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berelinde

Retired Gibberlings
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Posts posted by berelinde

  1. Uh... yeah. Especially with "temperament." I didn't learn how to spell that word until earlier this year. True story.

     

    Anyway, I've got a fever at the moment and don't have the sense to stay off the internet, so nothing in your post is making alot of sense to me. I'm sure it's making sense to other people... anyone else reading it, in fact... and will make a lot more sense to me once the antibiotics kick in, but right now, I'll just have to take your word for it.

     

    I will promise you that I will comb this thread before I version up and look into each and every one of these, even if you think it's related to a possibly unstable mega.

  2. If you're still getting other dialogues, don't sweat it. That may actually be a flirt you're getting over and over. It has been a while, so I'm no longer certain. If you wanted, I could look it up, but if there isn't any interferance with other dialogues, it might be easier to just click through it and ignore it.

     

    ToB Gavin is out. If you're on the romance path, the beta works fine. The dialogues in the very beginning of ToB need to be spaced out better, but everything fires when it's supposed to and all the encounters and cutscenes work properly. If you are on the friendship path, the beta works far less well. Due to a rather heinous oversight on my part, Gavin tries to romance everyone... regardless of gender or previous romantic experience. Whoops! It's fixed locally, but between work and an upcoming move, I simply have not been able to update. So, if you are going to play Gavin's ToB romance, go for it, but if you want the friendship path, it might be better to hold off a while.

  3. The resolution of those two PNG files is really too low to do much with them. Also, It would have involved starting a few hundred games. Not something I was really enthusiastic about doing. This was kind of a side project to keep me from climbing the walls when I had the flu and was too sick to write. I probably shouldn't have released it at all, but everybody needs a little variety from time to time.

     

    I keep thinking that one day, I'm going to come up with some kind of Forgotten Realms tarot deck with NPCs from BG, BG2, and maybe a few notables from the lore, but it never happens. Mostly because it would involve actually painting something, which I find frustrating.

  4. I'm pretty sure that the "mixup" person was trolling. For BG2 portraits, the mod assigns portraits using the "nminsc" naming scheme. The "backup" portraits are assigned the "minsc" naming scheme. So, if you pick Minsc's default portrait, Minsc gets assigned his BG1 look. And yeah, the preview page would return a 404 due to the site restructure. It's one of the things we haven't gotten around to yet. The portraits are in the gallery, for the time being.

  5. The portraits are nothing more than cropped screen shots.

     

    Small portraits should be 38 x 60 pixels and saved as an 8-bit BMP. The name should be no more than 8 characters long and should end in S.

    Medium portraits should be 110 x 170 pixels and saved as a 24-bit BMP. The name should be no more than 8 characters long and should end in M.

    Large portraits should be 210 x 330 pixels and saved as a 24-bit BMP. Since these portraits are only used for the epilogues, you will need to look up the name for each portrait.

     

    The tp2 is probably pretty confusing, but that's where you'll find the most info about the various naming conventions in BG2. For example, if you want to assign a new portrait set for Minsc, you should name the small portrait nminscs.bmp, the medium portrait nminscm.bmp, and the large portrait... I don't remember. I think It's nminscg.bmp.

     

    When you are making your own portraits for use by the PC, it's easiest to put something like a __ in frong of a short word like __felf so that all your portraits will be together and easy to find.

     

    Hope this answered your questions. :)

  6. In theory, I could. I wrote Lucy and do sporadic maintenance on Shards.

     

    There are many kinds of incompatiblity, however. I'm not sure what this one is. My mod has Lucy turn into a human and leave, so if the wyvern is supposed to act as a merchant, that would be a problem. There's a workaround, however. I can always make her reappear later as a wyvern again and say that the kiss wore off.

     

    I'll look at Shards and see what, exactly, it does with our scaly friend.

  7. Once the variable has set to 10, you should just be able to walk up to him and initiate dialogue as if you were flirting with him. That will start the talk. If it doesn't start the talk, we need to consider the possibility that something bad happened to your installation at some point.

