Demivrgvs Posted March 31, 2007 Share Posted March 31, 2007 I'm using NI to make a huge item mod and wanted to know how to do some nasty things: 1) An item that while equipped make wizard/cleric considered of "x" level higher when determining the spell effects... (I've tried the modify proficiency effect without results...) 2) Pratically as above: an item which improves the turn undead Paladin/Cleric ability I really appreciate any suggestions... Link to comment
Avenger Posted March 31, 2007 Share Posted March 31, 2007 I wanted these too, but no success so far. Effect #191 should give casting level bonus, but i don't know if it really works. Link to comment
Nythrun Posted March 31, 2007 Share Posted March 31, 2007 I've never gotten it to work either - though I didn't test to see if it effects spell level for dispelling purposes. Since its right amidst a bunch of broken opcodes, it wouldn't surprise if it did nothing.... Link to comment
Demivrgvs Posted March 31, 2007 Author Share Posted March 31, 2007 At least i wasn't the only one who faced this problem...i'll make some other tests but i think i've tried pratically everything. Link to comment
devSin Posted March 31, 2007 Share Posted March 31, 2007 I couldn't get it to work beyond checking that the type field sets the appropriate stat. It will set the BONUSMAGE or BONUSPRIEST stats depending on the type value, but it doesn't appear to actually affect casting level. Link to comment
Guest Lameth Posted April 7, 2010 Share Posted April 7, 2010 I am interested in knowing if anyone has managed to create an Bonus Spell Level item, or has some decent Ideas how to do it? Link to comment
zefklop Posted April 7, 2010 Share Posted April 7, 2010 Did you try to raise XP with the amount needed? Might be easier with scripts, though... Link to comment
Jarno Mikkola Posted April 7, 2010 Share Posted April 7, 2010 I am interested in knowing if anyone has managed to create an Bonus Spell Level item, or has some decent Ideas how to do it? In a sense yes, as the original opcode is broken, one just needs to apply a bgmain.exe patch to allow the correct behavior of the opcode. The Demivrgvs Item Revision mod already has such items... Link to comment
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