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Lauriel

Modders
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Everything posted by Lauriel

  1. I'm afraid I'm not longer working on any mods. My current work load is too heavy to allow for the time required for it.
  2. In the rare case of uninstalling EBG1 after Transitions has been installed, you'll still get one handling of it.
  3. Very possible. I never tested that out. I will put it on my list of things to fix.
  4. There are a couple of multiplayer fixes that I've done that might fit well into this mix. I don't have a whole lot of time to spend on this project so I skim a lot. So if I put something in the wrong place, please just move it to where it belongs.
  5. Pardon me if this has been discussed elsewhere, but I thought it would fit here. There is a state (I wouldn't know if it's a spell state or something hardwired in the engine that can't be fixed without @Bubb), but when someone is blind they can hide 100%. I'm sure we'd all agree this can't possibly be intended behavior. Is it possible, if it is hardwired, that we use a different 'state' on it? I know next to nothing about spell states so...it's just an ask.
  6. I've not used PI so can't be of much help. I'll look for the typo, though.
  7. This isn't from Framed. There must be interference from another mod. Which mods are you using?
  8. Did you get your reward from Tethtoril after completing the chp 5 quest for him? If so, Eltan shouldn't send you back there. The gatekeeper asking you to talk to someone in the outer grounds is from another mod. Framed won't do that. If you had completed the quest he should just let you into the keep as it is
  9. This might be due to that travel region bug in Transitions v2.0. I'll research it though, as if it was something new. Well, this is new. On my list of things to check. Thank you so much for taking the time to report these.
  10. Liia's a little trigger happy, huh? LOL PTSD, maybe? Yeah, that is probably an SCS hang-over, but I'll investigate anyway.
  11. It definitely will. Thank you. Oh, those were really dumb mistakes on my part, but at least they are easy to fix. Thank you for catching them!
  12. Oh! I have no idea how that would have happened. I'll investigate again, but it is an easy work around no matter what. Thank you! Just Tazok? Weird that he'd have been selected as not being dead when the others were. It's sounding less and less like SCS. I'll have to install your mods and check. Part of the research ...
  13. If you had killed her before, she shouldn't have been a clean-up quest. Since she had SCS stone golems I have to think this is an SCS inconsistency again. Thank you the heads up, I'll have to do some research. I'll put this on my list of things to do. I'm glad you liked it. It was one of my favorites as well, although a dialogue line in the Angelo encounter cracks me up and is probably my favorite.
  14. That's what @Lava and I discussed. He thought maybe asking for it to be included in the cross-mod banters pack when I have free time again.
  15. @Lavaand I tried to fit this in in the very short time frame I have to work on modding but we came up short. When I get another stretch of free time, I'll work on it again. It's on my list of things to do. I know we can make it happen, it'll just take more time than I have right now. Sorry!
  16. I'm glad you liked it! Have fun in SoD! I need to try out that mod of Jastey's as well.
  17. That's what I was looking for and failed to find. I just assumed that since that is normally the end of the game, that there simply was no need seen to put one in originally. If I missed something, I'd be happy to make sure it fires when he dies in Transitions controlled events.
  18. Transitions requires EET, BGEE, SoD, or BG2EE. Transitions smooths out the transitions between Baldur's Gate campaigns, allowing continued play after boss enemies have been defeated. In addition, it adds personal housing, another Bhaalspawn power, quests, and other content. This version fixes Duke Belt's dialogue when Kivan is present and resolves compatibility issues with EndlessBG1. You can find further details via the links below. Project Page Forum at G3 Readme Download at G3 Download directly at GitHub
  19. A new version (2.4) has been released that fixes Duke Belt's dialogue when Kivan is present and adds resolution of compatibility issues with EndlessBG1
  20. @Trouveur80I'm sorry but I am not able to give you a hotfix for the travel regions. I do apologize. Any fix would have to be done before you entered the areas with the bad travel regions. For the house in front of the ducal palace and the palace room on the 3rd floor, this would be before you ever entered the BG-North area. That's quite a ways back from where you currently are. Unfortunately, I'm not familiar with editing save games, but if you send your latest to me I'll do my best. For the Kivan/Tazok quest, I was unable to find an ending for the quest line in the BG1NPC files. I'm pretty sure it wasn't expecting to have to do this since the fight in the undercity temple is the end of BG1. Perhaps the current maintainer for that mod could put one in? @jasteyis that you or can you point me to who should be made aware of this?
  21. I'll see if I can come up with a cumulative hot fix for you so you'll not need to do a complete reinstall...no guarantees.
  22. If you are using v2.0, that is a known issue that is now fixed if the current version. This would be an SCS issue. Transitions doesn't record deaths. The game system does that. So it appears SCS is resetting the variable that indicates they are dead. It must also polymorph the NPC and not return it to its proper form. I'm not sure if I can correct something that happens in a mod that is installed well after Transitions, but I'll investigate. @DavidW, is this something better handled on your end? I'll check this out.
  23. @Endarire, since Transitions should be installed before NPC mods, it's likely that it should be installed before the shaman mod. It would probably be better for that mod to add itself to the list of personal chests used in Transitions versus Transitions attempting to add its stronghold. I'll still look into it, but I'm pretty sure that's how it'll pan out. Maybe @Lava can add his insight into this?
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