     

    It's OK, nobody understands this stuff until somebody explains it. :)

     

    So, now that the variable is set at 10, just walk up to him and left-click on him. He should say the right line immediately.

  8. The talk was about drawing, IIRC. There would have been a followup talk in the morning about tea.

     

    I mention the part about the time of day because it isn't always easy to gauge what time of day it really is.

     

    If you want to force the talk and just get on with it, type the folloing into the console and initiate dialogue with Gavin. Your party will rest at the end of it. Make sure that you are in a forested area so that the town guards don't chase you away.

     

    CLUAConsole:SetGlobal("B!GavinLovetalk","GLOBAL",10)

     

    I'm guessing that you may have rested at the wrong time of day initially and then reinstallation created a hiccup in the script, but it's impossible to say.

     

    Do you have the BG1 NPC Projct installed? Just a cuiriosity question.

  9. Let's make sure the conditons were right...

     

    These are the conditions

    InParty(Myself)

    !StateCheck(Myself,CD_STATE_NOTVALID)

    RealGlobalTimerExpired("X#DreamTalk","GLOBAL")

    !StateCheck(Player1,CD_STATE_NOTVALID)

    TimeOfDay(DAY)

    AreaType(OUTDOOR)

    Global("B!GavinLovetalk","GLOBAL",9)

    RealGlobalTimerExpired("B!GavinLovetalkTime","GLOBAL")

    Global("B!GaLT5","GLOBAL",0)

    Global("B!GavinLTCheck","GLOBAL",0)

    !Detect([ENEMY])

    See(Player1)

    CombatCounter(0)

    Global("B!GavinRomanceActive","GLOBAL",1)

    !Global("B!GavinWoman","GLOBAL",1) //Gavin won't conduct his romance while he's female

    !Global("B!GavinQuietLover","GLOBAL",1)

    !Global("X#AjantisCoranChallenge","GLOBAL",1)

    You haven't told Gavin to shut up or not pay you so much attention, have you?

     

    Also, you need to camp out during the day. Camping out at night won't help.

     

    Would you mind checking the other variables? They are

    Global("B!GaLT5","GLOBAL") //this should return as "variable does not exist"

    Global("B!GavinLTCheck","GLOBAL") //ditto

    Global("B!GavinWoman","GLOBAL") //ditto

    Global("B!GavinQuietLover","GLOBAL") //ditto

    Global("X#AjantisCoranChallenge","GLOBAL") //ditto

  10. Oh... if you're using ToBEx (Ascension64, you are my hero), it looks as if Debug Mode=1 is enabled automatically. At least I think it's that mod.

     

    Regardless of the reason, you should be able to check other globals.

     

    Did Gavin begin a dialogue that began ~If it isn't too inconvenient, do you think we might be able to spend a couple days off in the woods somewhere, sometime soon? I have a sudden desire to feel the breeze on my face, and to have birdsong in my ears.~?

     

    Anyway, what is the value of Global("B!GavinLovetalk","GLOBAL")?

     

    You would type in "CLUAConsole:GetGlobal("B!GavinLovetalk","GLOBAL")

  11. Ah, my mistake. I remembered that the fifth talk was conditional but apparently neglected to check the guide myself. (sighs)

     

    If you are on Vista or Windows 7 and installed the game in its default location, Program Files, you aren't going to be able to use the console. Even running as an administrator with UAC turned off, neither OS will allow you to change *.ini files in the Program Files directory. Annoying, but a fact of life. If you were warned not to install in the Program Files directory or if you are running on XP, you would enable the CLUAConsole by following these steps.

     

    1) Make sure that the game and all game-related utilities (Shadowkeeper, NI, etc) are not running

    2) Navigate to your game directory and find the file baldur.ini

    3) Right click on the file and choose "Open With>Notepad"

    4) At the top, you should see [Program Options]

    5) Immediately below that, type in "Debug Mode=1" without the quotes. It will look like this

    [Program Options]

    Debug Mode=1

    (more stuff)

    6) Save the file

    7) Start the game, load your save, and pause the game.

