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BigBadEvilDM

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Everything posted by BigBadEvilDM

  1. Don't own EE for BG2, and honestly prefer Tutu over EE for Baldurs gate 1. Once turned Xan into a fighter/mage, upped his strength and gave him two moonblades. Was kinda fun
  2. Hello, I've always wondered what exactly makes it wieldable only by Xan. What does the code actually check for? I tried Use any item, still couldn't wield it. Several of the SoA personal items are wieldable if you meet some hidden stat requirements.
  3. I would consider myself a veteran player, i have completed the vanilla game more times than i can count. Hence why i was looking to spice the game up a bit. Did you go straight to Nashkel in your game? I did, hence why the poisonous kobold guards and Nimbul felt a bit over the top. The game does try to guide you towards Nashkel early on, so i feel like a low level party should be able to clear it without too much frustration. Kahrk is placed in an otherwise low-level area, so i didn't exactly expect a fight that could Flatten Drizzt. Wasn't complaining about the difficulty of the b
  4. I would also love it if the Chieftain was a bit stronger. Maybe have him cast bless and remove fear? Have him as a Shaman. Or you could add a Gnoll shaman which buffs the other gnolls. The chieftain could then have a rage ability like the ogre berserker.
  5. Hey, i've just installed this mod and have worked my way to the cloakwood forest. I really like this mod, but there are a couple of things i personally would like to see changed. Nashkel Mines: I installed the option for making it harder, and i find that the added poison damage was really griefy. At levels 1-2 parties usually don't have potions of antidote and they cannot use the spell slow poison yet, meaning that poison was instant-death forcing me to reload. I think it would be better if the Guard Kobolds/Kobold chieftain instead had a chance of doing 1d2 or 1d3 acid damage. Aren't they us
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