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About NdranC

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  1. Complain is a strong word for this. Mostly highlighting an inconsistency between the expected result based on the available online documentation and the actual results in game. I don't know how else to look for bugs on a piece of software. Maybe it's just me, but I'm a stickler for video game design that has clear and consistent message for the player to learn from. If the player learns how something works early game, then they should be able to extrapolate behavior of similar features they haven't used first hand before. This would allow them to feel rewarded by making discoveries becaus
  2. Wait, I'm confused. So are we not able to make ranged weapons backstab? Then why is the component adding backstab penalties to range weapons if we can't make them backstab?
  3. Hmm. My interest in this component was to get backstabbing penalties depending on the weapon PLUS the ability to backstab with thief range weapons. My only option would be to use subcomponent 3 even though it's not there in IRR and I would have to suffer the other consequences. What makes thief range weapons not usable for backstabs then? In vanilla that is.
  4. @Bartimaeus I think there might be a bug? in the second component of the revised backstabbing. I wouldn't think this is intentional but I'm noticing is causing all weapons in the game to become usable by thieves. Except for Composite Short/Long Bows. Unless I'm misunderstanding the component, I though it would add the ability to backstab to more weapons with careful penalties. Didn't think it was necessary to have single class thieves be able to use all of them since multiclass thieves already have access to more weapons and eventually you get use any item anyway. Just checking.
  5. Ok this makes me doubt what I'm doing then. This is my first attempt at implementing something like this. I try to give mages the ability to use short_swords, clubs and crossbows (light) and I'm hoping a simple "if it can be used by thieves and it has the right proficiency then it can be used by the mage". The last couple are sweeping changes that I'm just adding as a final pass on my mod install to make sure if an item can be used by a single class then it should be used by it's multiclass as well. I had a couple instances on my last install where this was not the case and I'm hop
  6. Hmm will the item descriptions update for divine items? I can't remember of the top of my head what items would be the worst offenders. Out of both IR(R) and SR(R) I'm a lot more in love with IR(R) conceptually and I would find it really hard to go back to vanilla items. Might be my only option for my test though. Looking at the code of IR(R) I have a couple questions on how it functions. Seems to me that the main component will just replace almost every item in the game with a custom version that is stored in the "itm" folder. Once that is done the other components will patch all it
  7. It's been a while but I have a couple more updates. I like what was done to the Ring of Kangaxx. It's a lot more thematically fitting BUT it's also a little disappointing to find "x3 per day Larloch's Minor Drain" on it. It's a weak level 1 spell on the ring of THE ultimate Demi Lich. My suggestion would be maybe "x1 per day Larloch's Energy Drain". Not really an amazing spell anyway and to me it seems a little more fitting that you would find both a level 7 and 9 necromancer spell on the ring. How does IR(R) handle items when SR(R) is not installed? I've been toying around with the
  8. Sigh... thank you. Maybe I should re-read all of the weidu docs every so often. I was so focused on trying to ignore that row when reading/writing the 2da that I didn't consider is always going to happen.
  9. I've been running this code to change some weapon proficiencies: COPY_EXISTING ~weapprof.2da~ override COUNT_2DA_COLS cols READ_2DA_ENTRIES_NOW read_weapprof 0 FOR (col = 4; col < cols; ++col) BEGIN READ_2DA_ENTRY_FORMER read_weapprof 34 col val PATCH_IF (val == 3) BEGIN SET_2DA_ENTRY_LATER set_weapprof 34 col 4 END PATCH_IF (val == 2) BEGIN SET_2DA_ENTRY_LATER set_weapprof 34 col 3 END PATCH_IF (val == 1) BEGIN SET_2DA_ENTRY_LATER set_weapprof 34 col 2 END END FOR (row = 31; row < 34; ++r
  10. I get that is a P&P thing and in general I'm mostly in favor of such changes. I just personally find Planetars a little too... obnoxious to deal with and I liked the idea of having like an "Improved" banished spell. How do you deal with them in your game? I would ignore them if not for the fact at any moment a mage could cast remove magic and risk a perma kill on someone without a Death Ward. I guess I could Banish them but it's so rng and their saves seem pretty good. Hmm I might try Globes with that setting at some point. The spell seems pretty pointless as is to me. On another
  11. Hmmm. Not sure I like that. I might have to edit my sorc spells and change Imprisonment for something else since I literally only got that spell to deal with Planetars. Thankfully the vorpal sword can be stopped with Death Ward but I guess the only really way to deal with them is to spam banishment and hope for the best? Side note. How do you deal with Sequencers with 3 Remove Magic? Last time I fought a strong Lich I learned my lesson and I assumed there would be another 3 Remove Magic sequencer coming from Kangaxx. I was right, unfortunately he still casted it on one of my party members
  12. I'm currently in the middle of the Kangaxx fight and I'm noticing that Imprisonment is NOT working on planetars. Is this intended? When I cast Imprisonment I see the same spell effect that banishment has on the planetar and it loops a couple times but nothing happens. There is no save in the chat and the planetar remains active.
  13. Yeah I'm in a pickle. I noticed that if I use the EEUITweaks and install most of the LeUI components that way I am able to use your component correctly. I guess I have to make a choice between using your metamagic system or using LeUI. Maybe @lefreut has any input on this?
  14. I actually uploaded my weidu.log in Might and Guile since this was my second post. I guess you haven't seen my post over there. I'll post it here as well but I'll be making a new client with the purpose to test what exactly breaks it.weidu.log EDIT: Ok I made a new EET client with only bg1ub, BGEEClassicMovies, SoDtoBG2_IU and nothing else. Without installing LeUI the 5th metamagic component works as expected. Installing LeUI before metamagic will pseudo work. It will allow you to pick from spells you currently don't have memorized but it will spend them if they are available.
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