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Everything posted by Throari

  1. In my recent installation of scs v32 v10 I noticed at the end of each component installation the following line: "weidu_external/lang/english/setup.tra file not found. Skipping..." While this does not seem to impact a successful installation, I can't remember seeing this in previous versions.
  2. In the last bug list of the now closed V8 testing thread the aTweaks (fiends) compatibility was set from "not fixed in this release" to fixed. Was this just for housekeeping or are the components of the two mods indeed compatible in 32.v9/final. Because in this case kudos to you and many thanks from a player of both these wonderful mods.
  3. Testing the new v8 version it seems I still have the same issues with the minimal setup descriped above.
  4. That's fair. Just wanted to inform you, in case this is a bug that is also present in your local repo.
  5. Ran into an installation error with the most recent github version (RC 8+): and
  6. Thank you CamDawg. Is it at all possible to get a sneak peek at this particular fix?
  7. I played further and joined with Khalid and Jaheira (thereby knowing at least the friendly arm inn). After this i traveled to another area and kicked them out. Same result, there were no options to send them to an inn.
  8. Bug: Currently you can't send BioWare NPCs to an inn in the BG1 part of an EET installation. This problem was initially reported in the baldursextendedworld forum but I didn't see an error report in this forum yet. Setup: Install EET and CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v8, start a new game, recruit Xzar and Montaron and try to kick them out sending them to an inn. I tested this with a fairly minimal installation: BG1: ~SETUP-WEIDU.TP2~ #0 #0 // 24600 ~DLCMERGER/SETUP-DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> "Siege of Dragonspear" DLC: 1.2 ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #42 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #62 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #72 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.0 BG2: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-WEIDU.TP2~ #0 #0 // 24600 ~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC11 ~EET_FIX/EET_FIX.TP2~ #0 #0 // EET Fix: v1 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v8 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v8 ~EET_END.TP2~ #0 #0 // EET end - last mod in install order // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible The result conversation didn't contain any option to send Montaron to an inn: According to baldursgateextendet the dialogs do in fact appear in the BG2 part of the game.
  9. You shouldn't . With modding the game I meant primarily changing the rules of the game during a play through, which I don't like doing for different reasons (save game breaking bugs). It's as good a reason as any to convey that I for myself am not hooked on the idea of adopting partial restrictions. But to be fair I didn't yet run a serious game with these rules implemented. Then again I wouldn't mind restrictions if they were consistent for all alignments, giving good, neutral and evil clerics each their unique spells as I understand the proposal by KronoKinesis. But for my consideration, the extension of the restrictions on BG-spells is only implemented for the scs ruleset of the iwd-spells. Or do you also implement these rules for IWDification?
  10. In this case I would plead for unrestricted use. If I want restrictions I can roleplay them. The other way around involves me modding the game on a regular basis .
  11. From the readme: "IWD restricts its Cause Wounds spells to evil casters, but the BG versions aren't so restricted. I restrict the BG spells too." IDW not only implements alignment restrictions for Cause Wound spells (and even they are sometimes available for neutral characters) but also for healing spells. I didn't check in game but if you only restrict spell groups for non evil clerics that would somewhat take away my alignment choice as a player in my opinion. Especially since you later describe that the signature good guy spell Shield of Lathander is now available for all alignments. Would it be feasible to add this as an option during install if IDW/BG spells get restricted?
  12. Another question regarding fixes from "Jimfix - Ascension + SCS fixes, general tweaks". I know that this is not DavidWs mod, but I wanted to ask, if the fix part is part of the current version anyway (for the scs-related fixes)? As an additional question, is the cause for the tweak 'prevent silent prebuffs' something that is WAD in scs or is it a bug (that has been fixed)? Readme of the mod:
  13. Attached is the WeiDU.log from the BG1 folder. This should complete the WeiDU.log? Also attached is the zipped 25spell.sto from the overwrite folder. In addition I searched for 25spell.sto in other mod folders too. The only other occurrence is in the backup folder of Tweaks Anthology (cdtweaks) which was installed before SCS. WeiDU.log 25spell.zip
  14. I noticed the following errors during my last test installation (Weidu-Log attached): One major error, that prevented the installation of this component during 1500: Include arcane spells from Icewind Dale: Enhanced Edition: In addition there were some minor parsing errors during 6040: Smarter Priests Finally 5070: Cosmetic change: stop Stoneskins from changing the caster's colour could not install: Does this not work on BG:EE or also not on BG2:EE/EET? WeiDU.log WeiDU-BGEE.log
  15. Just a minor question regarding 'Alter <class> Spell Progression Table' components. It is my understanding that different mods (e.g. TDD) bring their own progression tables and that these tables are prioritized before/in conflict with Tweaks Anthology. Can I have both worlds? Meaning, can I install TDD (or similar conflicted mods) and somehow install the TA tables later? Glimpsing over the code it seems to me, that a.) currently it's a hard conflict, meaning the installation skips over these components, when I'm running the install script after TDD and b.) it's not just copying a file from a->b in which case I would do it manually. Then again I'm not proficient in reading WeiDu code, so is there a simple solution? Thank you in advance. EDIT: Since I had a time on my hand I tried to understand the code a little bit better. I used klatus mod for comparison since it had a simliar component: In comparison to TA: It seems to me that basically the tables from mxsplwiz.2da are just copied over to the override folder. Thereafter however there is some patching involved in case of TA. According to the comments in code that part is for scribe scrolls/alchemy. This is somewhat counter intuitive since the readme doesn't really mention such a feature (should be updated). Indeed that could lead to other incompatibilities with mods like aTweaks that have a dedicated feature for this. That leaves me with the question, if the spell progression should be seperated from the patching routines for scripe scrolls (which it is in case of P&P). In this case (if I understand the procedere correctly) you could remove the conflict for the spell progression part. For the rest I wonder what the difference in implementation is between aTweaks scribe scrolls and TA, since only the later has a conflict?
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