
Introduction
Forgotten Armament aims to bring many low to mid-tier magical weapons, armors, and items into the games of Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, and the Enhanced Edition Trilogy (EET). The focus is to bring competitive mid-tier items, inspired by IWD and NWN2, into the game. One aspect of this mod is to ensure all weapons, armor, and items are equally represented and have steady progression paths for players throughout the series. Additionally throughout the games, many a mid-level enemy is poorly equipped with either non-magical or generically magical (+1 non-named) weapons and armor while similarly leveled players have +2/+3 weapons and gear. Forgotten Armament will provide many of these enemies with unique +1/+2/+3 weapons and gear providing for improved encounters with properly equipped foes. Through time, this has also branched into a more of an all-encompassing item mod for me. With this, I update all items to fall more in-line with their NWN2 versions (3.5 edition) and move away from the traditional Baldur's Gate style of setting an ability score to "x" amount and instead incrementing.
Through time, this has also branched into a more of an all-encompassing item mod for me. With this, I update all items to fall more in-line with their NWN2 versions (3.5 edition) and move away from the traditional Baldur's Gate style of setting an ability score to "x" amount and instead incrementing.
Components
Install Forgotten Armament Items
This installs all new items throughout the game.
A list of the item descriptions is here.
A list of the item locations is here.
Update Existing Items
This component updates many weapons, armors, and items within the game. The current changes to items can be found here.
Replace Boots of Speed (Paws of the Cheetah)
This component replaced Boots of Speed (Paws of the Cheetah) with other boot options.
Add Breach Scrolls to Sorcerous Sundries
This component adds a couple of Breach scrolls to Sorcerous Sundries.
NWN2 Style Weapons
This component updates all weapons to match weapons in NWN2 to include damage, damage type, and critical threat range/damage. This includes all weapons added by mods. A detailed description of the new base weapon stats is here.
Please Note: You can update the ini file prior to install if you do not want some of the weapon changes. All weapons are defaulted to update (1), but changing to 0 will ensure they remain untouched.
Update Items Setting an Ability Score to Increment the Increase
This component updates all items to increment increases to ability scores instead of setting them. For example, the Belt of Hill Giant normally sets Strength to 19. This component will update the item to increment Strength by +2. All items that set ability scores, included those added by other mods, will be updated to increment with this component.
Nerf APR Increasing One-Handed Melee Weapons
This component will update the following melee weapons to provide an extra 1/2 attack per round instead of one extra attack per round:
- Belm +2
- Kundane
- Ninjato of the Scarlet Brotherhood
- Monkey Paw of Discipline
- Long Sword of Action +4
- Viper's Edge +2
Update Critical Hit Immunity
This component removes Critical Hit Immunity from Helmets and makes Shields immune to Critical Hits. Additionally, the following items will receive Critical Hit Immunity: Horned Helm of the Rock, Claw of Kazgaroth, Gargoyle Boots, Sensate Amulet, Blessed Bracers, Big Metal Unit, and Imaskari Bracer's of Immortality. Finally, the player will have the option to either allow or remove the Critical Hit Immunity many bosses and difficult foes have.
Compatibility
If you are upgrading from an earlier version of this mod, I recommend uninstalling all mod components and replacing all files with the new ones before doing a fresh install.
I have reviewed and deconflicted any compatibility issues with multiple item mods to include: Made in Heaven: Item Pack, Sod2BG2 items, and The Calling Exotic Item Pack. If you do notice a compatibility issue with other mods, especially the ones listed here, please let me know so I can correct it.
NWN2 Style Weapons and Update Items Setting an Ability Score to Increment the Increase components should be installed AFTER any mods that add new weapons or items to the game.
Do not install the NWN2 Style Weapons component with other mods that alter weapons like Scales of Balance.
Special Thanks
- Auve for support in the creation, inspiration, testing, and feedback for this mod.
- JohnBob for translating into French.
- Bubb and CamDawg_G3 for their usual expertise, guidance, and assistance with coding.