Jump to content

Bubusworld

Members
  • Posts

    5
  • Joined

  • Last visited

About Bubusworld

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Bubusworld's Achievements

  1. Unfortunately the mod doesn't work for me right now. It looks to be installed correctly, with the new folders and backup files written without any problems. When I tried to start a new game, the game froze with a black screen when usually the "loading" screen appears. In the middle of a game save right now, so it will probably be a while before I can do a fresh install to really test the mod.
  2. Awesome. With an HP boost I will feel inclined to play with a carefully built party, and cheese/arcane spells will not be enough. How would I revert the changes? Do I apply a *1, or reverse the arithmetic ( (X-40) / 2 )?
  3. So set it up like a Weidu install? Thanks a lot! Edit: Tried to use a renamed Weidu .exe with the .tp2 code you gave me. Got a parsing error: [C:\Program Files (x86)\Black Isle\BGII - SoA\Setup-Nightmare_Lv_1.exe] WeiDU version 24600 In state 87, I expected one of these tokens: [120] AND_EQUALS [240] DIVIDE_EQUALS [249] BXOR_EQUALS [255] PLUS_EQUALS [266] OR_EQUALS [268] TIMES_EQUALS [387] BLSR_EQUALS [396] BLSL_EQUALS [415] EQUALS [433] MINUS_EQUALS Parse error (state 87) at ~~ [SETUP-NIGHTMARE_LV_1.TP2] PARSE ERROR at line 12 column 1-19 Near Text: " *2 +40) WRITE_SHORT 0x24 (" GLR parse error [SETUP-NIGHTMARE_LV_1.TP2] ERROR at line 12 column 1-19 Near Text: " *2 +40) WRITE_SHORT 0x24 (" Parsing.Parse_error ERROR: parsing [SETUP-NIGHTMARE_LV_1.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [SETUP-NIGHTMARE_LV_1.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error Press ENTER to exit.
  4. Lv3 is certainly ridiculous, and I'm fine with there being impossible difficulties. It could work for someone who just wants to start in BG2, where the power creep is already quite high soon into the game. I'd be happy to have Lv1 or Lv2 Nightmare as described above. Classic scaling is very boring when a solo sorc is 1-shotting mobs. Either that or a lot of mobs go out in 1 cycle of an AoE disable. With improved AI, classic enemy creatures can still die to cheese. The increased HP on top of SCS/Tactics would definitely require a party of powergaming characters.
  5. Any chance somebody could do an enemy HP boost mod for classic BG2/BGT that will work on top of the difficulty slider (Core, Hard, Insane). Something that’s similar to LoB difficulty but can work on top of SCS/Tactics mods as well. Something like enemy_hp * 2 + 40 and call it Nightmare Lv 1, enemy_hp * 3 + 80 for Nightmare Lv 2, and enemy_hp * 4 + 120 for Nightmare Lv3.
×
×
  • Create New...