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Marlow

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Posts posted by Marlow


  1. Happy new year to all!!

     

    From the Readme:

    Once this component (Initialise AI components) is installed, the difficulty settings in the game will be rebalanced and renamed. There are five standard difficulty settings:

    1. BASIC: Enemies choose their targets and use their spells fairly unintelligently. They refrain from using some of their more dangerous special abilities and spells. (This is roughly the level of the unmodified game's 'Core' difficulty.)
    2. IMPROVED: Intelligent enemies attack and use their powers fairly sensibly, though most will not use class abilities, and some of their most dangerous special abilities are still avoided.
    3. TACTICAL: Enemies continue to use intelligence in their targetting, and now use most of their powers and often call for help from nearby allies. Spellcasters begin casting some spells in advance of combat, especially if they arrive in the area in sight of the party. Some supernatural creatures gain the ability to use their abilities instantly and uninterruptably.
    4. HARDCORE: Enemies now use all of their powers as effectively as they can; a small number receive a boost to hit points. Some enemy numbers are increased. Spellcasters more aggressively cast spells in advance. In the later game, some of the most powerful spellcasters begin to use High-Level Abilities.
    5. INSANE: Several enemies receive further boosts to their abilities and their numbers; spellcasters aggressively cast spells before combat; use of High-Level Abilities now occurs (for the most powerful spellcasters) throughout the game.

     

    But I can't set anything.

    In the baldur.ini stands: Difficulty Level=4 Will i change here to 3, when i want play at tactical??

    I thought there was a new screen where I could adjust the level of difficulty.

    Or is this only for BG2 EE??

     

    Regards, Marlow


  2. increase Gem and Jewelry Stacking gives MANY mistakes!!!

    BG2, no other Mods

    Example:

    Spoiler

    [action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 172 column 1-29
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 173 column 1-29
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 174 column 1-29
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 175 column 1-29
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 171, column 2 of BREVLI.DLG] PARSE WARNING at line 176 column 1-29
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 223, column 2 of BREVLI.DLG] PARSE WARNING at line 223 column 1-39
    Near Text: )
        Not enough arguments to [GiveItemCreate]. Recovering.

    [action list near line 229, column 20 of BREVLI.DLG] PARSE WARNING at line 229 column 1-39

    [action list near line 38, column 2 of CHARLE.DLG] PARSE WARNING at line 39 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 83, column 2 of CHARLE.DLG] PARSE WARNING at line 84 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 92, column 2 of CHARLE.DLG] PARSE WARNING at line 93 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 101, column 2 of CHARLE.DLG] PARSE WARNING at line 102 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 110, column 2 of CHARLE.DLG] PARSE WARNING at line 111 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 136, column 2 of CHARLE.DLG] PARSE WARNING at line 138 column 1-36

    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 34 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 35 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 37 column 1-35
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 38 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 39 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 31, column 2 of CULT3.DLG] PARSE WARNING at line 40 column 1-35
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 50 column 1-35
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 51 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 52 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 54 column 1-35
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 55 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 56 column 1-36
    Near Text: )
        Not enough arguments to [CreateCreature]. Recovering.

    [action list near line 48, column 2 of CULT3.DLG] PARSE WARNING at line 57 column 1-35

     

    [trigger list near line 82, column 20 of KIERES.DLG] PARSE WARNING at line 82 column 1-4
    Near Text: 
        syntax error
    WARNING: cannot verify trigger ~True~: Parsing.Parse_error
    Adding KIERES to internal list of available DLGs
    [KIERES.DLG] saved    9 states, 12 trans, 4 strig, 2 ttrig, 5 actions
    override/KIERES.DLG copied to cdtweaks/backup/3091/KIERES.DLG, 2333 bytes

     

    [trigger list near line 5, column 2 of LOTHAN.DLG] PARSE WARNING at line 6 column 1-37
    Near Text: )
        [SetGlobal] not found in TRIGGER.IDS
    WARNING: cannot verify trigger ~Global("LothanderMove","GLOBAL",3)
    SetGlobal("HelpLothander","GLOBAL",0)
    ~: Parsing.Parse_error

    [trigger list near line 72, column 2 of LOTHAN.DLG] PARSE WARNING at line 73 column 1-37
    Near Text: )
        [SetGlobal] not found in TRIGGER.IDS
    WARNING: cannot verify trigger ~Global("LothanderMove","GLOBAL",9)
    SetGlobal("HelpLothander","GLOBAL",1)
    ~: Parsing.Parse_error

    [action list near line 106, column 2 of LOTHAN.DLG] PARSE WARNING at line 110 column 1-34
    Near Text: )
        [Global] not found in ACTION.IDS
    WARNING: cannot verify action ~AddexperienceParty(1500)

     

    And MANY More!!!!

    Marlow


  3. 35 minutes ago, Jarno Mikkola said:

    Do you have all the Visual C++ Redistributable's 

     

    Many thanks for answering!!

    YES, i have it

    I tested all version from DLTCEP and the last one what works, is version 7.6d

    So i accept it.

    Again, many thanks for trying to help!!

     

    Regards, Marlow


  4. Hey!

    Something happend with my Editor. Yesterday all was okay, but today something is wrong.

    Look at the screen-shot: I no more have the option per day and recharges has an new position.

    I tryed to reinstall, but not help.

     

    Regards, Marlow

    Editor.jpg

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