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berelinde

Retired Gibberlings
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Everything posted by berelinde

  1. This mod offers two new possibilities to consider when making the decision about whether to side with the Shadow Thieves or with Valen's Mistress. In addition to the traditional two, the player may now opt to side with a group even the paladins in the party could have no objection to... or he may opt to skip the whole decision entirely and set sail for Maztica. Alternatives also offers a different way to satisfy Mae Var's demand that the protagonist steal an artifact from a temple. It is nearly impossible for a lawful good character to go through the game and remain completely true t
  2. Version v6

    17,919 downloads

    berelinde's Keldorn Romance introduces a romance for the original BioWare NPC Keldorn. It is compatible with all BGII games: original BGII, BGII:EE, BGT, and EET. He's loyal. He's brave. He's... single? Life is an uncertain thing, and changes come when we least expect them. This mod offers a chance to romance Athkatla's newest... and most reluctant... bachelor. All relationships take work, and this one takes more than most, but the rewards are great, for those patient enough to endure the trials. This romance is not for everyone. It is certainly not a romance for the
  3. First of all, which mod and which version are you playing? On which platform? What you're describing sounds like a script loop. If you're playing BG1 Gavin, the mod has been stable for years, so any script loops would be caused by either a corrupted download or by a reinstallation scrambling the scripts. In either case, the solution is to uninstall the mod, download a fresh copy, and install it again. If that doesn't work, and it may not, I can walk you through a fix, but try installing a new copy first. If it's BG2 Gavin, the non-beta version has been stable for a good long time, so t
  4. Gavin probably won't be out until next week. I have a very full week at work and won't have time to do anything with the mod until Saturday. But it's up to you! I just wanted to let you know that it may take a little while. But not forever.
  5. Thank you very much, Twani! <3 I'm going to start converting my mods and the rest of those I'm responsible for soon, and I really need to get this sorted.
  6. It turns out that I couldn't do a hotfix without potentially messing up other mods, so I simply versioned up. The new beta is theoretically BGEE compatible, although I'm going to have to ask a friend to test install that since I don't have BGEE. But it installs just fine on Tutu. But the important thing is that the scripting error is fixed. To avoid scrambled strings and other reinstallation woes, please follow these steps: 1. Print out your weidu.log. To do this, locate your weidu.log in your installation folder and open it with any text editor. Notepad will work, if necessary. Print
  7. Good timing! I'm going to be looking at these tonight. Thanks!
  8. Uh, yeah. I'm not sure if that was on the fix list, but I will add it. Due to a conflict with another mod, I'm going to be updating Gavin within a day or two anyway (and updating to BGEE). I'll add it to the list.
  9. You'd have to find the block of code Adanedhel posted, change the (12) to (25) and reinstall the mod. I can put a hotfix together tonight, but it will have to wait until tonight. It will only take a few moments, but I need to be home to do it. Ah, yes, this is what it is to be modding again. But it's about time.
  10. Gah. I've been so overwhelmed by work/RL that I haven't been as good about checking the forums as I should be. If you sent me a PM, I have seen it, and I'll be getting you answers soon.
  11. No, there's still no ToB progress since the last update. I had a bunch of it written and then life got crazy. I'm considering packaging what there is (the banters and half-dozen or so friendship talks that are written) and getting it into testing. I'm used to juggling projects, but at this point, I've just got too many balls in the air and I need to decide which ones I'm going to drop.
  12. Yes, to edit locals, you do it the same way you do globals, you just select the character you want to change. Would you believe this is the first report I've had of the Chanelle reaction stutter? I'll add it to my list of stuff to fix.
  13. If the dialogue is set to the wrong file, you aren't going to get any dialogue from him. I'm going to have to investigate this issue, but I will do it immediately and get back to you soon. Of course, in my case, "immediately" means when I get home from work... which may take a day or two. Would you mind sending me a saved game? If nothing else, I can repair the save and email it back to you. If you open your game directory, you will find a file called "Save". Inside that file, you will see individual save file folders. Find the one with the latest time-stamp, put it in a ZIP or RAR archive
  14. Apologies, but I neglected to renew my web hosting. I have rectified that and the site should be up and running again soon. Hopefully within the next 24 hours.
  15. The Marketh thing is an engine issue and is present in vanilla BG2. I've had it happen several times when fighting Irenicus in Hell. It seems to happen more often when the party is dealing damage faster than the game tracks it.
  16. Not really. He doesn't have a joining file or p-file yet, so he'd be bugged. I think I've actually got most of his dialogue written apart from the NPC/NPC banters. I should probably just put what's done together, test it, and release what's ready rather than hold it up indefinitely waiting for time I'll never have.
  17. Still alive, but on hold. Work has made modding nigh-impossible. Maybe someday, I'll take a day or two off and get some mods out.
  18. Nope, it is an unauthorized patch. As in: I did not have any knowledge of it, no one asked me if it was okay to upload files of it anywhere, and I have not tested it to make sure that it doesn't break the mod. Which it did. Prior to your report, I had no idea that the Big World Text Pack existed. Now that I do know it exists, my opinion of it has not changed. No mod strings have changed since version 3 which was released in 2007. It may sound as if I am being unreasonable to the people on the Big World Project and to the international community. I would very much like to make the G
  19. Considering that Gavin v8 has not been translated into German that I know of, you are working with a pirated copy of the mod. I am sorry, but I am unable to support unofficial versions. As you can see, I have no control over the quality or completeness of the pirated version. About the only thing I can tell you to do is to download the official copy and move the missing file to the appropriate location. install that instead. On further reflection, I have no idea what other bugs are lurking in the pirated copy. Do you have a link to the place where you downloaded the German version?
  20. It could be that several talks stacked. I'll take a look at spacing. Putting area checks on the chapter talks may help, since you probably got at least two of those in a row. Don't worry about a change log. I know some of the code is screwy. It's important to remember that when I wrote this thing, I had very, very little modding experience. There were a lot of things that I would have done differently both from a coding and a writing standpoint. I keep thinking that I'll go back and revise and maybe streamline the scripting, but then I get distracted by something shiny and good intentions
  21. I have tried *everything* to get the time-of-day talks to happen at the appropriate time. I have had no luck. All I can say is thank you for the report, but the issue seems to be unsolvable.
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