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ptifab

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Everything posted by ptifab

  1. Looks promising. Can't wait to see the release !
  2. Frankly, I love all those ideas ! And when reading your thoughts, I had the same ideas of breaking all TOB content into single areas. It's true that I was also very disappointed by the endgame content, and I agree that SOD brings a lot of stuff wich can be based to change and improve all of that. I'm excited to see where this is going !
  3. Thanks a lot for that, maybe i'll try to do the same for my personal modlist.
  4. Very interesting project. I'm curious about how you will handle those sets effects and the possibilities you'll discover !
  5. It's been a long time since i played PST, but i do think this is a great idea. I remember having to manually do some of those saves to do another gameplay without having to restart from scratch. So that could come in handy.
  6. @subtledoctor small typo in setup.tra line 183 -> May learn efats should be feats Does the barbarian kit description got the new "berserking" name instead of "barbarian rage" ?
  7. I pretty much agree with everything that has been said above. That could save a lot of reloads at low levels by adding versatility in those harsh low levels battles ! And if SCS behavior reacts appropriatly, that could be really interesting.
  8. Hi @subtledoctor you have both Evasion in the Feat system and in Scales of Balance ( for Thieves at 7th level), do you know wich one i should install ? or can i install both of them ?
  9. Oh, i had forgotten that part ! It should be possible to make your personal patch for it if you know a little bit about weidu coding ?
  10. I can confirm it by just reading the item desc and comparing it to the original :
  11. I'll check that when i go home, maybe it was Bartimaeus IRR version, as i play with both IR/IRR installed anyway.
  12. Whoops, yes that's the one (i think i have too much been moddin in the past days ^^)
  13. Just my 2 cents, but if i remember correctly, the mod "Haer'daelis sword" is already covered by "item revisions" ? At least, you should choose one or the other. Just for my personal interest. Are you using Near Infinitity to install your mod list ?
  14. Hey @CamDawg i've seens that the files provided in /lib/unique_icons_bg.tpa and /lib/unique_icons_iwd.tpa have the exact same arrays of names, icons, parameters etc. The bg part must have been overwritten by the iwd one ?
  15. Thank you for your quick answer. Can you be more specific about the dual and single char suffixe ? That must be the reason why my voiceset does not appear.
  16. Hello @Graion Dilach , i've tried to add my own personal voiceset using your tools (thanks a lot actually for that !). Everything is installed correctly, but the voiceset does not appear in my character selection screen. As i am working on a EET installation maybe that's why ? All files are installed correctly, the strings are correctly set and the file M_cdsnd.lua is also created (i have checked everything with near infinity). It's just that the name doesnot appear in the char slection screen. Do you have any insight on that one ?
  17. Sorry for tagging you @kjeron, but in the readme, i think it was your tag that was highlighted. Sorry for the inconvenience then... do you know where i should report those bugs though ?
  18. Hey @kjeron, i think i have found a small bug in component 2040 : "XP for Traps, Spells and Lockpicking" -> BG1 values. The Pick Locks line in the XPBONUS.2da table is at 15 xp at level 16 and after, where it should be 150 or 155 ? Also, it's not extended to level 50 if XP Cap removal is installed, i don't know if it can cause any problem ?
  19. I understand now why it has to be done like this, thanks for that explanation !
  20. Hi @subtledoctor, the component 3040 "Add Revised Barkskin to 'Skin of the Forest' Armor", removes the EFF_E02.WAV sound by replacing it with a blank one. Would it be possible to only remove the sound from the source file instead of removing it from every spells and other ressources ? Thanks for your time.
  21. @CamDawg The link in the first post to download the file is broken
  22. As i have already done that for my own personal game (a simply recolorization from the original artwork), i am completely ok for this idea !
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