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erebusant

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About erebusant

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  1. erebusant

    Resource Comparator Tool

    Perfect! It ran all 58 scripts in 21 minutes and came up with 7 CRE's that needed to be copied into the game for a Tutu install. Just a few more verifications and updates and Bonehill v275 will be ready for release.
  2. erebusant

    Resource Comparator Tool

    Well, using the combination of Notepad ++ and Miloch's at turns this endeavor into a manageable task. I use Notepad ++ to eliminate every line that does not have a CreateCreature in it, and then only need to scroll through the list of and note the ones without an _ in front of their names. Then it's a simple matter of cross-checking them against Miloch's outputed lists and use replace in notepad if the comparable CRE is available in Tutu, and if it isn't (ie; GNLCAP01) then copy that CRE into the game during the Bonehill Tutu install.
  3. erebusant

    Resource Comparator Tool

    The idea would be to take every .cre referenced in the baf and compare it against the Tutu CRE list, and then out put a 3rd list from the comparison that will say something to the effect of "Hold on there, Sparky. If you try to call one of these CRES you will cause a CTD because they do not exist in Tutu!" Following is a sample from one of the scripts that is running: IF Range([PC],35) TimeOfDay(NIGHT) NumInParty(2) OR(6) CheckStat(StrongestOf(Myself),6,LEVEL) CheckStat(StrongestOf(Myself),6,LEVEL2) CheckStat(StrongestOf(Myself),6,LEVEL3) CheckStat(StrongestOf(Myself),7,LEVEL) CheckStat(StrongestOf(Myself),7,LEVEL2) CheckStat(StrongestOf(Myself),7,LEVEL3) !CheckStatGT(StrongestOf(Myself),7,LEVEL) !CheckStatGT(StrongestOf(Myself),7,LEVEL2) !CheckStatGT(StrongestOf(Myself),7,LEVEL3) Global("SpawnReset5593701","BH1400",0) Global("RandomSet5593701_3","BH1400",1) THEN RESPONSE #4 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #4 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #6 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #6 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WOLF01",[559.3701],0) // Wolf CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg CreateCreature("WORG",[559.3701],0) // Worg SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #10 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #10 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #6 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("BEARBL",[559.3701],0) // Black Bear CreateCreature("BEARBL",[559.3701],0) // Black Bear SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #4 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("WOLFWE",[559.3701],0) // Wolfwere SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite CreateCreature("HOBSHA01",[559.3701],0) // Hobgoblin Shaman SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite CreateCreature("HOBWIZ01",[559.3701],0) // Hobgoblin Wizard - Hobgoblin Wizard SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite CreateCreature("SHOBSL01",[559.3701],0) // Hobgoblin Slayer SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBWIZ01",[559.3701],0) // Hobgoblin Wizard - Hobgoblin Wizard CreateCreature("HOBSHA01",[559.3701],0) // Hobgoblin Shaman SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #1 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior CreateCreature("HOBSHA01",[559.3701],0) // Hobgoblin Shaman CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain - Hobgoblin Captain SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) RESPONSE #5 SetGlobal("SpawnReset5593701","BH1400",1) CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("BANDIT",[559.3701],0) // Bandit CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog CreateCreature("DOGWA",[559.3701],0) // War Dog SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS) END
  4. erebusant

    Resource Comparator Tool

    I have 58 (BGT based) spawn point bafs totalling 20 Mb of data I need to update in order to upgrade and enhance the Bonehill Tutu area spawns. How would one code a tool that would take each baf either individually or en mass, and 1st, list all .cre's that could possibly be spawned by the script, 2nd make a list of all .cre's available in a Tutu game, 3rd compare the 1st list against the 2nd list, and 4th, output a final list for each baf that lists any .cre being called by the script that does not exist in a Tutu game? Once I get that list I can do a relatively simply find/replace action with wordpad to replace any .cre that will induce a CTD due to not existing if it gets called.
  5. erebusant

    Mandas3.CRE Issue

    This may be an oversight, or taken care of in later versions (still running v10 here) but I'd recommend giving Mendas3.cre a MINHP1 item and destroy it via script or whatever. I just returned from Balduran's Isle (Kaishas, Maralee & Delainy worked perfectly, by the way) and upon battling Mendas/Selaad as a buffed & hasted party I was able to kill him before he could make his transformation. Baresh transformed just fine.
  6. In my DSotSC I'm running into an issue with several of the mods .wav files not playing properly when caled in game. They will play, but they play and sound like an old4 being played at about 15 rpm. After I export them from the .biff using NI and put them in my override directory, they play just fine. I've never had this issue before and wanted to see if anyone else has.
  7. erebusant

    What's wrong with my CHAIN ?

