jastey Posted March 16, 2007 Share Posted March 16, 2007 Sorry if this might already be addressed (I'd be surprised if not, but I couldn't find any references in the list of changes). As far as I can see Gaelan checks for the wrong variable to see whether the PC alreay sided with Bodhi. The gaelan.dlg uses "Global("BodiWork","GLOBAL",1)" all along to check, but if sided with Bodhi, the set variables are "Global("BodhiJob","GLOBAL",x)" and (this might be the interesting one) "Global("WorkingForBodhi","GLOBAL",1)". I couldn't find the variable "BodiWork" anywhere else as in gaelan.dlg, so I guess it's wrong and should be replaced by "WorkingForBodhi". And yet I am surprised that something like this shouldn't somewhat crash the game storywise. So maybe I overlooked something. Link to comment
devSin Posted March 17, 2007 Share Posted March 17, 2007 I think that was for an unused state. I know I restored a sequence where Gaelan would confront you after meeting Bodhi; this may have been it (it required a variable that used "Bodi"). Link to comment
sloth Posted March 27, 2007 Share Posted March 27, 2007 I think that was for an unused state. I know I restored a sequence where Gaelan would confront you after meeting Bodhi; this may have been it (it required a variable that used "Bodi"). Sounds interesting. Could this be considered a fix or is it ub? Link to comment
jastey Posted March 31, 2007 Author Share Posted March 31, 2007 Still it would make sense to use the variable that was actually set somewhere in the game, no? The Gaelan .dlg is checking for this "BodiWork" in all occasions. I am sure it is meant to be replaced by the variable that was actually set ("WorkingForBodhi"). Link to comment
CamDawg Posted April 2, 2007 Share Posted April 2, 2007 All of these references are in gaelan.dlg, attached to gaelan.cre. If you enter Gaelan's home and WorkingForBodhi is 1, Galean replaces himself with a hostile version (gaelan2.cre using gaelan2.dlg). All of the states and responses using BodiWork can never be accessed. It could be turned into UB. You'd need to disable the swap in ar0311.bcs, and then correct these triggers to WorkingForBodhi. edit: You'd probably also want Gaelan to initiate dialogue if you've spoken with Bodhi (i.e. same triggers as state 54)--if he suspects you're working for Bodhi, he probably wouldn't let you wander around. Link to comment
jastey Posted April 2, 2007 Author Share Posted April 2, 2007 Ah, I didn't check the .bcs for the "Working.." variable, that's true. OK, thanks for checking. EDIT: And thank you for linking to this at UB. Link to comment
Elfen Lied Posted April 2, 2007 Share Posted April 2, 2007 I think that was for an unused state. I know I restored a sequence where Gaelan would confront you after meeting Bodhi; this may have been it (it required a variable that used "Bodi"). Sounds interesting. Could this be considered a fix or is it ub? if they is some more content, then sweet. Link to comment
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