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StummvonBordwehr

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Everything posted by StummvonBordwehr

  1. If you don’t want to handle the Melicamp situation, you could have Biff the Understudy take over the store? I know it’s gimmicky, but the BG saga is flooded with gimmicks like that any way.
  2. Hey, you actually forgot that Roxanne “renovated” a bunch of mods without the creators consent - and sometimes against the express wishes of the creator. The “many alts” thing had its charms, which the first thing mentioned did not… In all I would say that the SubtleDoctor seems very far from the “covers Queen” aka Roxanne. If you ever wanna go that way SB, you have to put in much more effort. on topic. The ideas looks great. If you ever got to add some stuff - besides dialogue - it would be much appreciated.
  3. could it be the curse / drain from the siege plotline? see entry nr. 12. https://www.gamebanshee.com/baldursgate/walkthrough/sod-boareskyrbridge.php If you didn’t find the mage and finish the plotline, but instead attacked and took on the bridge straight away it could cause the problem. If so it might need a clua code to fix it.
  4. Thank you for all the hard work you put into the mods and everywhere else.
  5. welcome back @CoM_Solaufein I have no modding experience my self, but I have read a great deal about them….. One of the subjects that really comes up often is cross mod compatibility. These last years have seen a great deal of new mods. Many of the mods use the same areas. Since a whole lot of people do mega installs like BWS (but in a EET setup), the players often spend hours trying to figure out in which order the mods should be installed. So making sure that a mod patch things correctly and not interfere with other mods has become very much a hot topic, since it could save a great deal of time, and the bug reports would be more precise. But I dont know for sure, since I am not a modder, and mostly just wanted to say welcome back.
  6. Thanks for the quick reply. That is a pretty darn awesome setup you have got there. Perhaps an easy feat on a CPU, but on iOS it’s astounding.
  7. Let me get this straight… You are modding IWD:ee for iOS by playing it in the EET setup? Thusly circumventing the no modding issue for IWD:ee v.2.4?
  8. I have SoD for iPhone, and it can be modded just like the BG:ee version can. But I cant help you with the ressources thingy…. Luke or Subtledoc will surely know this. But there is a general problem with the App in general - with or without mods. The game does - as intended - allow you export/import your game from BG into SoD. Not just the character. It works as intended. And if you import your game, your BG companions will be there in the first crypt area - all with inventory, stats and prof. points in order. But when you leave the crypt, you cant reload the game until you have picked up the NPC. Otherwise the NPC will be replaced with the ingame version of the NPC. It seems like it overwrites all progress, inventory and stuff? While Minsc and Dynaheir are easy to get as they where, Khalid and such are something else. Dont know if it will affect mod introduced NPC’s, but if it does and any NPC is not present in the first one or two areas, it may be problematic. Just a heads up. ETA on a fix is uncertain….
  9. I would like a restoration of the Bioware ioun stones… Aka “equipped ioun stones protects against critical hits”.
  10. It is certainly nice, that new and younger people try the game out. Some of them even turn out to be helpful modders or otherwise contributing to the community. That is neat. I think spoiler tags are obligatory in threads on Reddit and many threads on the Beamdog Forums. I just think that spoiler tags on a Forum that hosts the popular “toss your semi useful weiDU Marcos” isnt to be expected. But I will not be a spoil sport, so I will try to keep it spoiler free from now on.
  11. I think spoilers are ok in this thread and other threads as well. The core game has just turned 25 years, so I feel that its time that we dont treat the plot as secret and more the grown adult it is. And after all. Its a forum dedicated to modding, so newbies enter at own peril. Spoiler tags for mod content is off course obligatory.
  12. So its zipping the Sound folder, adding the appropriate sufix and sending/exporting it to to your iOS device? If so, what sufix?
  13. Okay. Could a lower backstab multiplier be implemented? Like: - regular multiplier for daggers, clubs and short swords, - multiplier -1 for regular thieves weapons besides the above, - multiplier -2 for all else.
  14. I have another one: backstabbing with a large or and odd weapon should not add strenght multiplier to the attack. Its fair enough that thieves know the weak spot on most enemies. But ut hardly seems posible to be hiding in the shadows and do a precise and forcefull attack with a katana or staff. A dagger, club or short sword seems more suitable for making the attack with full force and with precission. so how about removing the strenght bonus for back stabs not made with a club, dagger or short sword
  15. Would it be possible to boost spears a bit? Halberds can apparantly deal both piercing and slashing damage. The rationale is that the user can use the weapon 2 ways… Fair enough, but what about spears? Couldnt a spear deal some chrushing damage? I am not a spear master, but have had training with the bayonette, and in close combat you will deal chrushing damage as well - if you see fit. I know DnD and esoecially the BG Series is something of its own, but I would like to use spears more. My suggestion would be 2d4 piercing damage and long reach or 1d6 chrushing damage at close range - Or something like that
  16. Not to worry Graion, I know you ser busy. Thank you for the feedback. I think I will give both a try in the same game - at some point..
  17. @Graion Dilach thank you for the update about Black Hearts. When you say technically... Would installing both mods incur bugs or other things? Or is it just story wise it gets a bit weird?
  18. Then it makes sense. I bought the 5 cd pack, where TotSC was integrated into the vanilla game already.
  19. I always feel the urgency. You are targeted by assasins in cabdlekeep, on the road and in city - somebody really want to see you dead. As a low level adventurer I feel the urge to find out what causes this in a hurry; before they send a high level party to dispose of me. Once you get to the main plot of the game, the urgency still remains - for the reasons Jastey points out. The feeling of urgency is also one of the reasons why I hate the Balduran/werewolf quest: Hey we are about to get into a war, but lets take a month off to go on a archaeological trip….
  20. Hi Subtledoctor I have been enjoying your progress so far - hope you can keep it up all the way to the throne… But I do have a question: what is the MiH EQ? Sounds unbalanced in a way that I find strangely appealing. br
  21. The mod is maintained by @CrevsDaak , but I dont think he has the time to maintain it at the moment…. Btw. The mod used to work with the “no restrictions” from “wear mulitiple protection items”.
  22. DavidW has said that he would do a SCS for IWD:EE… when he has time.…. I hope he gets time do to it, but one should not get hopes up for a mod any time soon.
  23. I believe the Paladin of Helm is in a temple NW of the Duchal Palace. If I am correct there is a small mob outside the temple and you can resolve the quest by talking to the paladin inside.
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