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About dragonjewel13

  • Birthday 09/15/1981

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  1. Awwww! Pardon me a second. *sniffles and blows nose* Yes, it worked, and they were just lovely. Thank you so much for your help, Domi. I'm thinking about starting a new game to romance Jaemal--do you think the same thing will happen in that game? (Hehe, not that I don't have months until that point)
  2. I finally decided to stop being a lazy-butt and log in. Email sent--as I mentioned in its contents, I really hope I zipped the file properly. Thanks!
  3. /me swears profusely I hate it when my computer logs me out of everything. That was me.
  4. Bloody 'ell! I answered my own question. Thanks tho!
  5. In order to get my banters to fire, do I *have* to press P and choose a person to talk to? I'm concerned that I did something wrong (which is nothing new, I'm always concerned that I did something wrong). Actually... it's not really a big deal if I do have to do the whole force talk thing, but I would like to know. Thanks!
  6. I really loved this game. I'm the kind of person who can read the same book ten times, so... um, I'm on my third play through. I really loved the fighting style, though I definitely wouldn't call it Diablo style. It's definitely more like KoTOR, in that you have to actually press a button to hit a person, and you can choose what style you want to fight in, and you can change on the fly. I found the demon horse style to be the best; it basically decimated every opponet except for those stupid golem things. I did want to make kissy face with Zu, tho. I kinda like playing the good character and romancing the evil but not really evil, just kind of a bad boy character. Sky was fun to romance though.
  7. See? I knew I was missing something. She's quick to snipe, but she *does* stick with the PC no matter what happens. I think I like the idea of her fussing about the possibility before the event and then giving Yoshimo a piece of her mind... but eventually coming to terms with the event. Besides, the only PC that can bring Yoshimo back to life is one that has formed either a close friendship or romance with him, something that Jaheira would be likely to understand after a while, yeah?
  8. In reference to the Yoshimo romance mod: I've decided to focus on a few inter-party banters for a while (My dialogues between Yoshimo and CHARNAME are friggin' long, so it's a nice change of pace) and I've decided to tackle the initial ToB banter between Jaheira and Yoshimo; should CHARNAME decide to resurrect him, how would she react? And here's my conundrum: Part of me kinda feels like she would throw a fit and then leave. After all, she's already not overly fond of Yoshimo, plus we already know that she doesn't approve of resurrection if it isn't keeping with the balance (and I won't delve too much into the resurrection scene, but I guarantee she won't find it orderly). It's just how I see her personality: explosive and rather unforgiving. However, I don't want to force people to lose Jaheira forever, and part of me thinks that maybe I'm just looking at her from the wrong angle. Any thoughts?
  9. I'm a really big Sherlock Holmes fan, among other things and there was one time that I misread a label in a car as Sherlock. The label? Shift lock.
  10. I'm not dead! Ohhhhhhh, 'tis a slippery slope. Between my husband *finally* picking up BG for the first time, my school load, and the sweet siren call of Silent Hill 2, I haven't gotten much actual set-in-stone dialog written in a couple of weeks. What I *have* done is fleshed out conversation notes--a reminder of the conversations I want to happen and how I want them to go. I've also added a few more options to the conversations I already have, which is why they haven't been sent to Lady Fiana yet (Your patience is a testament! I just want it to be perfect.) Basically I wanted to say that everything is still moving along, albeit rather slowly. I also didn't want the posting to get loooooost in the sands of Gibberlings.
  11. I am in agreement with berelinde. My knowledge of the rules of grammar leaves much (much much much) to be desired, so I generally base my opinions on how the sentence sounds to my ear. 'More easily' is grammatically correct, but it just *sounds* wrong when spoken aloud.
  12. I really wanted to wait until I had something a little more concrete before I replied, but I really needed to focus on school this past week, so I haven't been able to look at anything to do with code. I did want to say thank you immensely, and you're absolutely right jcompton--I need to worry about handling the basics before I worry about tackling any of this stuff. 'Running before walking' is a very bad habit of mine.