    But it's so fun to solve them, when you see yourself not being the only ~~ in the croup, and that other people make the same mistakes too. Ahhh..but there are no mistakes, really...merely another learning episode of what doesn't work...
  8. It is, but someone needs to cross-test it with other mods (particularly such as BG1 NPC) and confirm it, and probably adjust some things for compatibility. The same probably goes for vanilla BGT and BWP for that matter. It could be someone has already done this (I seem to recall jastey looked at it at one point) but I don't know if there's solid confirmation on compatibility. I don't know if the BG1 NPC kick-out code could generalised to all NPCs. I'd say probably, in theory, but if BG1NPC is adding to each NPC individually rather than having a more general patch, then perhaps it does need to be NPC-specific. Adjusting kickout dialogs would work, but part of the issue with this is the Drizzt Saga NPC's are such a high level in order to be able to play the Drizzt Saga areas, that they are far overpowered for a normal BGT or Tutu party. You wouldn't really want them in your party other than for getting through the mod.
  9. erebusant

    Maretha not showing up

    Looking at X#Andart.bcs the pertinent code begins at line 8200 or so. Moving the BG1NPC code to the beginning of the bcs file prior to the SCS added code allows the JaheiraHealsB global to be set to 6 and Andarthe to initiate the dialog with the party. You need to go back to your auto-save from travelling back to the druid area from the wyvern area for this to be effective. The code from the bcs file is as follows in a BGT game: IF Global("X#JaheiraHealsB","GLOBAL",5) Detect([PC]) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 SetGlobal("X#JaheiraHealsB","GLOBAL",6) END IF Global("X#JaheiraHealsB","GLOBAL",6) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet([PC]) END IF Global("X#JQBeadorDead","GLOBAL",2) Detect([PC]) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 SetGlobal("X#JQBeadorDead","GLOBAL",3) END IF Global("X#JQBeadorDead","GLOBAL",3) InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogueNoSet(Player1) END IF Global("X#JaheiraQuestAAttack","GLOBAL",1) THEN RESPONSE #100 SetGlobal("X#JaheiraQuestAAttack","GLOBAL",2) ActionOverride("jadruid8a",Enemy()) ActionOverride("takiyah",Enemy()) JumpToPoint([874.2175]) FaceObject(Player1) CreateCreature("WOLFDR",[-1.-1],0) // Dread Wolf CreateCreature("WOLFDR",[-1.-1],0) // Dread Wolf Enemy() END IF HasItem("X#ANSPER",Myself) // Flaming Spear +1 HPPercentLT(Myself,50) THEN RESPONSE #100 DropItem("X#ANSPER",[-1.-1]) // Flaming Spear +1 END IF Global("X#AndSurrender","GLOBAL",0) HPPercentLT(Myself,50) THEN RESPONSE #100 SetGlobal("X#AndSurrender","GLOBAL",1) ChangeEnemyAlly(Myself,NEUTRAL) StartDialogueNoSet([PC]) END
  10. erebusant

    Minor Questions

    Yes, this quest belongs to Coran. Greetings Leomar I've modded a change to this I've tested that is compatible with both BG1NPC and BG1UB and BGT for Kelddath to give a non-Coran party the Wyvern Quest. I've tested both with and without Coran and both ways conlude fine.
  11. erebusant

    Dynaheir's Journal

    Try reloading a save from before the area where the "good gnolls" spawn. I ran into the issue where only 3 of the 4 spawned, and I did not get the dialogue to start. Reloading and travelling to the area again allowed a gnoll respawn where all 4 gnolls appears, and then everything worked properly.
  12. erebusant

    Usage Hints for DisplayString()?

