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Duplicate Entries in Animate.ids & Anisnd.ids


erebusant

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Doesn't matter. AniSnd isn't used, so you can fill it up with whatever you want. If you have multiple entries for the same value in Animate, the only thing you may not like is that different compilers will decompile differently (if you have two entries for 0x0001, Near Infinity will decompile to the first symbol, and WeiDU will decompile to the last symbol).

 

Other than that, it shouldn't make any difference.

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