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Quitschi

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Everything posted by Quitschi

  1. So I cannot access it through the gameplay menu due to an UI mod, can I access it anyways? Edit: Never mind, found it in another thread, it's: C:CreateCreature("dw#diffi")
  2. Oh yeah, the weidu log: Not sure if I used the change log correctly, the output says that nothing changed m_sqmenu.lua, but something must at least have created it. The bgee.lua was changed quite a bit however. Though how do I tell which one of these has anythign to do with the sequencermenu table?
  3. I guess you are looking for this: https://gibberlings3.github.io/Documentation/readmes/scs_iwd_desc_arcane.html
  4. So I am getting an error on starting one of my installations, denouncing something in those files as the offenders. the game starts then without problems and so far no further errors or crashes have occurred ingame, but these will probably pop up at the most inopportune times if I continue. Apparently the try to index "SequencerMenu" wich is a nil value. I found the lua files in the override folder and they do indeed contain code that pertains to spell sequencers, yet sequencers seem to work fine.
  5. So I found this neat spell menu mod and wanted to play with it a bit. But it needs something called EEex to make it work, unfortunately this has caused a persistent crash in spellhold, just before irenicus steals your soul. Does anyone have an idea or suggestion on how to approach a fix for this? weidu.log
  6. So the game wants me to dual class him into a mage, but when i do that I get stuck,because he can't wear the armor he is wearing as a mage, but he also can't take it off.
  7. So this is more of a curiousity than anything else and when I just checked I realised that I am on EETweaks 1.8 and the current version is 1.12. So this might not even be relevant any more wheen using the current version. Anyway, I have the vanilla friendly progression for trap&lock xp installed. I reached irenicus dungeon in my playthrough and noticed that the xp imoen was getting for traps was still in the bgee range, even though she is already a lvl11 mage. So after trying around for a bit and comparing the xp gained top the values from the .2da file, it seems like the game takes the mean of both levels to determine the xp. Has anyone noticed this prior and is this intended? Like I said, I am more curious than anything else, as it really doesn't matter all that much. Cheers
  8. Ah, now I see what brought about this confusion. The bow stats are heavily nerfed from BG1 to BG2 and I was used to the BG1 values. Seems rather odd to me, as the +1 to damage/thac0 for each magic enhancement level seems pretty universal for this series. Anyways, thanks for clearing that one up.
  9. Since one can buy regular +2 bows in the black pits modes I noticed that the stats for them were off. The excellent shortbow has the thaco and damage +1, but the shortbow +2 only has thaco +2 with no damage bonus at all. Same problem with the longbow +2 which has the thaco +3 but no damage bonus. The composite bows are even weirder. A normal composite bow already has +1 thaco and damage (for bg2, it actually has +2 in bg1) so the excellent one should have +2 on both stats, yet only has +2 thaco and +1 damage. The composite bow +2 then has thaco +3 but still only +1 to damage.
  10. Uh, of course, here it is: This same error also happened when I last played it with the SCS v31. At that time I could fix it by reinstalling SCS. I didn't feel like reinstalling it this time, so i tinkered around a bit and it turns out that charming her first (with algernons cloak) and then killing her off fixed it.
  11. Hey guys, killing the hamadryad in the cloakwood crashes the game. Is there any way to fix or troubleshoot this?
  12. Hello everyone, so I just had Tiax randomly leave my group and couldn't find anything related to it online. So I experimented around a bit and it seems like picking up gorions letter (it also talked to me, which I think was not in the base game, so it must have been added by either NPC project or SCS) causes him to leave after a short while. Has anyone experienced this prior? Is it a bug?
  13. All I found in the anthology is an option that disables the visual for it.
  14. Hello everyone, so this is probably a bit silly, but I recently got the enhanced editions. And forsome reason I still remember that when I went from original SoA back in the day to ToB that the effect change on that cloak bugged me unreasonably much. And so I went looking around the forum for something with this effect. Yet all I could find was a thread back from 2005.
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