Jump to content


  • Content Count

  • Joined

  • Last visited

About malax83

  1. Thanks, I can t hope such a fast answer. I ve made modifications for spell under level 5 : Agannazar : decreased from 3d6 to 2d8 Melf Acid arrow : decreased from 1d6+2d4 to 2d4 Fireball : decreased from 1d6/lvl to 1d4/lvl Flame arrow : 1 arrow / 3 level, decreased from 1d6+2d6 to 1d4+2d4 Lightinning bolt : no changes (1d6/lvl) Melf meteor : decreased from +5 (thaco) to +3 Call lightning : decreased from 6d6 to 5d6 I want to add a paralyze effect to "cold cone", does it automatically find targeted ennemies ? should i copy/past an "Hold person (humanoid)" effect ? the
  2. Hello, (BG2:EE) I m trying to reduce some damage spells. In order to do, i have downloaded Infinity Engine and DLTCEP but i fail with each tool. Each path (effect.dat and chtin.key) are configured in the setup options. Then i load magic missile and i configure to 1D1 damage then I save the file in the override directory but nothing changes in game. I have installed bigworld with basic components (green) and kivan hero. Did i make something wrong ?
  3. Hello, In order to install low magic mod, i added "~ ~" to the last line of the setup.tra file in the language\en_US directory. Then the installation goes on and i achieve to install 4 componnents but the installation fails to install one of the componnent i would really like... ::: Component #500: Weaponized Wands could you help me to resolve this one please ? Here s the link BEDUG file : http://s000.tinyupload.com/download.php?file_id=59154701746497026078&t=5915470174649702607873405 maybe it s cause i installed Kivan...
  4. I have already a lot of scroll in my backpack so i m asking to the forum if there s a mod which reduce the general amount of scroll when you re searching among dead corpses
  5. Hello, I didn t find a way tooo reduce the scroll loot ? I ve done the first region of Irenicus dungeon and my mage has already his backpack full of scroll !!!! If i wanna add a mods with Big World, all i have to do IS "select the mods" in the latest selectioon then go ? I hope it wont break my installation with a translation.
  6. Cumulative increase is not possible AFAIK. But Tweaks Anthology has a component to increase chance of enemy spawns, thus making resting more difficult. Yes it seems not possible to add a cumulative chance to encounters... I didn t play BG2 since a long time, anyway, I would be a good tester with my average experience of ADD and in a less measure BG : i m running BG2:EE with very hard difficulty and basic change of Big World and i m trying to make each region with only one rest. Do you think it s possible ? Maybe some regions are harder and could be achieved with a little bit more rest
  7. #500 components is really interessant, PS : Please, somebody can answer to my last message, thanks Hello Long time passed since i ve installed a clean version with SR v4.0 and some basics component with Big World. I m starting the game now but i m asking if i can add "low magic world" without installing my french translation. I didn t find the correct topic for loow magic world so i m sorry if i post in the wrong place. I suppose it bugs cause i ve installed french translation.. What do you think about this ? Thanks Also, i would like to know if the "encounters when yo
  8. Hello, I need a little bit help from experimented players or modders to get the name of a mod which relatively modify the rest system. I m not so experimented with BG so i m guessing if players are for/against a new system and if it already exists (which can improve the difficulty). Maybe some very experimented players could create a mod with a fixed number of rest for each dungeons (or special places), it could be really exciting !!! And outside, the encounters system could be improved so (it seems to be inside the SCS if i dont make mistake). Regards
  9. #500 components is really interessant, PS : Please, somebody can answer to my last message, thanks
  10. Hello, Some description spells seems to be false, is there some description spells which are from previous version ? For example, the lightning bolt should make 1d8 / level but the description says 1D6 / level.. Is my mod correctly installed ? Do you have the same description ? Regards
  11. Then, I can say why (maybe) the BWS could have done this report, it s probbably due to my personnal use error. When i opened the mod list, as i m a bit clumsy, i deselected one of the category - then i would like to REselect all the default recommended mod but i missed using " Mark > ..." . Maybe the old fashionned interface has pulled me to commit this mistake. I have checked the cure medium spell and it s level 2, as i have checked strenght of one which give +2 to all my companions (you include ) I know SCS has a french version but as i can understand english when it s small text
  12. Hello, i ve installed BWS. During the installation i have this message : Is this a problem ?
  13. Hello, i bought Beamdog version, should i install BWFixpack after install the latest SR (v4b14) and IR (v4b10) ? Should i use Revised SCS ? this mods seems interessant but i m afraid of compatibility... If i install, should i install SR and IR after this mod (or before ?) ? Thanks
  14. Hello I wanna play with SR and IR with BG2EE.. Does it work with Beamdog version ? should i buy beamdog version ? I also want to play with french traduction which seems to works with BG2EE v2.3.67.3 ( link : https://github.com/Isaya/bg2eetrans/releases/tag/v0.6.67.3) So does it work with the final version of beamdog 2.0 ?? Thanks, Regards Edit : i have installed Spell revision, items revision and revised SCS (and the french translation, and print all your spells and items modification cause they still remains the same) but now i m not sure if i must install Big World Fixp
  • Create New...