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NdranC

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Everything posted by NdranC

  1. omg, great timing. Thank you, I was about to wipe everything to check if basic install got corrupted somehow. I keep installing and uninstalling mods so much that I never know if I messed up somewhere.
  2. I have a suggestion regarding the optional settings. We currently have access to "dispel_globes" which allows 3 ways to customize how globes interact with dispel magic. In particular we could set it up so globes protect other buffs against dispel magic. Which is great customization. Then we have "spell_protections" which offers the option to make both globes and deflects protect other buffs against dispel magic. Isn't this overlapping partially with the previous option? Wouldn't it be better for this setting to ONLY affect deflection spells since we can already achieve globes blocking dispel with the previous setting? This would allow a new configuration to make deflect protect against dispel while making globes ignore it. Which is what I ideally wanted to try this time around. On a side note, I've been thinking this might be the most consistent way to deal with this spell. I feel like dispel/remove magic are breach like effects and have more in common with each other than any other spell. So if you can dispel liches and rakshasas which usually are immune to spells of 5 and lower then it makes sense that globes shouldn't block them either. As well as if breach is supposed to be stopped by deflections then probably dispel/remove magic should be as well.
  3. So I double checked and no other mod besides spell_rev v1.3.918 is affecting that file. This started happening recently with the latest install after I lost the previous one. Not sure if it helps but I also noticed that the description for the spell is slightly incorrect as well, it's using the old bg style instead of ee style. These are the spell_rev settings // Please look in the Spell Revisions readme under "optional settings.ini tweaks" for explanations of these switches // Spell Revisions install_tobex = 1 revised_saves = 1 celestials = 1 fiends = 1 dispel_globes = 1 petrification = 1 spell_description_style = 0 ranged_curing = 0 friendly_spells_pierce = 0 anti_magic_spells_pierce = 1 spell_protections = 0 spellbook_hlas = 0 targetable_chant = 0 blindness = 1 pick_familiar = 0 slowing_web = 1 alternative_dispel_magic = 0 alternative_remove_magic = 0 chaos = 0 spell_immunity = 0 resist_imprisonment = 1 // Enhanced Editions ee_two_handed_shapeshifts = 1 ee_enchanted_weapon = 0 The only weird new thing I'm using is eeex. I'm using a couple other mods as well but this is very early in the install and according to the changelog nothing else is touching that file.
  4. Is the blindness icon change intentional? It used to be fine but now it shows up like this on my new install. Edit: To add to this, the spell works as intended but the animation of the spell is also messed up, it looks like Fire Storm lol.
  5. Could it be the component of SCS that adds scrolls to certain stores?
  6. Had a little unfortunate incident and I lost my modded game. Gonna have to do a reinstall soon so I can't check anymore. If it's there again I'll check once the client in remade. Thank you. I'm not sure what's causing it but at least it was found.
  7. According toNearInfinity the only illegal store item is bernard's and it's WIZARD_S.ITM Out of curiosity I ran this search on ITM and I got this the list of 373 entries I got. Unsure how bad that is.
  8. Any chance you know what could be causing this type of item to show up? I encounter a couple similar items being dropped by some mobs in SoD but this one is in the Copper Coronet. There is no description, no name. If I put this in my inventory then I can't move it or even remove it with EEKeeper since it's not even there. I have to overwrite it with another item in EEKeeper to fix it.
  9. I've noticed that Secret Word says it will dispell "Spell Immunity" Is this a typo or is there a configuration where I can have Spell Immunity with the rest of SRR?
  10. I mean. If we are going to start thinking about items that should be unique having multiple copies existing then almost every magical item in the game makes no sense. Their description implies that is a one of a kind unique item with a unique history but sometimes you can find two a three copies of the same item in multiple places. Anyway I would be in favor of you just making all those boots consistent with each other.
  11. Yeah I already got the boots from south of Beregost (I always keep them and kill Zhurlong). I'm not sure about any other pair since this is the first time I've gotten more than one. So it's intended for them to be different? It's a little bit jarring since when you read the description it's intended as the same item.
  12. They seem different. He has boot02.itm but they are called Boots of Stealth instead of the Worn Whispers. nadari.cre EDIT: Different question. There is an NPC called Quoningar, he wants a Potion of Mind Focusing. Is there a potion in IR/IRR that would satisfy this quest? EDIT2: nvm I figured it out, it's the potion of restoration. If it's not too hard it might be worth it to update the dialog with the correct potion name.
