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berelinde

Retired Gibberlings
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Everything posted by berelinde

  1. This hotfix is necessary for ANY version of Gavin for BG2 (ToB beta or v20) and also for the Keldorn Romance, as they both use this area. It prevents a crash-to-desktop if the mod area is accessed at night. Because I am an idiot, I made an error while making the area for one of Gavin's BG2 talks. It is also the area for Keldorn's quest resolution, if you are playing the Keldorn Romance. Nothing bad happens if Gavin leads you to this area or you do Keldorn's quest during daylight hours (most people do), but if you attempt it at night, CTD. This hotfix addresses that. To use the hotfix, just extract the archive in your override directory, replacing the file that already exists. This hotfix is needed for both Gavin for BG2 and the Keldorn Romance, since they share this area. Naturally, you only need to apply the fix once. [link removed] I apologize for any inconvenience.
  2. // Name: Keldorn // SoA Script: keldorn // ToB Script: keld25 // Romance is serious number: 2 // Romance kill number: 3 // For female?: 1 // For male?: 0 // Can kill other romances?: 0 SoA, 1 ToB // Can be killed by other romances?: 1 // Romance Variable: B!KeldornRA (In SoA, if there is any committed romance, it kills Keldorn's. Keldorn's romance does not become committed in SoA.)
  3. No, I did not think the tenf portrait was one of yours. As luck has it, I've got a head cold and am too sick to write, so I'll be doing maintenance updates this weekend, starting now.
  4. If you want, I can set it up to install these two if the player installs Enkida's Angelo portrait. Mind you, I'm still trying to find time to do mod updates, but I swear that it WILL happen by Christmas.
  5. No, that is pretty much what happened. Dammit, the info I needed was there the whole time. I just didn't look in the right place. Thank you for not saying RTFM.
  6. Wow, this is awesome! Think I might have a use for some of this! And thanks for putting your name on the archive. It kills me when I find something good months/years later and I don't remember where I got it.
  7. Cheating with the night WED, part 2, AKA how to recover when the modder screws up. Or, how to copy over the wallgroups to the night TIS when you forgot you would need one in the first place. I hesitate to bring this up in this thread since this is not the most elegant way of doing things by any stretch of the imagination, but it does help a modder recover from an episode of poor planning with minimal nail-biting. I had my area, but I got crashing at night for reasons I didn't understand until I realized that the night WED assignment was set for the day TIS. Oops. I didn't want to make the area all over again, and the thought of redrawing 293 polygons made me feel faint, so I tried to make the best of things. Hey, the worst that could happen was that I would have to remake the area, and it looked as if I would have to do that anyway. I couldn't do it with DLTCEP alone. I needed the more primitive functionality of IETME. I opened the NEARLY completed area (I had not yet done the doors!) with IETME and then opened the night time BMP, the darkened, slightly bluish one I planned to use for the night TIS. IETME lets you replace the BMP on the fly without having to redraw the polygons. I saved the file as something else, G3120N where my original area was G31200. IETME doesn't let you save areas with more than 6 characters. I rebuilt the TIS, lightmaps, the works, all with the new name. The sole purpose of this exercise was to get the TIS. I renamed it G31200N. This is very important. After this was done, I closed IETME and reopened DLTCEP. I opened the area I was working on and clicked on night WED. At this point, I imported the renamed tileset I made with IETME. It was scrambled, all in a single-tile column over 2000 tiles long. I thought it was hopeless, but it wasn't. By setting the X dimension of the frame count to my original X dimension number of tiles, in this case 69, everything lined up perfectly. From that point on, I set the overlay and carried on as if I had made up the tileset on the spot. All of my wallgroup polygons were preserved. Note that this only works if you have not yet set the doors. If you have, you'll have to redo them because your night door tileset inlays will have day coloring and it will be obvious. But it's still quicker and easier than copying over a couple of hundred polygons, and far, far quicker than starting an area from scratch. Unless somebody says "Yeah, tried it, the area still crashes on loading," I may decide to do this on purpose. Doing wallgroups once is far better than doing them twice, or even loading saved polygon parameters.
  8. Try the beta version. It won't hurt, and it seemed to help at least one person. Sorry this isn't more in-depth; internet flaking out. No need to restart.
  9. Are you using v20 or the beta? I ask because another user had the crash issue with v20 but did not with the beta. I am not sure if she installed ToB in the meantime. Do you get a CTD or does the cutscene hang? With the one, it's a lot harder (for me) to diagnose. If it's a hanging cutscene (one that never seems to end), it can usually be solved by increasing one of the Wait() actions in the cutscene.
  10. A long time ago, before my time, somebody asked if Tutu mods should be included in Crossmod Banter Pack. The decision was no, since there were only three NPC mods for Tutu anyway... but now there are more. Maybe it's time that issue was addressed again. I wouldn't mind including it. Domi wrote the mod and coded the dialogue, but I did the scripting, the little there was. I asked Domi about the match conditions and she said "any female." When the Coran Friendship mod came out, I thought it was a bit strange for none of the lovers to complain about Coran and the PC going away for a week together, but there isn't any crossmod stuff for that, either. It's easy enough to work into mods that involve non-BioWare characters. The dialogue files already exist in the game and there's no need for detection code in the tp2, so any crossmod content can go in the mod itself. That doesn't work for the BG1 NPC Project stuff because that mod is locked down with no new content. Domi is insanely busy with RL these days, but she's usually willing to tweak dialogue that's already written. She has a policy of open crossmod without need for approvals for all her stuff, but I personally wouldn't want to write romance-related content for either Coran or Garrick without giving her a chance to check it for "voice" consistency. For quality control reasons, if nothing else. As for Ajantis responding to the situations in either of those mods, yes, I agree that Ajantis would definitely say something. Jastey, too, is insanely busy with RL, but I'll send her a PM and ask her what she wants to do about Ajantis. TL;DR: Write it up, get feedback from Domi if that's what you want to do, and put it in the CBP workroom. Once I see it there, I'll put it in the mod. I'm planning on updating the CBP next weekend, but there are no deadlines. Version 14 will not be the last update ever. Edit: And before anybody asks, if BG1 material does wind up in the CBP, it will be coded for both Tutu and BGT. If the modder isn't comfortable with crossplatform coding, I can code it up. Edit 2: Another possibility, and one that avoids adding BG1 content to CBP is to add any romance conflict stuff for BioWare NPCs to either the Coran Friendship or to Garrick's Infatuation themselves. Domi has author's rights to both mods, of course, but I maintain them. It's six of one half-dozen of the other, there. That said, I know there are other Tutu/BGT NPC romance mods in development (not by me). Eventually, we may want to get in the habit of putting Tutu/BGT crossmod in the CBP as a matter of principle.
  11. She wrote it a year or two ago. It was originally going to be part of a larger, collaborative work for Tutu and BGT, but since that project is delayed and this did not need to be, she decided to just release it now. There is certainly enough content for the mod to stand on its own.
  12. Yes, but definitely not until the mod is out of beta. When a non-beta version is released, it will be traified, but not until then, if you please.
  13. If something is amiss, report it here.
  14. "Garrick's Infatuation" allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of 25 conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited. The mod is intended for the Baldur's Gate segment of the saga and is fully compatible with the BG1 NPC Project, though the latter is not required. At present, the EasyTutu, BG Tutu, or the BGT conversion is required. This mod is designed to work with Baldur's Gate Tutu, EasyTutu, or Baldur's Gate Trilogy, with or without the Tales of the Sword Coast expansion. It should be fully compatible with all other WeiDU mods. The mod is currently available for Windows. Once beta-testing is concluded, Mac OSX and Linux versions will become available. Q: Are there romance requirements? A: There is a gender requirement. Garrick prefers ladies. Q: Do any of the dialogues require specific conditions (at an inn, etc.)? A: No. Q: Can I play it on vanilla Baldur's Gate? A: Not yet. Eventually, that feature will be implemented, but the timers will need to change. Q: No music? A: It's a beta. Version 1 will have music. Q: Are there romance conflicts with any other NPCs? A: No. It's flirtation, nothing more. Q: Who should I talk to about bugs? A: Er... an exterminator? Use the bug-report thread. Domi wrote the mod, but berelinde is maintaining it. Q: I have other questions. A: That isn't a question. But if there's something you want to know, ask here.
  15. Version Beta 4

