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ConfusedGibberling

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  1. I have returned. I finally reached the area and indeed, no crash. Much like in the vanilla BGEE, I had no crashes of the sort. I only get a crash when EET is installed. We both have been using the same version of EET correct? I just don't know what could be causing this crash other than it being EET given that the crash never occurs when EET is not installed. Both in the black pits and in the event you described, no crashes, glitches etc. Ah goodness, I never knew how badly I would miss candle keep lol. Oh and just to test around with tweaks, indeed none of the mods I had installed were causin
  2. Hmm I see. I suspect then that it must be EET related as I had only EET installed and you had multiple mods installed, yet we both have experienced the same crash. Out of curiosity did you notice any crashes like that in the main campaigns?
  3. Well I'm out of ideas now. I did another fresh install and insured both were version 2.3.67.2 and I still get that crash. Thank you again for helping me try and figure out what was going wrong. I just haven't the foggiest clue at this point.
  4. It just occurred to me, could we be using different versions of BG? I presently am using BGEE + BGEE2 versions 2.3.67.3(A) which states that is added support for gog galaxy 1.2 and up cloud saves. The most recent version after that was version 2.3.67.2 which the changle log states the following Patch 2.3.67.2 (08 June 2016) Today we're pleased to bring you v2.3, with fixes for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Baldur’s Gate: Siege of Dragonspear. Read the full release notes herehttps://items.gog.com/releasenotes_2_3.pdf , a master document that also
  5. Thank you and I see, pity, I was hoping that could provide an answer. Hmm, I didn't think of the possibility that his spell deflection could be a cause of it. Every time he casts the cloud he gets knocked unconscious by it and generally my warriors hack away at him and kill him, but then it crashes. I think the undead dying when he dies is intentional as if I recall correctly, summoned entities die when the caster dies, that or it is how that fight was programed. Any time I killed him on story mode (the only time the game does not crash) all skeletons died off, so I think it is intentional. It
  6. Hmm interesting and odd. I've truly not a clue what could be the culprit. I've been using EET-1.0RC9.2f and modmerge-win32. I had trouble with big world set-up and as such just did it myself using the two exes. I haven't played around in the options screen but do you think something in there could be a cause? I doubt its my pc's specs as it meets the requirement of both games and has even been able to handle Arma 3 with surprising ease. I currently own the gog version, but I haven't heard of anything but mod merge being needed. I'll give re-installing EET another go and see if anything happens
  7. Thank you for responding so quickly. At present this was just using the EET Mod as the bug I spoke about appeared when I had installed a number of tweaks mods on to it. I am uncertain on how to attach the file but here is the WeiDU.Log text. Followed by my own attempts to figure out if it involved a file from tweaks. WeiDU.log- // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC9.2 ~EET_END.TP
  8. Hello, I have a problem regarding the necromancer fight in the Black Pits Expansion. I apologize but I don't know were to find crash logs. I own the gog versions and I have used the mod merge tool. Oh and I've also had them both in the directory and in their own folder, led to the same results. I have one question, does EET make it so armor worn takes on the major colors of the wearer? I ask because I know there is a tweaks mod for that causes the armor to take on the color of the wearer but this was a fresh install (I hope). As for the crash, I've noticed that when fighting the necromancer, n
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