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bnoabody

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  1. Another FYI: Latest gemrb from git, files affected: FXOpcodes.cpp: // 0x13e ChangeWeather // sets the weather to param1, set it to: // 0 normal weather // 1 rain // 2 snow // 3 fog effects.ids: 0x13e ChangeWeather wildmag.2da: 5 SPWM105 0x13e * Latest TobEx, files affected: TobEx_ini.txt: Description #318 (0x13E) Stat: Set stat [318] Parameter #1: Statistic Modifier Parameter #2 low: Stat Opcode Parameter #2 high: Type After Sword Coast Strategems install this entry is found in console log: [Unknown]: fx_change_weather(318): P1: 1 Rain is present upon most level t
  2. FYI: Innate spells have multiple levels in game data but are capped at level 1 by Infinity Engine. GemRB doesn't behave similarly. Why is this important? A character generated (chargen), or saved, by gemrb with an innate level other than 1 has compatibility issues between IE/GemRB/EE-Keeper/NearInfinity. It seems this is a very well known issue within the dev/modding community but practically unknown outside. There are at least four user created fixes which normalize (patch) the innate level, in game data, to 1. Currently Lolfixer "Majestic Spell Fixer" is recommended by BiG World Setup
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