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Nathan82

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  1. Hello I want to add this to my next install. Where in the install sequence should it go, for a BGT install? Would it be installed in one go or different bits at different points in the install? Thanks
  2. Hello This sounds really interesting and i'll try adding it to my next install. Two questions; 1. Where would go recommend it go in the install sequence for a BGT install? 2. Is it compatible with the Item Pack mod, that adds an extra chuck of Illithium? https://sites.google.com/site/daulmakan/home/item-pack-readme Thanks
  3. So I've been experimenting with the stuttering/lag thing and have found some more strangeness. I got a bag of holdi ng fro m Wintrope, in Candlekeep. Walking around with the bag in inventory doesnt cause a problem. As soon as an item is added to the bag the game starts to stutter. Taking the item out, emptying the bag, does not fix the issue. Once the bag has been used, having it in a character's inventory causes stuttering/lag. Dropping the bag causes the stuttering/lag to stop immediately. The same behaviour happens with the scroll case found on Gorion's corpse. No problem unt
  4. @Jarno Mikkola i ran chanre-log on the file and got the following; Mods affecting Z#1507.BCS: 00000: /* created or unbiffed */ ~SETUP-SPGAUNT.TP2~ 0 0 // Spellhold Gauntlet1.16 BWP Fix 00001: ~SETUP-SPGAUNT.TP2~ 0 3 // Interjections for Spellhold Gauntlet (dialogue by Liam)1.16 BWP Fix 00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4 I had a look in both the main BGII-SOA foilder and my extracted mods folder for spgaunt and there is a Z#1507.BAF file
  5. @Jarno Mikkola and @jastey I've tried several times to install the stutter debug tool i downloaded using the link Jasyey provided above. The first time it failed due to lack of memory so i rebooted and tried again and got the following error; Copied [YXYV25.BCS] to [override/YXYV25.BCS] Copied [YXYVE.BCS] to [override/YXYVE.BCS] [Z#1507.BCS.BAF] PARSE ERROR at line 20 column 1-25 Near Text: ActionOverride syntax error [Z#1507.BCS.BAF] ERROR at line 20 column 1-25 Near Text: ActionOverride Parsing.Parse_error ERROR: parsing [Z#1507.BCS.BAF]: Parsing.Parse_err
  6. @subtledoctor I think Guest means the issue with the new version of refinements causing a crash to desktop with mage character, either creating them or npcs joining, and the fact its not happening with the older 3.1 version. Working out which of the individual HLA components is causing the crash.
  7. @Bartimaeus and @DavidW thank you very much for figuring this out, its much appreciated. I'll wait for new version of SCS before attempting another full install. I think I just need to look at the stuttering a bit more and play around with stuff affected by aTweaks and see if any weirdness happens. If there are any specific requests relating to that let me know. @jastey i was going to ask if this should be mentioned over on spellhold but you beat me too it. Thanks again everyone
  8. @DavidW here you go. This from the install i stopped just after installing SCS 5900. I checked again in Near Infinity and the description is messed up as previously described with that compnent installed and the game crashes when trying to read description in spellbook, sorry if i sem to be repeating myself alot, just trying to make sure this is exactly what you're asking for. I then uninstalled 5900 and checked again in Near Infinity and the description looks ok. I also started a new bg2 game and checked the description in Imoen's spellbook, and it worked fine. Breach Level: 5
  9. @jastey yeah it was me that asked you about that, thanks for the help. I've taken the extended lighthouse component out of my newest full install sequence. The weidu log above is a re-install using an earlier install sequence as i was asked some questions about another bug, funnily enough caused by giant insects. My current full install is below, it doesnt have the extended lighthouse area, or a couple of other mods but still has the crash to desktop from the Breach spell description. I installed this pretty much in one go, hoping that the Breach issue was caused by Revised Battles clashi
  10. Here's the smallest one i think i have still with the error. Its still pretty massive though sorry. This is an install where I i was checking the Breach spell description every few mods to see where it got corrupted.
  11. @Bartimaeus thanks for testing that. From a previous install where i was checking breach every few mods the error is happening after; stratagems:5900:Initialise AI components (required for all tactical and AI components) I have an install stopped at that point if its any use for testing. (I just checked in Near Infinity to make double sure im not talking rubbish). It does have Revised Bttles in the install but the newest install doesnt and still has the problem. Let me know if there's any more information i can provide. (I just checked the readme in SCS and it is versi
  12. Yeah its the same as before. Im playing in English
  13. Im an idiot. Typed wrong spell name into change-log and didnt notice. (spwi514 is lower resistance, and that looks fine) Let's start again. New full install (SRR and SCS included) but without spellpack or revised battles Trying to read the description of the Breach spell causesa a crash. Spell description is corrupt when i checked in near infinity. Ran changelog again on correct spell id and got this; Mods affecting SPWI513.SPL: 00000: /* created or unbiffed */ ~SETUP-OVERSIGHT.TP2~ 0 0 // Tougher Sendai (ToB Required)16 BWP Fix 00001: ~SPELL_REV/SETUP-SPELL_REV.T
  14. I've just completed another install, minus spellpack and Revised Battles and im still getting the Breach spell crash. From change-log Mods affecting SPWI514.SPL: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised V1.3.2) 00001: ~JIMFIX/SETUP-JIMFIX.TP2~ 0 201 // Add spell school notifications to the combat logAll spells with a casting time greater than 1v2.5 00002: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ 0 1 // Restored BG1 Spell Casting Sound Effectsv1.3 00003: /* acted upon in an undefined manner */ ~GENERALIZE
  15. I've re biffed the game and will keep testing. My other questions were going to be about aTweaks which already seems to be being looked at. I have the following components installed; atweaks:100:Restore innate infravision to Half-Orc characters atweaks:101:Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack atweaks:102:Change Spiritual Hammer into a ranged force weapon atweaks:103:Allow Dispel/Remove Magic to take down Globes of Invulnerability atweaks:104:PnP Color Spray atweaks:115:Scrolls can be scribed everywhere atweaks:125:R
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