  13. Thanks berelinde and cmorgan! I just had to go and choose the mod style that's like coding a quest but harder. I could kind of tell that coding this out would be pretty weighty, since writing it in a way that makes sense has already become pretty hairy... Yoshimo: It just seems like such a waste. 1) I beg your pardon? [GOTO Block 1] 2) Your incessant blabbing? Yeah, it really is a waste of fresh air. [GOTO Block 2] 3) I really haven’t the time for this. [GOTO Block 1] 4) That’s an awfully random thing to say. Were we having a conversation I wasn’t aware of? [GOTO Block 1] Block 1 Yoshimo: I was merely thinking about the life we lead. It is the life of adventure, of risk and excitement; Who knows what gambles we may take, which barters may lead to untold riches and which may lead to our ultimate demise. I prefer the untold riches, but still. Yoshimo: And yes, I know how important your quest is, I know how many people rely on you and your grand band of merry wanderers. Not so merry perhaps, given the current events. It just seems so pointless that you should explore the lands of adventure and wealth and lovely ladies with bells on and not seem to enjoy it one bit. 1) Imoen means a lot to me, and rescuing her is the most important task that I can possibly conceive of, right now. Anything else is simply peripheral to ensuring her safety, and if I am forced to wander the face of Faerun searching for the means of her escape, then I shall. If you’re insinuatingâ€â€and I think you areâ€â€that I should be more concerned with hedonistic delights, then you’re clearly talking to the wrong person. [GOTO Block 3] 2) I am intent on finding Irenicus. Money is simply the means to that end. Once I possess the power that he has hinted at, then I am certain that I will be able to acquire all the gold and jewels that I could possibly desire. That is where true happiness resides, not in crawling around some dank, kobold-infested dungeon in the hopes of scraping together enough gold to waste on a disease-ridden whore. [GOTO Block 3] 3) I would never let a friend of mine waste away in a Cowled Wizard prison simply because of the impressive ale selection at the local tavern. But… well, I did get into adventuring for the excitement, and we’re going to have to do quite a bit of swashbuckling in order to collect enough gold anyway. Imoen would never forgive me if I didn’t enjoy myself at least a little. [GOTO Block 3] 4) I’m spilling the fresh, warm blood of weaklings by the gallon, and you’re questioning whether I’m enjoying myself?! If I were experiencing any more pleasure I’d start gaily singing the juicier bits of a small, personal composition I like to call “Die In a Crippling Fire, You Waste of Meat.†[GOTO Block 2] 5) I *really* haven’t the time for this. [GOTO Block 2] 6) …Bells on? [GOTO Block 4] From looking at how WeiDU is generally set up, I thought this would be the best way to keep my mind in the right frame--set-up wise. I hope. Anyway, I've got a bunch of examples and tutorials and the advice you guys gave printed out, so I'm going to play with turning that into a proper example of code and then post it here to be picked apart. Is there any section of the WeiDU readme that I should take a closer look at? (bad preposition! Bad!)
  14. Guh, my head hurts. I should be conjugating french verbs in various fun and profitable ways, but I elected to hunt through the mysteries of WeiDu instead. I've only myself to blame. I attempted to ask this question a little while ago, but I admit that I was woefully unprepared at the time. Having done some research, I can ask... Is there a tutorial or helpful post somewhere that I can use as a good jumping off point for coding a series of dialogues between a pre-existing Yoshimo and the PC? I've read the tut. for creating a new NPC... I've read the tut. for WeiDu basic by Japheth... and I've read through the WeiDu readme (that's why I have a headache). I understand that I need to use some form of the append (or possibly interject?) and I do understand the basics of how to use WeiDu and what it does and why it does that. Any of the tutorials or suggestions that I have tracked down either deal with a brand new,made up NPC doing something with somebody or the pre-existing NPC's doing something with each other. (must... avoid... joke... in... poor... taste...) I know it sounds like such a dumb question because I'm *sure* that I could see how everything needs to be done if I just looked at it in the right way, but... But. But hey, I've got my very own prefix!
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