Version 21 is now out, featuring two new translations and a variety of tweaks and bugfixes.
Here's the changelog:
New or heavily modified content
Updated French translation, by Mornagest.
Updated Russian translation, by Prowler.
Minor tweaks, optimisations, and additions
Updated ToBEx to version 23. This should fix a variety of glitches, notably with some death animations.
Following suggestions by polytope, slightly tweaked the targetting on fighter HLA use.
We now experiment with spacing out use of Timestops a bit.
We make some attempt to react to offscreen casting of disabling spells (following suggestion by Topos).
Beholders with vanilla-game antimagic rays now use them. (Thanks to Topos for spotting this.)
The "golem" defending the door out of the underdark is only affected by Improved Golems if it actually is a golem. (It's turned into a golem by the Improved Drow City component, but Improved Golems was affecting it even if this component wasn't installed.) Thanks to Wisp for spotting this.
The "summon elemental prince" spells in Smarter Priests are no longer being corrupted. (Thanks to Wisp for picking this up.)
In the improved Abazigal's lair, black dragon immunities weren't working properly due to a typo, and lizard man shamans weren't being correctly flagged as cleric/mages. (Thanks, Ardanis.)
The hidden fiends in Sendai's lair are now correctly taken from Smarter Fiends' list of modified fiends. (Thanks, Ardanis.)
Fixed a bunch of typos in the English translation files, identified by hook71.
Melissan's blade barrier is now affected by the party-friendly blade barrier component.
Corrected a typo in the "improve reputation" part of the auto-installer. (Thanks to phuongww11 for catching this.)
Fixed a bug in the Improved Vampires script that was preventing them from shapeshifting into rat form.
In some circumstances, vampires were trying to trigger various animations in mist form (and so crashing the game); hopefully they no longer do.
"Improved Vampires" now tightens up the logic of the Sime/Saemon autosave on arriving at Spellhold. (This isn't directly anything to do with SCSII, but it's made more visible by Improved Vampires.)
Haegan no longer sits around like an idiot. (Subtle interaction of new and old code... I really need to recode this thing.)
We now systematically enforce the requirement that the Initialise component is installed; allowing it not to be causes instabilities when it's uninstalled. (Power users can disable this by putting "dw#AIsetup.mrk" in the override... but, as Weimer used to say, Don't Do This.)
Liches no longer cast Minor Globe (thanks to Topos for catching this).
Fixed a typo in scsii.ini that was breaking SR compatibility.
"Improved proficiencies for fighters" component now skips any fighter with a corrupt Effects offset. (This was breaking compatibility with Amber, in which M#YCLBM1.cre is corrupt).
Added a couple more checks for corrupt files in patch-everything components.
Spell Revisions' "Summon Shadow" and "Create Undead" spells were being confused with each other by the spell autoselector in "Smarter Mages".
We now enforce the requirement that aTweaks "Smarter Fiends" is installed afterSCSII.
Move-Boo components are now properly synchronised across SCS and SCSII.