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Jarinex

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  1. That's how I felt as well. They mostly seem minor in the swing of things. That's my playstyle as well. Personally I feel that after a certain point you just know the game well enough and the game is easy even with difficulty mods. I plan on doing insane (no double damage) with ascension, scs and maybe some minor adjustments tto enemy hit points and saves once your next beta drops for ToF. I figured, since you tend to make your mods very customizable. I'll take a look at that, thanks!
  2. Unfortunately, that's often what happens with these kind of mods. I find ToF to be (at least on paper) relatively tame and vanilla compared to other mods that make major changes. There are many ways of making things more challenging for yourself, such as using tweaks anthology to delay HLAs and having a max level cap. There is also other mods to make further changes like adding more hit points, saves and ac to enemies to balance things out. Maybe there could be an install feature to make it so feats happen every four levels instead of every three Until (or if) David gets around to add more of the new hlas to enemies, those are gonna be your best bets for challenge. (Im assuming we are talking about additions like ascension along with scs when we are talking about diffculty.)
  3. I do like the idea of some bonuses for higher stats, although I do worry about going too overboard and messing up game balance. Speaking of modularity, would it be possibly to separate the spell slot component so if I only wanted that I could install that?
  4. Since ToF beta 4, this component successfully installed. Thanks!
  5. Hey Davidw, Glad to see another beta for ToF! I tried a new install with spell revisions 4.18, and it looks like the HLA component is giving me a bit of trouble again. The good news is its a different error. Here is what I saw in the debug: ERROR: illegal 2-byte read from offset 116 of 114-byte file DW-HLPLA.spl ERROR: [DW-HLPLA.spl] -> [nowhere] Patching Failed (COPY) (Failure("DW-HLPLA.spl: read out of bounds")) Stopping installation because of error. ERROR: [weidu_external/data/dw_shared/dw_feat_data.2da] -> [weidu_external/data/dw_shared/dw_feat_data.2da] Patching Failed (COPY) (Failure("DW-HLPLA.spl: read out of bounds")) WeiDU.log
  6. Messing around the holiday weekend, I looked and saw that the error seems to stem from the following interaction: ERROR: No translation provided for @32102 ERROR: [SPWI807.spl] -> [override/dw#sumfi.spl] Patching Failed (COPY) (Not_found) Not sure if this is what it is (not too familiar with weidu), but it seemed to cause the issue.
  7. While attempting to check the HLA component would correctly with just ToF, I noticed that the revised ability score and point buy system did not install due to errors. Here is the weidu of what I attempted to install. I can also upload the debug, although I don't have any space left to upload any files at the moment on G3 besides weidu logs. WeiDU.log
  8. Was able to get a chance to try the install with Beta 2 with spell revisions 4.18. Good news is the spells installed without a hitch. Unfortunately, the "revised HLA" component did not install due to errors.SETUP-DW_TALENTS.zip WeiDU.log Here is a new log and debug.
  9. I tried again with SR 4.18, and the same thing occurred.WeiDU.log For fun I tried to do a similar install with SCS and spell rev, and that installed just fine. WeiDU.log
  10. Here is that weidu logWeiDU.log. The "install all spell tweaks" and "revised and expanded high level abilities system" components aren't there due to install errors, but they were chosen during install .
  11. Hey David, Tried a quick attempt this evening with SR 4.19.rc4 and ToF. For the most part there were few problems, but it looks like there were a few components not installed due to errors. Here is a debug log of what I attempted to install when just doing spell and HLA stuff:SETUP-DW_TALENTS.zip
  12. Ah, thats good to know. Crazy how one missing character can do that. Thanks for pointing it out.
  13. Since this is "somewhat" relevant, I was doing an install with spell revisions by itself along with SCS and noticed I got "installed with errors" for priests. Is this anything to be concerned about? I know you mentioned on the discord that might mean a priest didn't get patched. I was also using Spell Revisions v4.19 rc4. I uploaded the debug in a zip file since it's pretty large. SETUP-STRATAGEMS.zip
  14. Let’s say I were to install the iwdification and spell revision, then choose to have the spell list of spell revisions installed. If beforehand, I were to add a spell that is in iwdification only (such as divine protection) in the spellchoices, it should be added and then useable by the enemies since a script already exists for it? Sorry if these questions are convoluted. What was asked earlier regarding selecting spells made me think of the possibility of giving clerics a bit more defense power and still mainly use spell revision spells.
  15. I usually don’t install the iwdification spells, but I do agree that giving clerics more survivability is good and I don’t mind the defensive spells. Would one be able to go in the “spellchoices” files and remove certain spells so enemies didn’t get them? It’s a bit more work, but it sounds like that’s one way to customize. Also, if SR is installed along with iwdification, they would still use those versions of the spells versus the vanilla versions?
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