    65,523 downloads

    Garrick's Infatuation for BGEE, EasyTutu, BG Tutu, or BGT allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of 25 conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited. The mod is intended for the Baldur's Gate segment of the saga and is fully compatible with the BG1 NPC Project, though the latter is not required. Learn more about the mod View the Readme Visit the Forum
  16. berelinde

    Jaheira

    From the album: Sporeboy!'s Alternate Portrait Pack

    SAPP is sporeboy!'s Alternate Portrait Pack. It provides alter portraits for the female BioWare NPCs in BG2: Aerie, Imoen, Jaheira, Mazzy, Nalia and Viconia. You also get an alternate Valen portrait for Wes Weimer's Valen mod.
  17. berelinde

    Imoen

    From the album: Sporeboy!'s Alternate Portrait Pack

    SAPP is sporeboy!'s Alternate Portrait Pack. It provides alter portraits for the female BioWare NPCs in BG2: Aerie, Imoen, Jaheira, Mazzy, Nalia and Viconia. You also get an alternate Valen portrait for Wes Weimer's Valen mod.
  18. berelinde

    Aerie

    From the album: Sporeboy!'s Alternate Portrait Pack

    SAPP is sporeboy!'s Alternate Portrait Pack. It provides alter portraits for the female BioWare NPCs in BG2: Aerie, Imoen, Jaheira, Mazzy, Nalia and Viconia. You also get an alternate Valen portrait for Wes Weimer's Valen mod.
  19. berelinde

    Plasmocat's "Picks of the Litter"

    Plasmocat's "Picks of the Litter" is a collection of portraits for the player (not NPCs). It represents a collection of Plasmocat's favorites, many of which were commissioned for various mods and others which are just portraits she wanted to make from the photos of models she thought were interesting.
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