Shieara Posted March 10, 2007 Share Posted March 10, 2007 Yep, all were from the same game. I noticed the dip and wondered if it had to do with reputation. I had added Viconia at some point between those two and it dropped from a 15 to a 13. But anyways, it didn't seem to affect much as the romance has continued normally. Here are a few more (I am still not at Cloakwood yet)... After questing a bit and doing Gavin's 3rd quest B!Gavinlovetalk: 29 B!Gavinlove: 32 After some more random questing and meeting Reed B!Gavinlovetalk: 33 B!Gavinlove: 40 Finally he proposed B!Gavinlovetalk: 37 B!Gavinlove: 44 I'm kinda trying to decide where to go from here. I had Xan in the party with me and was seeing how far things could go before I had to break things off with him in order to continue testing the Gavin romance. Well, apparently they can go far indeed. Gavin has proposed, and my character accepted, but there is no means of me breaking things off with Xan. For testing purposes, would you rather I used Shadowkeeper and manually ended things with Xan that way or just kept on going with both romances active? Link to comment
berelinde Posted March 10, 2007 Author Share Posted March 10, 2007 Thanks for keeping that tally going. At this point, you don't have to break things off with Xan. Your acceptance of Gavin's proposal did it for you. Originally, I had planned to force the player to end other relationships, but in the end, I was convinced by the other romance writers that their NPCs would not be oblivious enough to ignore the fact that Gavin and the PC are now engaged. So I included a kill script for the other romances. Yes, the breaking point for too many relationships is set not to trigger if only one romance is going besides his. Gavin is neither blind nor insensitive. He knows perfectly well that the PC is desirable, and doesn't blame her for waiting to choose between himself and another man. He only gives up when the choice is between himself and several other men. He figures that there is a good chance she just likes the attention and is stringing him along anyway. In the future, it will be possible to convince him this is not the case, but for the time being, he'll just end it.. Unless I am mistaken, BG1 male romances can be restarted by PID if the committed romance is terminated. Gavin's can be, too. Not too sure about Xan, though. Link to comment
Shieara Posted March 10, 2007 Share Posted March 10, 2007 Well, I am still seeing Xan's advanced flirt menu and getting lovetalks, so I don't think acceptance actually broke things off. Perhaps this is a bug? Link to comment
berelinde Posted March 10, 2007 Author Share Posted March 10, 2007 Gah. That is bad, and I'll need to call in the cavalry on this one, because something has gone seriously wrong, either with your installation or with my script. This is what I've got: IF InParty(Myself) InParty("ajantis") Global("X#AjantisRomanceActive","GLOBAL",1) Global("B!GavinRomanceActive","GLOBAL",2) THEN RESPONSE #100 SetGlobal("X#AjantisRomanceActive","GLOBAL",3) SetGlobal("X#AjantisRomanceInactiveOtherRom","GLOBAL",1) END IF InParty(Myself) InParty("xan") !Global("X#XARomanceInactive","GLOBAL",1) Global("X#XARomanceActive","GLOBAL",1) Global("B!GavinRomanceActive","GLOBAL",2) THEN RESPONSE #100 SetGlobal("X#XanRomCutByOther","GLOBAL",1) SetGlobal("X#XARomanceInactive","GLOBAL",1) END IF InParty(Myself) InParty("coran") Global("B!GavinRomanceActive","GLOBAL",2) !Global("CoranRomanceInactive","GLOBAL",1) Global("CoranMatch","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#CoranRomCutByOther","GLOBAL",1) SetGlobal("CoranRomanceInactive","GLOBAL",1) END Link to comment
berelinde Posted March 10, 2007 Author Share Posted March 10, 2007 I think I see what is going on. Could you check the value on Xan's romance? You'd type in CLUAConsole:GetGlobal("X#XARomanceActive","GLOBAL") or just look it up using ShadowKeeper. This is Gavin's kill script for other romances going committed, so this should not be happening: ///* Cut by another */ IF InParty(Myself) InParty("ajantis") GlobalGT("B!GavinRomanceActive","GLOBAL",0) Global("X#AjantisRomanceActive","GLOBAL",2) !Global("B!GavinRomanceActive","GLOBAL",3) Global("B!GavinMatch","GLOBAL",1) Global("B!GavinNoReturn","GLOBAL",0) THEN RESPONSE #100 SetGlobal("B!GavinRomCutByOther","GLOBAL",1) SetGlobal("B!GavinRomanceActive","GLOBAL",3) END IF InParty(Myself) InParty("xan") Global("B!GavinMatch","GLOBAL",1) GlobalGT("B!GavinRomanceActive","GLOBAL",0) !Global("B!GavinRomanceActive","GLOBAL",3) !Global("X#XARomanceInactive","GLOBAL",1) Global("X#XARomanceActive","GLOBAL",2) Global("B!GavinNoReturn","GLOBAL",0) THEN RESPONSE #100 SetGlobal("B!GavinRomCutByOther","GLOBAL",1) SetGlobal("B!GavinRomanceActive","GLOBAL",3) END IF InParty(Myself) InParty("coran") Global("B!GavinMatch","GLOBAL",1) GlobalGT("B!GavinRomanceActive","GLOBAL",0) !Global("B!GavinRomanceActive","GLOBAL",3) !Global("CoranRomanceInactive","GLOBAL",1) GlobalGT("CoranLover","GLOBAL",0) Global("B!GavinNoReturn","GLOBAL",0) THEN RESPONSE #100 SetGlobal("B!GavinRomCutByOther","GLOBAL",1) SetGlobal("B!GavinRomanceActive","GLOBAL",3) END Link to comment