  13. This is the output of the filechangelog. Nothing seems... weird. Mods affecting NADARI.CRE: 00000: /* created or unbiffed */ ~EET/EET.TP2~ 0 0 // EET core (resource importation)V13.4 00001: ~RR/SETUP-RR.TP2~ 0 10 // Revised ThieveryRetain default thievery potions and prevent their effects from stackingv4.92 00002: ~PPE/SETUP-PPE.TP2~ 0 0 // Portraits Portraits Everywhere (PPE) - core component1.01 00003: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 (Revised v1.3.916) 00004: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)34.3 00005: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6010 // Better calls for help34.3
  14. I'm not sure if this is intended but I pickpocketed this guy He is an npc inside one of the warehouses in BG city. Anyway I pickpocketed the Boots of Stealth. They look like the vanilla version of them instead of the IR Worn Whispers, both in their description and effect.
  15. I remember 4 years ago we had a conversation about imported items, and how if you import the Claw to BG2 you would end up with 2 Claws in your game. You mentioned you were considering disabling the importing mechanic and force the choice to always be the same. Did that ever happen? Any changes to the items that show up in BG2 from the imported list?
  16. Does IR or IRR remove Lothander's boots of speed? I can't remember is this was the case last time I played but I killed him after he gave me the antidote like I remember doing and he didn't drop them.
  17. I'm a little conflicted on two components of SR/SRR and I would like some thoughs if anybody has any. The first component in question is "Spell Deflecttion blocks AoE spells". On one hand, you think it would make sense, but on the other, it changes the balance of spells making clouds and webs stronger (since they are still not blocked), makes AoE spells even weaker, since they are already stopped by Elemental/Magic resistances, and closes a potential avenue for mages to deal with other mages when they don't have the correct elemental protection up. To some degree, when mages are always so well protected by mage chess, it almost feels like it's just easier to tank them while overwhelming their defenses with a lot of apr fighters instead of playing the multi round process of disarming them. The other component I have some doubts about is the one that allows me to change how Dispel/Remove Magic works. Last time I had a lot of issues in SoA/ToB with mages using triple dispel sequencers on my entire party. If I remember correctly, the only way to stop dispel is with dispelling screen, but that only works on the first one. Is there anything I can do to help against the triple dispel sequencers? I've been debating changing how dispel works but I also wanted to check if it was just a me issue and other people handle it better.
  18. I just checked and this seems to be an issue in the base EET install (technically it has bg1 unfinished business, ascension, rr, transitions and bg1npc), maybe even base BGEE although I didn't check. What was the weidu command to search for all the mods that have modified a specific file?
  19. Does IR or IRR change the icon for the "Gold Digger" sword? I noticed the icon in my install seems to be cropped wrong
  20. Yeah I've been slowing trying to adapt some of the item descriptions for RR to IRR style. It takes a while and it's not perfect. Specially when it comes to summons; it's a crazy amount of work. If I remember correctly most of the detailed descriptions come from your own modifications which is highly appreciated. RR has become a staple mod for me, I wish I could stop using it since it hasn't been updated in ages but I can't give up it's changes.
  21. Noticed a weird description issue with wands. They all have their requirements listed twice.
  22. I was reading the code for the weapon changes component and I noticed that is doing a calculation based on the strmod.2da file to determine the extra strength bonus damage that the bows will have. It's been a while since I've dealt weidu scripting, could you clarify what it's doing? I have a custom strmod.2da file and it causing the bows to have +6 and +7 extra damage which seems too much.
  23. Yeah I'm aware of the difference in github downloads, but you were right, I downloaded the latest last night and forgot to copy the files over this morning. I properly updated this time and it's working. Thank you. I noticed SCS now adds a new item, a katana to the level 13 mage ogre boss in bg1. Do you know if this item is "accounted for" either by scs or by IRR when both are installed? And might as well ask this here, would you recommend installing the SCS IWD spells together with SRR? I know they probably don't touch each other but I was wondering from a game balance or design point of view if they don't stand out too much compared to SRR ones.
  24. This is my current weidu log (I haven't finished installing). In a couple hours I'll have more time to test it out with no other mods but eet and item_rev and I'll let you know. weidu.log
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