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About DavidW

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  • Mods Worked On
    Sword Coast Stratagems
    Wheels of Prophecy
    Icewind Dale in BG2 (now incorporated into Icewind Dale: Enhanced Edition)
    Ascension v2.0
    BG2 Fixpack
    Unfinished Business

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  1. Yes. (It reflects the fact that the party are teleported in without warning, so it's implausible for the chess pieces to prebuff.) This is externalized to stratagems\mage\override\[bg1/bg2]\boolean.2da. Setting the Boolean DoNotPrebuff turns off buffing. You'll see that in BG1 it applies to the chess pieces, to a couple of dopplegangers, to Silke in Beregost, and (iirc) to a couple of adventurers you can meet abruptly in Baldur's Gate.
  2. It's because the mod isn't updated to WEIDU v247 yet.
  3. Please do advertise, especially since this version seems to be glitchy (and I don't think there are reports of yours being).
  4. Do many mods have translated READMEs? I would have thought that would be pretty problematic, for exactly the reason you give: they won't generally stay up-to-date.
  5. I don't have anything to add to subtledoctor's sensible comment. (I have no real experience with MacOS.)
  6. The icon trick was the only way I found to display a subrace. You can disguise it as a clone of an icon the creature ought already to have (e.g. magic resistance) if you also give them immunity to the original icon.
  7. Liches don't have any specific immunity to False Dawn or Sunray. But they do often have resistance to fire damage (False Dawn) or magic damage (Sunray) due to their buffs, so I think it's probably that.
  8. Don't overestimate SCS's AI. It's not clever enough to do a relative-armor check on spellcasters. Mostly it's working with a class-based priority list: if for the particular attack we're dealing with that priority list has cleric>bard, clerics will be prioritized. If you think that's anomalous, and it would be better to do bard>cleric, I can tweak it. (Sometimes, e.g. when we're explicitly targeting mages, it's that way round already.)
  9. Priests are sometimes prioritized over bards, so that might be part of it. I don't think it can be a mod conflict - this is a pure AI issue and SCS' AI is pretty much a destructive overwrite of the AI and wouldn't be affected by other mods.
  10. They should be treating bards pretty much like mages (lower priority than mages, but pretty much the same). I'll see if I can reproduce this when I get the chance. What's your party?
  11. I'm not at all confident that OR() blocks evaluate more slowly than the equivalent set of non-OR() blocks, no.
  12. No need to talk to me. I don't know the ETA for my project, and in any case there's no reason not to have multiple versions of an idea - people can choose which one they want to use, different people may have different preferences, and the same person may want different things in different playthroughs.
  13. It looks like a compatibility issue of some kind. Can you post your weidu.log?
  14. The ini system for animations was introduced with IWDEE (to make it easier to manage the large number of new animations), and then backported to BG2 and BG2EE.
  15. Avoiding clutter, really. There's no reason to have multiple tokens. How did it get lost?
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