Guest Derell Licht Posted March 30, 2007 Share Posted March 30, 2007 Everything else installed fine, but "Identify all items" fails with: Installing [identify All Items] Copying 1 file ... This step may take a few moments ... Copying and patching 3715 files ... Copying 2 files ... Copying and patching 7760 files ... ERROR: illegal 1-byte read from offset 1193 of 1192-byte file BUB3.CRE ERROR: [bUB3.CRE] -> [override/BUB3.CRE] Patching Failed (COPY) (Failure("BUB3.CRE: read out of bounds")) Stopping installation because of error. ERROR Installing [identify All Items], rolling back to previous state Will uninstall 1720 files for [bG2_TWEAKS/SETUP-BG2_TWEAKS.TP2] component 3020. Uninstalled 1720 files for [bG2_TWEAKS/SETUP-BG2_TWEAKS.TP2] component 3020. ERROR: Failure("BUB3.CRE: read out of bounds") PLEASE email the file SETUP-BG2_TWEAKS.DEBUG to webmaster@gibberlings.net Using Language [English] Install Component [identify All Items]? nstall, or [N]ot Install or [Q]uit? I have installed (in this order): TDDv1.10.rar BGT104-Install.rar DSotSC4BGTWeidu185WM6.rar NTotSC4BGTWeidu145WM6.rar IndiraNPC_v10_1_BGT.rar Auren-v4.exe Weimer-ItemUpgrade-v35.exe Weimer-Underrep-v5.exe BG2extras.zip BG2SoA_v3.rar BoM_Item_pack.rar ExnemVaultv5.rar FR_ROV_WeiDUv3.rar G3Anniversary-v5.exe rolles.zip UnfinishedBusiness-v15.exe Vault_v5.zip AbyStoreV18.zip BP-BGT-Worldmap-v6.4.rar BG2_Tweaks-v4.exe Link to comment
Derkoth the Disgruntled Posted March 30, 2007 Share Posted March 30, 2007 Tweak-Pack Bug-hunting to-do: 1. Create fresh BG2 install. 2. Use Multiple-Install Tool to make new BG2 install you can fiddle with without buggering original install. 3. Install your usual mods. 4. Every time an install chokes, check the debug file to find the file it choked on. 5. Remove the file from the biffs and the override folder temporarily. 6. Rerun the install that just choked. 7. Rinse and repeat until the install doesn't choke any more. 8. If you want to play in that same directory, just copy back to the override the files you temporarily moved out of the biffs and override folder. That way, you remove the burden from the coders of actually replicating your install and trying to find the bugs themselves, and can forward them info. that they can use easily. Incidentally, BUB3.CRE is from DSotSC. DtD Link to comment
CamDawg Posted March 30, 2007 Share Posted March 30, 2007 It's probably a bad index or an incorrect number of items listed in the creature file. If someone would post the file, I could say for sure. Link to comment
Guest Derell Licht Posted March 31, 2007 Share Posted March 31, 2007 Well, I have NO objection to posting the files... I'm not sure which one you actually want (dsotsc backup, ntotsc backup, bg2 tweaks backup, or the active file), but since the zip file with all four is 2KB, I might as well pass them all!! Enjoy!! hmmm... how do I attach a file to this message?? Let's try it this way: I put it on my web page, here's the link: http://home.comcast.net/~derelict/bub3cre.zip Hope that works... Link to comment
CamDawg Posted March 31, 2007 Share Posted March 31, 2007 Yeah, NI's reporting the file as corrupt and unopenable, which means there's an incorrect offset or index in it somewhere. Link to comment
Nythrun Posted March 31, 2007 Share Posted March 31, 2007 You could always run one of these ACTION_IF FILE_EXISTS_IN_GAME ~bub3.cre~ THEN BEGIN COPY_EXISTING ~bub3.cre~ ~override~ PATCH_IF SOURCE_SIZE > 0x02ec THEN BEGIN READ_ASCII 0x02dc ~check~ PATCH_IF (~%check%~ STRING_EQUAL ~bub~) THEN BEGIN DELETE_BYTES 0x0234 0x0010 END END BUT_ONLY END before installing tweaks. Does anyone have that broken imoen15.cre handy, by the way? Link to comment
CamDawg Posted March 31, 2007 Share Posted March 31, 2007 You could always run one of these ...or I could not lower my expectations that mod authors take care of their own mods. Link to comment
Nythrun Posted March 31, 2007 Share Posted March 31, 2007 Wasn't directed at you Mr. Dawg: I rather expect you can delete bytes all on your own As long as people prefer blaming BiggDU for the bugs in their mods, you might be risking perilous optimism here. But I will say no more. Link to comment
Guest Derell Licht Posted March 31, 2007 Share Posted March 31, 2007 Yeah, the dilemma for me is that dsotsc/ntotsc are the largest mods available for BG, and I *really* want to play them, but clearly they have problems (especially when combined with any other mod), so they're hard to get working. On top of that, I start running out of energy after about six re-installs of everything, which I've already done now. I have tremendous respect for those of you who are maintaining these mods!! This re-install process must just be part of your lives, like feeding the cats before I go to bed... Link to comment
Guest Derell Licht Posted April 1, 2007 Share Posted April 1, 2007 Well, I re-installed the whole mess again, except this time (1) I didn't use the WorldMap (I was having a separate problem with that), and I used the versions of dsotsc/ntotsc which are not for the WorldMap. Unfortunately, the Identify (bub3.cre) problem is still present. Nythrun: I'm not a modder, just a player... what would I do with that fragment of code that you included?? Put in a separate file?? Put at the beginning of the bg2-tweaks?? Mind you, it's too late for me to do this "before installing tweaks", I already installed tweaks (I was *really* hoping the non-WorldMap build would work... sigh). Can I still run it, or is it too late?? Link to comment
Nythrun Posted April 1, 2007 Share Posted April 1, 2007 I do hope you at least have a clean backup of your override folder and dialog.tlk Pasting that into the section of tweaks that alters shopkeepers - they'll look like this: ///// \\\\\ ///// only mages and bards \\\\\ ///// \\\\\ BEGIN @219001 DESIGNATED 2190 // only mages n bards GROUP @9 SUBCOMPONENT @219000 // limited storekeeper id ability right after the SUBCOMPONENT @somenumber line ought to do it - there's several of these, so either paste it into the version you'd like to use or paste it into all of them, then install that component I don't think Cam will mind There may be other problem files, though. Link to comment
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