    8) Hold down the CTRL button and hit the SPACE bar

    9) A window will open up at the bottom of the screen

    10) Click in that window and type in "CLUAConsole:GetGlobal("B!GavinRomanceActive","GLOBAL")" without the quotes.

    11) Hit enter and note the value that is displayed. It should be 1.

    12) Hit enter again.

     

    If you do have Vista or Windows 7, you're going to have to use ShadowKeeper to check the variable. That can be obtained here:

    http://www.mud-master.com/shadowkeeper/

     

    I'm not really awake enough to walk you through setting that up at this particular moment, so let's hope you're on XP. (I probably shouldn't be posting at all, as asleep as I am, but I know it's frustrating to keep a game on hold while you try to get a question answered.)

  12. The fifth lovetalk requires staying overnight at an inn. :) There's a romance guide in the mod that tells you where the conditional talks are supposed to take place. You can check the status of the relationship with ShadowKeeper or the CLUAConsole by checking the value of B!GavinRomanceActive. It should be 1. If the romance was broken, you would have an option along the lines of "Can't we just kiss and make up" or something.

  13. Once he has been in the party for a while, you may decide that the 9 charisma was rather generous. Charisma is more than physical beauty. The score covers social skills, leadership ability, and persuasiveness, too, and in those, Haldamir is greviously lacking. As for the strength, I think I originally planned it to be "somewhere 17 or higher," but when I rolled the character, he wound up with an exceptional strength score so I left it. Or something like that. I no longer remember. Anyway, feel free to use L1NPC to adjust the stats as you choose. He doesn't have any special items that will be affected by adjusting his stats to suit your taste.

     

    There's always going to be someone who will dispute an NPC's stats. It isn't really something I worry about.

  14. Ah, you have the Aerie stutter. She's trying to tell you to go to the Circus Tent to talk to talk to Quayle about accepting the Haer'Dalis quest. If you want to keep her in the party, you are going to have to go to the circus, talk to Quayle, and then go talk to Raelis. She will not stop stuttering until you talk to Raelis. This is a vanilla game bug, and it is infuriating. The issue was reported in the link below (forum BBC sucks, BTW), but action on it is improbable.

     

    http://forums.gibberlings3.net/index.php?showtopic=19681

  15. This hotfix is necessary for ANY version of Gavin for BG2 (ToB beta or v20) and also for the Keldorn Romance, as they both use this area. It prevents a crash-to-desktop if the mod area is accessed at night.


    Because I am an idiot, I made an error while making the area for one of Gavin's BG2 talks. It is also the area for Keldorn's quest resolution, if you are playing the Keldorn Romance. Nothing bad happens if Gavin leads you to this area or you do Keldorn's quest during daylight hours (most people do), but if you attempt it at night, CTD. This hotfix addresses that.

    To use the hotfix, just extract the archive in your override directory, replacing the file that already exists. This hotfix is needed for both Gavin for BG2 and the Keldorn Romance, since they share this area. Naturally, you only need to apply the fix once.

    [link removed]

    I apologize for any inconvenience.

  16. // Name: Keldorn

    // SoA Script: keldorn

    // ToB Script: keld25

    // Romance is serious number: 2

    // Romance kill number: 3

    // For female?: 1

    // For male?: 0

    // Can kill other romances?: 0 SoA, 1 ToB

    // Can be killed by other romances?: 1

    // Romance Variable: B!KeldornRA

     

    (In SoA, if there is any committed romance, it kills Keldorn's. Keldorn's romance does not become committed in SoA.)

  17. If you want, I can set it up to install these two if the player installs Enkida's Angelo portrait. Mind you, I'm still trying to find time to do mod updates, but I swear that it WILL happen by Christmas.

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