    You need to provide a .tra file for your script, and code it like thus: IF Entered([ANYONE]) GlobalLT("BHGnollQuest","GLOBAL",2) THEN RESPONSE #100 DisplayString(Myself,@300) SetGlobal("BHGnollQuest","GLOBAL",2) END
  13. Is there anyway to limit the respondents to a "shout" in an area? I just came into Cloakwood Mine level 2 and subsequently ended up battling every hostile creature in the 1st corridor before being able to explore the area. Hareishan ended up rushing from the room he was in to the room with the storage containers so it ended up no being much of a battle due to a few well placed fireballs. In a confined level like that, how difficult would it be to use different shouts different groups of hostiles so every critter doesn't go rushing to their doom? Similar issue in AR8602 for BGT where IRON3.cre and IRON11.cre are supposed to be neutral when you meet them and then go hostile if you give the wrong answer, but their _SHOUT.BCS in the override script causes them to be hostile upon meeting them. They still give the appropriate dialog before they fall, however... BTW here is my WeiDU.log details: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v7 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // SUPER SECRET COMPONENT: v7 ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.07 ~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition: v6.91 ~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen: v6.91 ~SETUP-NEJ2V691.TP2~ #0 #2 // New Imoen Portrait: v6.91 ~SETUP-NEJ2V691.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.: v6.91 ~SETUP-NEJ2V691.TP2~ #0 #4 // New Jaheira Portrait: v6.91 ~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!): v6.91 ~SETUP-NEJ2V691.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character): v6.91 ~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta): v6.91 ~SETUP-NEJ2V691.TP2~ #0 #9 // Merchant League Bank (BGT required!): v6.91 ~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!): v6.91 ~SETUP-NEJ2V694.TP2~ #0 #0 // Never Ending Journey Second Edition (Patch): v6.94 ~SETUP-NEJ2BIFF.TP2~ #0 #0 // Post NEJ2 Installation Biff: v1 ~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders.: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17-Coaster's_Beta ~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17-Coaster's_Beta ~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #0 // Copy all portraits for use by player characters ~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #4 // Alternate Branwen portrait: BioWare edit by XVIII ~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #27 // Alternate Viconia Portrait: BioWare edit by XVIII ~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5 ~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: v1.13 ~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!): v1.13 ~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12 ~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: v1.11 ~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores: v2.2 ~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward: v1.1 ~SETUP-TS-BP.TP2~ #0 #0 // Tortured Souls v6.10 (BP Compatible Version) ~SETUP-ROT.TP2~ #0 #0 // Region Of Terror: v2.1 ~SETUP-ROT.TP2~ #0 #1 // Region Of Terror Kit Pack: v2.1 ~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu: v220 ~SETUP-DSOTSC.TP2~ #0 #100 // Dark Side Interparty Banter: v220 ~SETUP-DSOTSC.TP2~ #0 #220 // Extended NPC Soundsets -> BG2 soundsets dominate: v220 ~SETUP-DSOTSC.TP2~ #0 #400 // Alternate Bardo Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #410 // Alternate Bub Snikt Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #420 // Alternate Conchobhair Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #430 // Alternate CuChoinneach Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #440 // Alternate Ferthgil Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #460 // Alternate Keiria Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #470 // Alternate Skeezer Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #480 // Alternate Thorfinn Portrait: v220 ~SETUP-DSOTSC.TP2~ #0 #500 // Allow Player to Choose NPC Proficiencies & Skills (Highly Recommended!): v220 ~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70c ~SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71 ~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod (Requires BGT-Weidu or Tutu): v2.41 ~SETUP-BONEHILLV245.TP2~ #0 #0 // Bone Hill Mod Upgrade (Requires Bonehill Core Package): v2.45 ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT (modified for post Durlag Tower launch): v1.0 ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v7 Support: v1.0 ~SETUP-STONEOFASKAVAR.TP2~ #0 #0 // The Stone of Askavar: v1.3 BETA ~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v5 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: v4.1 ~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v8 ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU -> Normal edition: v1.8 ~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v2.1 ~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v1.2 ~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for BGT compatibility): v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: v7 ~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v7 ~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v10 ~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v10 ~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v10 ~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles -> No magical missiles penetrate Protection from Normal Missiles: v10 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v10 ~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v10 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v10 ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v10 ~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v10 ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v10 ~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v10 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v10 ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v10 ~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v10 ~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v10 ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v10 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v10 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v10 ~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v10 ~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v10 ~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v10 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v10 ~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v10 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v10 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v10 ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v10 ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v10 ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v10 ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v10 ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v10 ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v10 ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v10 ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v10 ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v10 ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v10 ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v10 ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v10 ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v10 ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v10 ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v10 ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v10 ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v10 ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v10 ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v10 ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v10 ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v10 ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v10 ~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop ~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod: v1.5 ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension (erebusant's