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JMKarlsson

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  1. So I will not be able to block the imprisonment spell with that any longer, what other spells can do that in SR
  2. Hi I was wondering about where this spell is in the revised version of the spells in this game as I can not locate it as it is vital against enemies like Kangaax.
  3. I would like to make three suggestions. 1. That you include the mace glimmer of hope in the game. 2. That you move the shield of the egons to be a reward from the temple of Lathander if you are a priest there. 3. That you make some items that are specific for the other kitted clerics in game for when they get their strongholds.
  4. Improved NPC customisation and management (BGEE,BG2EE,EET) This component makes it much easier to customise NPCs and to make sure they keep up with your main character even if you swap them in and out of the group. When it is installed, NPCs (including mod-added NPCs) join your party at level zero. If you want, you can activate a special 'customise' power on their innate abilities to change their class and kit to whatever you like. After that, you can level the character to first level and choose their proficiencies, skills and the like. The character will continue levelling until they reach about the same level as your character. (The 'customise' power is unavailable once you increase above level zero.) If you kick the NPC out of the party and subsequently re-recruit them, they will again start levelling until they reach about your character's level. (To be more precise: they are given that level which they would have if they had as much XP as you do; they get given exactly the right amount of XP to reach that level.) Engine limitations lead to a few slight awkwardnesses with this component. Firstly, thieves don't gain quite the right number of skill points at level one. To fix this, thieves are given one-off innate abilities that allow you to increase your thief skills by the missing amount. Secondly, mages and bards have their spellbooks selected from a fixed list (you don't get to choose yourself). Thirdly, if you have the Party AI disabled, you may occasionally notice minor glitches in the amount of experience your characters receive (this will be most noticeable if you use the customise program to change a character's class). Turning AI back on (even if only briefly) will resolve this (though it is possible to get a slightly-too-high level character if you change from single-class to multiclass and then level without AI on. This part of SCS is one that I like and dislike in equal measure my reasons for liking it is that it increase the XP for rejoining characters and allow you to pick better weapon proficiencies for warrior type characters (such as giving Khalid the crossbow instead of the longbow) however it comes with one big drawback especially for BGII:EE namely that mages only have spells as if they were lvl 1 characters
  5. I am installing it on BGII:EE using the newest version of SCS all BP content was installed before SCS, the part of BP that is ruining the install is the one that is required for all BP content. WeiDU.log
  6. Just to be clear, does this mod work with BGII:EE?
  7. I have recently tried to install the Initialise AI components required for all tactical and AI components and it would not install as per the screendump below.
  8. I can't install scs 31 because when I seek to initialise the core componet it fails to do so, I would there like to know if I should install scs first? Edit: I have the siege of dragonspear expansion
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