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Lauriel

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Posts posted by Lauriel

  1. 40 minutes ago, Mordekaie said:

    What is the point to install or not  the component  "22 - Use EndlessBG1's handling of Sarevok's equipment, if available, else use Option 2" ?

    In the rare case of uninstalling EBG1 after Transitions has been installed, you'll still get one handling of it.

  2. On 3/22/2022 at 8:11 AM, Trouveur80 said:

    Thank you.

    I debugged my savegame by changing chapter number from 5 to 6 before talking to Eltan after cleaning the Iron Throne Headquarter. Then I entered again in the headquarter and a cutscene

      Reveal hidden contents

    with Cythandria accusing me of killing the leaders took place, and chapter 7 happened.

    I wonder if in my savegame was buggued by my actions order :

    - first entering the headquarter without cleaning it

    - then doing Candlekeep new quest

    - talking to Elthan

    - cleaning the headquarter

    Very possible.  I never tested that out.  I will put it on my list of things to fix.

  3. Pardon me if this has been discussed elsewhere, but I thought it would fit here.  There is a state (I wouldn't know if it's a spell state or something hardwired in the engine that can't be fixed without @Bubb), but when someone is blind they can hide 100%.  I'm sure we'd all agree this can't possibly be intended behavior.  Is it possible, if it is hardwired, that we use a different 'state' on it?  I know next to nothing about spell states so...it's just an ask.

  4. 2 hours ago, Trouveur80 said:

    Hi, I'm trying this mod in my current play-through.

    It was nice to be able to come back to Candlekeep in chapter 5. Now the Duke Eltan asked me to go back again there to investigate the Iron Thrones, and the Gatekeeper told me that someone wants to meet me in the outer grounds. But I don't see anyone willing to talk to me. 

    Which location is the outer grounds ?

    Did you get your reward from Tethtoril after completing the chp 5 quest for him?  If so, Eltan shouldn't send you back there. The gatekeeper asking you to talk to someone in the outer grounds is from another mod.  Framed won't do that.  If you had completed the quest he should just let you into the keep as it is

    Spoiler

    now your home.

     

  5. 6 hours ago, Trouveur80 said:

    when I click on the rope to exit Korzak's tomb, BGEE always crashs on desktop.

    This might be due to that travel region bug in Transitions v2.0. I'll research it though, as if it was something new.

    6 hours ago, Trouveur80 said:

    if I talk again to Belt and Liia, I can received XP and rewards from their quests indefinitly.

    Well, this is new.  On my list of things to check.  Thank you so much for taking the time to report these. :)

  6. 1 hour ago, Trouveur80 said:

    Here is my weidu log  if it can help.

    It definitely will.  Thank you.

    43 minutes ago, Trouveur80 said:

    I just entered Korzak's tomb and found dialog bugs.

    Oh, those were really dumb mistakes on my part, but at least they are easy to fix.  Thank you for catching them!

  7. 33 minutes ago, Trouveur80 said:

    I didn't kill her : when she is seriously wounded in the Iron Throne headquarter, she begs for mercy, and we can let her go alive.

    Oh!  I have no idea how that would have happened.  I'll investigate again, but it is an easy work around no matter what.  Thank you!

    36 minutes ago, Trouveur80 said:

    Belt didn't ask yet for Angelo.

    Just Tazok?  Weird that he'd have been selected as not being dead when the others were.  It's sounding less and less like SCS.  I'll have to install your mods and check. Part of the research ... :)

  8. 8 hours ago, Trouveur80 said:

    For Cythandria in the Elfsong tavern, I ran into a bug or inconsistancy : she had the same dialog as in the Iron Throne headquarters

    If you had killed her before, she shouldn't have been a clean-up quest.  Since she had SCS stone golems I have to think this is an SCS inconsistency again. Thank you the heads up, I'll have to do some research.  I'll put this on my list of things to do.

     

    8 hours ago, Trouveur80 said:

    I really like how the one with Tamoko was handeld.

    I'm glad you liked it.  It was one of my favorites as well, although a dialogue line in the Angelo encounter cracks me up and is probably my favorite.

  9. 1 hour ago, jastey said:

    To make the moving Player1 chest indipendent on other people's cowork you could consider moving it into a tweak which will be installed later in install order.

    That's what @Lava and I discussed.  He thought maybe asking for it to be included in the cross-mod banters pack when I have free time again.