revamp): erebusant's v1.50 ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): erebusant's v1.50 ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): erebusant's v1.50 ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): erebusant's v1.50 ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): erebusant's v1.50 ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): erebusant's v1.50 ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v5 ~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter (erebusant's revamp): v5 ~SETUP-AZENMOD.TP2~ #0 #1 // Enhanced Trademeet Crypt: v5 ~SETUP-AZENMOD.TP2~ #0 #2 // Enhanced Chateau Irenicus: v5 ~BWQUEST.TP2~ #0 #0 // Black Rose Part I: Market Prices: v1 ~SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (erebusant's revamp) ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery ~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual (erebusant's revamp) ~SETUP-DARKRITUAL.TP2~ #0 #1 // Improved Cult of the Unseeing Eye ~SETUP-DARKRITUAL.TP2~ #0 #2 // Improved Harper Fight ~SETUP-DARKRITUAL.TP2~ #0 #3 // CoM Store 1 ~SETUP-DESECRATIONOFSOULS.TP2~ #0 #0 // Desecration of Souls 2.6 ~SETUP-DOMAINSOFDREAD.TP2~ #0 #0 // Domains of Dread including erebusant's ARDEM area rebuild ~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.2 ~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon ~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon ~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon ~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord ~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB) ~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB) ~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold ~SETUP-IMPASYLUM.TP2~ #0 #0 // Improved Asylum Mod for BG2:ToB ~SETUP-IMPASYLUM.TP2~ #0 #1 // Spellhold Lich ~SETUP-IMPASYLUM.TP2~ #0 #2 // Improved Player Scripts ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~SETUP-CESPYAUDIO.TP2~ #0 #0 // Cespenar Audio v1 by Jason Compton ~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod: v2.6c ~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c ~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c ~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content) ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content) ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content) ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content) ~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content) ~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok ~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content) ~SETUP-REVISEDBATTLES.TP2~ #0 #0 // Improved Battles - "erebusant's Patching Version": v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #1 // Improved Drizzt: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #2 // Improved Mencar Pebblecrusher: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #3 // Improved Mad Cleric: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #4 // Improved House Jae'llat: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #5 // Improved Lord Roenall: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #6 // Improved Master Brain: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #7 // Improved Wraith Sarevok: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #8 // Improved Cohrvale, Bregg & Alamas: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #9 // Improved Firkraag: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #10 // Improved Firkraag NEJ2v691 Compatibility Patch -> Improved Firkraag: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #11 // Improved Firkraag FR_ROV Compatibility Patch -> Improved Firkraag: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #12 // Improved Firkraag Romantic Encounters Compatibility Patch -> Improved Firkraag: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #13 // Improved Fire Giants (requires ToB): v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #14 // Improved Shade Lord: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #15 // Improved Trademeet Crypt: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #16 // Improved Dungeon: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #17 // Much Improved Temple Sewers Party: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #18 // Improved Kiser Jhaeri (requires ToB): v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #19 // Improved Falahar: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #20 // Improved Drow Pit Fights: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #21 // Improved Chromatic Demon: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #22 // Knights of Dark Renown: v6.4 ~SETUP-REVISEDBATTLES.TP2~ #0 #27 // Modify .CRE Proficiencies, Abilities & Effects. You MUST install this component.: v6.4 ~SETUP-RGENIE.TP2~ #0 #0 // Ribald's Genie ~SETUP-RITEMPACK.TP2~ #0 #0 // Enhanced Girdle of Fortitude ~SETUP-RITEMPACK.TP2~ #0 #1 // Patrick's Chainmail ~SETUP-RITEMPACK.TP2~ #0 #3 // Replaced Crom Faeyr ~SETUP-RITEMPACK.TP2~ #0 #4 // Fixed Dragon Plate Armor ~SETUP-RITEMPACK.TP2~ #0 #5 // Ring of Power ~SETUP-RITEMPACK.TP2~ #0 #6 // Improved Anomen's Ring ~SETUP-RITEMPACK.TP2~ #0 #8 // BG1 Ring of Wizardry ~SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA) ~SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB) ~SETUP-SELUNEARMOURY.TP2~ #0 #0 // Selune's Armoury v1 ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why? ~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City ~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi ~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus ~TB#QUEST/TB#QUEST.TP2~ #0 #2 // A large battle ~TB#QUEST/TB#QUEST.TP2~ #0 #3 // Underdark Mage Duel ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v3.1 ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v3.1 ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v3.1 ~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18 ~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18 ~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18 ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18 ~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18 ~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18 ~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18 ~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18 ~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18 ~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18 ~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18 ~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v18 ~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v18 ~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18 ~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18 ~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18 ~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18 ~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18 ~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18 ~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18 ~SETUP-NYTHRUNFINDFUCKEDUPCRESPREBP.TP2~ #0 #0 // Nythrun's Find Fucked up Cres PreBP: v2 ~SETUP-NYTHRUNFIXFUCKEDUPCRESPREBP.TP2~ #0 #0 // Nythrun's Fix Fucked up .cre's, .itm's, & .spl's PBP: v2 ~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta) ~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar ~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold ~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In ~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu ~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu ~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King ~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks ~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu ~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks ~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer ~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer ~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer ~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu ~SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): v12 ~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: v12 ~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: v12 ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.03 ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.03 ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.03 ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.03 ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.03 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.03 ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.03 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.03 ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.03 ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.03 ~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: v8 ~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: v8 ~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: v8 ~SETUP-BGTTWEAK.TP2~ #0 #902 // Random activated traps in the pirate cave -> Game-time randomisation: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1101 // Altered spawns -> TuTu-style levelled spawns: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1600 // Hooded unarmoured mages and thieves: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1804 // Import more NPCs into Shadow of Amn: Kivan: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1809 // Import more NPCs into Shadow of Amn: Bub Snikt: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1810 // Import more NPCs into Shadow of Amn: Conchobhair Strongblade: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1811 // Import more NPCs into Shadow of Amn: Ferthgil Trollslayer: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1812 // Import more NPCs into Shadow of Amn: Jet'laya: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1813 // Import more NPCs into Shadow of Amn: Keiria Silverstring: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1814 // Import more NPCs into Shadow of Amn: Skeezer Lumpkin VI: v8 ~SETUP-BGTTWEAK.TP2~ #0 #1815 // Import more NPCs into Shadow of Amn: Will Scarlet O'Hara: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 bio's on Shadows of Amn transition: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2200 // Item BG1-ification: Price changes: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2202 // Item BG1-ification: Lore changes: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2203 // Item BG1-ification: Scroll casting level changes: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2204 // Item BG1-ification: Item behaviour changes: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: v8 ~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: v8 ~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries: v20 ~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door: v20 ~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments: v20 ~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies: v20 ~SETUP-D0TWEAK.TP2~ #0 #6 // Summoning Cap Removal: v20 ~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones: v20 ~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table: v20 ~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing: v20 ~SETUP-D0TWEAK.TP2~ #0 #21 // NPCs/Summons Set Off Traps -> Only green-circles and enemy summons can set off traps: v20 ~SETUP-D0TWEAK.TP2~ #0 #23 // BG1-Style Summoning Spells: v20 ~SETUP-EXNEM.TP2~ #0 #0 // Exnem Vault v5, Install Items ~SETUP-EXNEM.TP2~ #0 #1 // Add items to creatures ~SETUP-EXNEM.TP2~ #0 #2 // Add items to areas (affects SOA areas only - not BGT, TDD, CtB, etc. areas) ~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.8 ~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8 ~SETUP-GMINIONMEGA.TP2~ #0 #0 // gMinion Mega-Installation Update ~SETUP-BPSERIES.TP2~ #0 #0 // BPSeries v3 ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #3020 // Move Vhailor's Helm into Throne of Bhaal: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove unrealistically helpful items from certain areas: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Faster Bears: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4004 // Increase the price asked by Gaylan Baele -> Gaylan wants 120,000 gold pieces: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> About half of all unused potions on dead enemies are retrievable by the party (the rest are assumed to break): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6123 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6140 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6191 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6201 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8 ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil ~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities ~SETUP-REFINEMENTS.TP2~ #0 #31 // Shapeshifting fix -> Heal on shifting to animal (by Borsook) ~SETUP-REFINEMENTS.TP2~ #0 #73 // Revised Armors & Shields. -> Update the descriptions. ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.03 ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.03 ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak: v2.10 ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix: v2.10 ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal: v2.10 ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1200 // More cheating Wishes: -> Convenient Wish: v2.10 ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2050 // Improved Difficulty System. -> Serious dialogue (recommended): v2.10 ~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions ~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #10 // Drop Items on Frozen Death: v2 ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #20 // Drop Items on Disintegration: v2 ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v2 ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #40 // Drop Items on Petrification: v2 ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #50 // Restore SoA Background Music for Promenade Cutscene: v2 ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #60 // Increase Spear Range and Damage: v2 ~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): v1.00 ~SETUP-BGSPAWN.TP2~ #0 #1 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: v1.00 ~SETUP-NYTHRUNFINDFUCKEDUPCRESEND.TP2~ #0 #0 // Nythrun's Find Fucked up Cres END: v2 ~SETUP-NYTHRUNFIXFUCKEDUPCRESEND.TP2~ #0 #0 // Nythrun's Fix Fucked up .cre's, .itm's, & .spl's END: v2 ~SETUP-TDDTRAVEL.TP2~ #0 #0 // Restore Ability to Travel Between Deep Mir & Haunted Forests ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate -> New Worldmap for use with Mega Modification...: v7.1 ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v7.1 ~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster Wielding Staff) ~SETUP-GUI.TP2~ #0 #7 // "Tortured Souls" - just nice in-game Fonts ~SETUP-XPMOD.TP2~ #0 #4 // Creature XP Reduction -> Reduce to 25% ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #0 // A Collection of Queer, Obscure BG1 Quests & Fixes: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #1 // 3rd Path to join Bandits in the Bandit Camp: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #2 // Extended Colquetle Quest: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #3 // Gullykin Enforcer Restoration: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #4 // Alter Beregost Flaming Fist Husband Encounter: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #5 // Make Tarnesh a Fighter-Mage and equip his items: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #6 // Dialog fix for post-Durlag Tower Drizzt Saga start: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #7 // Kelddath gives Wyvern Quest for "No Coran" party: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #8 // Fake Shaella gets removed from Blade & Stars: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #9 // Make Shoal encounter more plausible (and fun!): v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #10 // Miscellaneous "other mod" in game fixes: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #11 // Restore Candlekeep's Sensible Barracks & Bunkhouse: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #12 // Fix NTotSC-SCS Amazon Incompatibility: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #13 // Remake Bonehill Spawns in Major Areas: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #14 // Allow Rejoined NPC's to Level Up to Party Level: v1
  14. erebusant

