random freezes of the game play caused by other bugs like dialog and stat problems or is it bad written code. It happens most when I get into battles or a lot of things are happening. Is this a common prob with everyone else too? Just curious. Link to comment
cmorgan Posted March 13, 2007 Share Posted March 13, 2007 Symptom of many different actions and scripts being processed by the game engine at the same time. Sometimes this is because the scripts are *well* written code, from the standpoint of actually trying to get the most out of the engine, sometimes by code that hangs up looking for stuff that is missing/misspelled, etc. (Some folks consider "minimalism" well written code and others feel that "maximalism" or intense reconstruction of the AI is best... it is all one big balancing act between what you *can* do, what you *should* do, and what the player is willing to put up with in terms of delay ). Case in point: SCS does wicked cool things with the AI. Processing all of that often results in a slight delay before the creatures you see respond. Many players will put up with this hesitation, (I welcome it!!!!) because they know that when the AI kicks in, it kicks @ss. Usually <CHARNAME>'s. Link to comment
Wizardboi Posted March 13, 2007 Share Posted March 13, 2007 Well I was playing BGII a few minutes ago and found out that larloch's minor drain causes a freeze. I installed the 2nd fix pack on Mac OS X 10.4.8 and a few miscellaneous fixes. Is there a cure on this or in the next next fix pack? Thanks. Link to comment
devSin Posted March 13, 2007 Share Posted March 13, 2007 Do you have ToB installed, or do you only have SoA? Have you downloaded and installed the latest game update? Make sure you have 3D support *disabled* (launch BGConfig and make sure that the "Use 3D Acceleration" option in the Basic pane is not checked). Link to comment
Wizardboi Posted March 13, 2007 Share Posted March 13, 2007 Yep, the latest fix is done and 3-d acceleration is disabled. I have SoA only. Haven't bought the expansion yet. Link to comment
Wizardboi Posted March 13, 2007 Share Posted March 13, 2007 I continued playing without using the minor drain spell without problems thus far. Thought I'd share that info. Thanks. Link to comment
Nythrun Posted March 17, 2007 Share Posted March 17, 2007 Now that I think of it, I do remember Avenger saying something about the physical speed opcode not being cumulative - if not, that would be something to look at for a fix (rebuild spcl143). It's basically meaningless once multiple apr can be had, but there's the BGT kensai who might need pampering. // world's smallest violin playing for kensai. /edit Yep, not cumulative, automatically overwrites. I'll see if there's ill effect from COPY_EXISTING ~spcl143.spl~ ~override~ PATCH_IF (SOURCE_SIZE = 0xca) THEN BEGIN READ_LONG 0x64 "ho" READ_LONG 0x6a "eo" READ_ASCII "ho" ~h1~ (0x28) READ_ASCII "eo" ~fx~ (0x30) FOR (READ_SHORT 0x68 "hc"; "hc" < 0xd; "hc" += 0x1) BEGIN INSERT_BYTES ("ho" + ("hc" * 0x28) + 0x00) 0x28 WRITE_ASCIIE ("ho" + ("hc" * 0x28) + 0x00) ~%h1%~ WRITE_SHORT ("ho" + ("hc" * 0x28) + 0x10) ("hc" * 0x4) WRITE_SHORT ("ho" + ("hc" * 0x28) + 0x20) "hc" INSERT_BYTES ("eo" + ("hc" * 0x58) + 0x00) 0x30 WRITE_ASCIIE ("eo" + ("hc" * 0x58) + 0x00) ~%fx%~ WRITE_LONG ("eo" + ("hc" * 0x58) + 0x04) ("hc" + 0x1) END WRITE_SHORT 0x68 "hc" WRITE_LONG 0x6a ("eo" + (0x28 * ("hc" - 0x1))) END BUT_ONLY Link to comment
CamDawg Posted April 6, 2007 Share Posted April 6, 2007 Yep, not cumulative, automatically overwrites. I'll see if there's ill effect from ... and? This is the last outstanding issue from the thread. Link to comment
Nythrun Posted April 6, 2007 Share Posted April 6, 2007 Oh, heh No, it's safe - this stat appears to have proper bounds checking. You may want to cap the number of headers at nine (there aren't any weapons in game slower than that) but it doesn't hurt anything. Link to comment
CamDawg Posted April 8, 2007 Share Posted April 8, 2007 Cheers, thanks. Now we can rest easy knowing that kensais are no longer nerfed and useless. Link to comment
devSin Posted April 22, 2007 Share Posted April 22, 2007 Monks are nerfed and useless too. SPCL816. Link to comment
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