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Cinnamon

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  1. Not sure why I read this as "not doable" when it said C/T with Mage spells and experience penalty is doable... How does one do this? I'd like the class to be available o: Also been playing the Druid/Mage Mod... Uhh, how do I install it without it messing up all the tables and just giving out the class? Me big dumb Oh, yeah, right of course. Duh me... Dunno why I thought we have the same tools. My head is really empty sometimes, I swear. Ah, yeah, the tickboxes of giving Cleric/Druid Axes and Bows, woo woo! Oh, I see. I think I do, anyway. What do are you typically defining as hard to exclude spells from a Cleric book to be more in line with Druid? Sounds just like I expected it. It's using a class as access but that doesn't mean we are able to freely remove toolbar options, I imagine the way a lot of this works is by re-skinning stuff. I should probably put my hands more into making an isometric game than looking to make Mods, maybe... It's so limited and restricting and often gets me hot and bothered thinking about how I, not only have to learn all the basics and beginner's code of conduct, as well as craft things more in mind of a 2-3.5 edition but also the limitations the engine has set... As well as the fact we, as earlier stated, don't have the exact tools to make it work the way it could be intended to do so. I'm envious they freely added Shaman & a freakin' Bear Class, they're so cool and I'd love to utilise those classes, not only as making my own but also something like Ranger/Shaman Multi-Class... However the hell one combines Ranger/Druid and keeps the spells as Sorcerer style. Pfffft. Sounds like hell. Pfeh. >.> Thanks for all the discussion and help so far! Apologies if my responses are super delayed, I never really was much of a forumite and honestly just keep forgetting these hubs exist for whatever god forbid reason. I mean, maybe I shouldn't be too hard on myself... I'd go insane from all the F5ing, checking back constantly and taking glances at e-mails on phone... But, I'unno, impatience and all that... Sincerely, Cinnamon.
  2. Oh my gosh it's my favourite person everrrrr! Hey Doc \o Aww man... Would've thought it was somewhat doable by tacking onto Cleric/Thief but I guess Class changes are a lot more complicated. Just how did Beamdog get around to making Shaman and the likes anyways? I'll look into the Druid/Mage Mods though.
  3. Oh, my apologies for the mistake! What exactly is GemRB?
  4. Hey everyone, Cinnamon here! (Also known as Icecreamtub on Baldur's Gate Forums) Pleasure to make your acquaintance(s)! Edit: For Baldur's Gate 1 & 2: Enhanced Edition or maybe possibly even the IWDification Mod? Seems like the latter might be easier to manage? Dunno! I'm a little familiar with Near Infinity but never touched Kits. I know it's been a pretty requested feature and I apologise if I'm digging up a long buried topic; Curious what the best way or doable way to create things like Thief/Mage/Cleric and Mage/Druid would be? (even if the latter means editing Avenger) I'm not entirely asking how to make something as seemingly complicated as Thief/Mage/Cleric Triple Multi (Since if it was doable, we've had 20 or so years to do so?) Anything is fine. Cleric/Thief with Mage spells in Priest is probably the most doable - I would just like to know what is doable and what's closest-case. All replies appreciated, thank you Gibberlings Gang! Have a wonderful day! P.S. I'm not all that great with Mods and Modder language, so please be patient with me but I am definitely very passionate and eager to learn, even if takes more years to get the hang of it!
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