  10. On 12/30/2021 at 3:26 PM, Endarire said:

    @Lauriel
    Does the personal chest from this mod also follow Shamen into their shamanic stronghold from Will of the Wisps?  If not, may we get that too?

    Thankee!

    @Lavaand I tried to fit this in in the very short time frame I have to work on modding but we came up short.  When I get another stretch of free time, I'll work on it again.  It's on my list of things to do.  I know we can make it happen, it'll just take more time than I have right now.  Sorry!

  11. 33 minutes ago, Trouveur80 said:

    I will say here really thank you for this mod, not having to delay killing Sarevok in order to do ToSC quests is really nice.

    This mod will be mandatory in all my next BGEE runs.

    I'm glad you liked it!  Have fun in SoD! :)  I need to try out that mod of Jastey's as well. 

  12. 1 hour ago, jastey said:

    If there is a reaction to his death already, it could just be used the moment Tazok actually dies, no matter when.

    That's what I was looking for and failed to find.  I just assumed that since that is normally the end of the game, that there simply was no need seen to put one in originally.  If I missed something, I'd be happy to make sure it fires when he dies in Transitions controlled events.

  13. Transitions requires EET, BGEE, SoD, or BG2EE.

    Transitions smooths out the transitions between Baldur's Gate campaigns, allowing continued play after boss enemies have been defeated. In addition, it adds personal housing, another Bhaalspawn power, quests, and other content.

    This version fixes Duke Belt's dialogue when Kivan is present and resolves compatibility issues with EndlessBG1.

    You can find further details via the links below.

  14. @Trouveur80I'm sorry but I am not able to give you a hotfix for the travel regions.  I do apologize.  Any fix would have to be done before you entered the areas with the bad travel regions.  For the house in front of the ducal palace and the palace room on the 3rd floor, this would be before you ever entered the BG-North area.  That's quite a ways back from where you currently are.  Unfortunately, I'm not familiar with editing save games, but if you send your latest to me I'll do my best.

    For the Kivan/Tazok quest, I was unable to find an ending for the quest line in the BG1NPC files.  I'm pretty sure it wasn't expecting to have to do this since the fight in the undercity temple is the end of BG1.  Perhaps the current maintainer for that mod could put one in?  @jasteyis that you or can you point me to who should be made aware of this?

  15. 5 hours ago, Trouveur80 said:

    - I tried the house in front of ducal palace and the cabin in High Edge as a reward from Eltan, but both have the same behaviour : the door open when I click on it, but there is no way to enter inside, and after some time the door automatically closes itself.

    I'll see if I can come up with a cumulative hot fix for you so you'll not need to do a complete reinstall...no guarantees.

  16. 6 hours ago, Trouveur80 said:

    I tried the house in front of ducal palace and the cabin in High Edge as a reward from Eltan, but both have the same behaviour : the door open when I click on it, but there is no way to enter inside, and after some time the door automatically closes itself.

    If you are using v2.0, that is a known issue that is now fixed if the current version.

     

    6 hours ago, Trouveur80 said:

    - with SCS, final battle against Sarevok requires to first kill Tazok, Darmyd, Semaj and Angelo before being able to kill Sarevok. But their death doesn't seem to be recorded by Transitions, since Belt asks me to hunt them.

    - with SCS, when one of the Sarevok's acolytes is killed in the final battle, it is raised as an undead warrior. When killing Tazok in the sewers, I was surprised to see him raised again as an undead warrior there too.

    This would be an SCS issue.  Transitions doesn't record deaths.  The game system does that.  So it appears SCS is resetting the variable that indicates they are dead.  It must also polymorph the NPC and not return it to its proper form.  I'm not sure if I can correct something that happens in a mod that is installed well after Transitions, but I'll investigate.  @DavidW, is this something better handled on your end?

     

    6 hours ago, Trouveur80 said:

    when Belt asks me to hunt Tazok, Kivan replies it will be dead and not alive. Then Belt shouts "DEAD OR ALIVE", and then I have an invalid reply or link to choose as a dialogue option, and journal is not updated with the quest.

    - when I kill Tazok in the sewers, Kivan doesn't have interjection, ans his quest " Kivan and tazok" is not updated.

    I'll check this out.

  17. @Endarire, since Transitions should be installed before NPC mods, it's likely that it should be installed before the shaman mod.  It would probably be better for that mod to add itself to the list of personal chests used in Transitions versus Transitions attempting to add its stronghold.  I'll still look into it, but I'm pretty sure that's how it'll pan out. Maybe @Lava can add his insight into this?

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