CamDawg Posted April 3, 2007 Share Posted April 3, 2007 ... displays "Gulp!" when used though it's targeted at a point. Link to comment
Wanderer Posted April 3, 2007 Share Posted April 3, 2007 ... displays "Gulp!" when used though it's targeted at a point. It's like recent Taco Bell commercials - you drink the potion and then belch fire. Only it creates an explosion wherever you pointed and clicked. Yeah. Link to comment
devSin Posted April 3, 2007 Share Posted April 3, 2007 They actually planned to have a potion-throwing projectile in the game. How cool would that have been? Link to comment
Guest erik Posted April 3, 2007 Share Posted April 3, 2007 That's actually the primary combat use of potions in Darklands. And yes, the characters have animations for potion-throwing Anyone want to mod in "al-Razi's Fleadust", "Gerard of C's Eater Water" or "Raimundus L's Sunburst" ? "al-Razi's Noxious Aroma" would be a thrown Stinking Cloud potion, I assume. A few others don't translate all that well to the Realms. Link to comment
Nythrun Posted April 4, 2007 Share Posted April 4, 2007 Wouldn't be terribly difficult fashion a potion projectile out of the sling bullet .pro, I think - that'd be some nice UB And maybe some Raubritter to go with it Link to comment
Guest erik Posted April 4, 2007 Share Posted April 4, 2007 Always liked the feeling of four random gloryseekers setting up camp a bowshot from the walls, then declaring that the raubritter's castle is now under siege Link to comment
devSin Posted April 4, 2007 Share Posted April 4, 2007 Wouldn't be terribly difficult fashion a potion projectile out of the sling bullet .pro, I think - that'd be some nice UB IIRC, that's what it's already implemented as. Just a normal bullet. Link to comment
CamDawg Posted April 5, 2007 Author Share Posted April 5, 2007 Fixed. // thrown oil of fiery burning shouldn't say 'gulp!' COPY_EXISTING ~potn13.itm~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" FOR (index = 0; index < abil_num; index = index + 1) BEGIN // looks for melee ability header READ_SHORT (0x1e + "%abil_off%" + ("%index%" * 0x38)) "abil_fx_num" READ_SHORT (0x20 + "%abil_off%" + ("%index%" * 0x38)) "abil_fx_idx" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN READ_BYTE ("%fx_off%" + (("%abil_fx_idx%" + "%index2%") * 0x30)) "opcode" PATCH_IF ("%opcode%" = 139) BEGIN // display string WRITE_BYTE ("%fx_off%" + 0x12 + (("%abil_fx_idx%" + "%index2%") * 0x30)) 0 // probability 0 END END END BUT_ONLY_IF_IT_CHANGES Link to comment
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