    Maretha not showing up

    Looking at X#Andart.bcs the pertinent code begins at line 8200 or so. Moving the BG1NPC code to the beginning of the bcs file prior to the SCS added code allows the JaheiraHealsB global to be set to 6 and Andarthe to initiate the dialog with the party. I still ran into the issue with blowing Andarthe up without giving him the opportunity to surrender. I would suggest giving him a MINHP1 item (works fine in my game) so he can dialog and surrender, and if the party allows the surrender, provide the same XP by dialog and let him escape, and if the party chooses to kill him anyway, destroy the MINHP1 item by dialog and ApplySpell(Myself,RESTORE_FULL_HEALTH) and summon a few more beasties and shadow druids by script to assist. By the way, BGT has _WOLFDR.cre as the .cre's that are summoned which are non-existant resources in BGT. They would need to be WOLFDR.cre to work.
  15. erebusant

    Maretha not showing up

    Just ran through Jaheira's Quest using BGT & Coaster's_Beta v17. Amarande still alive and Faldorn in party. Everything worked fine except upon return to find Andarthe he didn't dialog. Force talking got no response. I manually set Global("X#JaheiraHealsB","GLOBAL") to 6, and Andarthe's bcs block did not fire causing him to intitiate dialog with [PC] automatically, however the PC could initiate dialog with him and initiate the battle. No helpers were spawned by Andarthe, and no surrender dialog, but Maretha spawned properly, and Amarande still wants us to go on to the mines before talking any further. One typo I came across - Amarande in upper level of Treehouse, but Faldorn says "Hear me Amaranthe!"....
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