Shieara Posted March 10, 2007 Share Posted March 10, 2007 X#XARomanceActive is at 2 Sorry I can't help on the coding stuff, but it's greek to me. I can, however, send you a saved game if that would help. Link to comment
berelinde Posted March 10, 2007 Author Share Posted March 10, 2007 If Xan's romance is at 2, Gavin's should have shut down already. This isn't good. Neither of them finds multi-romance acceptable. At least I know which script blocks to edit. I think I might have to bother Kulyok on this one. Link to comment
Kulyok Posted March 10, 2007 Share Posted March 10, 2007 No problem, just send me your save game to Kulyok, at yandex.ru(Shieara or berelinde). You'll have to zip your entire save game folder. Link to comment
berelinde Posted March 10, 2007 Author Share Posted March 10, 2007 I haven't got a saved game, but I think this might be a trigger optimization issue. Those code blocks are kind of big, and have variables that aren't exactly essential. I think I can pare them down to reduce the risk of failure. Link to comment
berelinde Posted March 10, 2007 Author Share Posted March 10, 2007 These are the new ones, and they are very lean. They should run on any system. ///* Cut by another */ IF Global("X#AjantisRomanceActive","GLOBAL",2) GlobalGT("B!GavinRomanceActive","GLOBAL",0) !Global("B!GavinRomanceActive","GLOBAL",3) THEN RESPONSE #100 SetGlobal("B!GavinRomCutByOther","GLOBAL",1) SetGlobal("B!GavinRomanceActive","GLOBAL",3) END IF Global("X#XARomanceActive","GLOBAL",2) GlobalGT("B!GavinRomanceActive","GLOBAL",0) !Global("B!GavinRomanceActive","GLOBAL",3) !Global("X#XARomanceInactive","GLOBAL",1) THEN RESPONSE #100 SetGlobal("B!GavinRomCutByOther","GLOBAL",1) SetGlobal("B!GavinRomanceActive","GLOBAL",3) END IF GlobalGT("CoranLover","GLOBAL",0) GlobalGT("B!GavinRomanceActive","GLOBAL",0) !Global("B!GavinRomanceActive","GLOBAL",3) !Global("CoranRomanceInactive","GLOBAL",1) THEN RESPONSE #100 SetGlobal("B!GavinRomCutByOther","GLOBAL",1) SetGlobal("B!GavinRomanceActive","GLOBAL",3) END ///* Kill script for other romances if Gavin goes committed */ IF Global("B!GavinRomanceActive","GLOBAL",2) Global("X#AjantisRomanceActive","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#AjantisRomanceActive","GLOBAL",3) SetGlobal("X#AjantisRomanceInactiveOtherRom","GLOBAL",1) END IF Global("B!GavinRomanceActive","GLOBAL",2) !Global("X#XARomanceInactive","GLOBAL",1) Global("X#XARomanceActive","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#XanRomCutByOther","GLOBAL",1) SetGlobal("X#XARomanceInactive","GLOBAL",1) END IF Global("B!GavinRomanceActive","GLOBAL",2) !Global("CoranRomanceInactive","GLOBAL",1) Global("CoranMatch","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#CoranRomCutByOther","GLOBAL",1) SetGlobal("CoranRomanceInactive","GLOBAL",1) END Link to comment
Kulyok Posted March 10, 2007 Share Posted March 10, 2007 Presumably, this should work, since, if we exclude InParty checks at no point should Gavin and Xan romances be at 2 at the same time: IF Global("X#XARomanceActive","GLOBAL",2) Global("B!GavinRomanceActive","GLOBAL",1) !Global("X#XARomanceInactive","GLOBAL",1) THEN RESPONSE #100 SetGlobal("B!GavinRomCutByOther","GLOBAL",1) SetGlobal("B!GavinRomanceActive","GLOBAL",3) END IF Global("B!GavinRomanceActive","GLOBAL",2) Global("X#XARomanceActive","GLOBAL",1) !Global("X#XARomanceInactive","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#XanRomCutByOther","GLOBAL",1) SetGlobal("X#XARomanceInactive","GLOBAL",1) END Link to comment
Kulyok Posted March 10, 2007 Share Posted March 10, 2007 Oh, scratch that. Yours are just perfect. Link to comment
berelinde Posted March 10, 2007 Author Share Posted March 10, 2007 @Shieara: sorry for hijacking your thread. You seem to unintentionally have successfully multi-romanced Gavin. The current kill script in your game could kick in at any time. Gavin's relationship can be ended at any time if another relationship goes committed, but Xan's can only be ended when it is still uncommited. So, you have two choices. You can leave it alone and wait for Gavin's relationship to spontaneously end (you won't have a warning, it will just stop - this was intentional, and designed to kick in when it was still uncommitted), or you can choose one that you would like to end and break it off by PID or CLUAConsole. Link to comment
Kulyok Posted March 10, 2007 Share Posted March 10, 2007 ... or maybe B!GavinMatch or B!GavinNoReturn is at fault. What are their values, by the way? And has B!GavinRomanceActive truly set to 2? Link to comment
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