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Lauriel

Modders
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Everything posted by Lauriel

  1. I'm so excited for this! Bravo!
  2. Funny, I had just recently come up with a purpose for it - for my Eltan mod. No biggie. I can always put in another item so it doesn't conflict.
  3. You're so welcome! I'm glad you enjoyed it. And thank you for so patiently providing bug reports.
  4. A new version has been released that fixes the dialogues in the underground caverns.
  5. I thought you meant Prat. You spoke to Shistal I bet. That is something I didn't foresee. I'll fix that.
  6. Shouldn't happen with the latest version. What version do you have? I checked his dialogue. It can only happen if you charm him. I'll make a note of that. EDIT: ... unless some helpful mod adds dialogue to him
  7. As far as I know, there's no way to do that from the console. I do some clean up in Transitions - well, version 2 will
  8. A new version has been released that fixes the problems when Unfinished Business is installed and places the dialogue and giving of the work order at the end of Scar's dialogue at the bridge. You can still obtain the work order from the Friendly Arm Inn if you go there first.
  9. This is another gift from Unfinished Business. Unfortunately, a recent modification to the code that puts him into play, made it so that simply setting a global won't work. He is now an actual actor in the area file. And since I cannot guarantee which version the user will be using, I need to handle both circumstances. It's ... unfortunate.
  10. Or check for ub's, and spawn him if he's not there. Or I could just SetGlobal("UBNoWardenLvl6","GLOBAL",1)
  11. That's why my fix didn't work. He did exist, he wasn't dead, he was just deactivated. Thank you!
  12. If the Gatewarden isn't there, try: C:CreateCreature("GATEWA2") in the console
  13. Ok, I'll think this through and see if I can come up with a solution.
  14. This is the code for that section. If the Gatewarden is there, he should say something then the dialogue will return to Tethtoril. If he's not there, it should just continue... IF ~~ BEGIN WRAP_2 SAY @2145 // ~We will reseal the entrance into the caverns beneath the keep. Someone must have discovered how to remove the wards.~ IF ~Exists("GATEWA2") !Dead("GATEWA2")~ EXTERN GATEWA2 PATROL IF ~OR(2) !Exists("GATEWA2") Dead("GATEWA2")~ GOTO WRAP_3 END So, I guess there's a 3rd alternative? EDIT: maybe he's there but unable to speak? I'll ponder this...
  15. Ok, that's a bug. Was the Gatewarden missing from upstairs? Maybe my fix to work around his absence wasn't so hot... Really? Hmm, he's there by default - I don't put him in, I just use him. I wonder if another mod removes him. I'll see what I can do. That is a tough fight, I admit. But thank you..
  16. You will always receive items after the dialogue is finished. The 'command' to give the item happens when he says his line. It just doesn't actually happen until the dialogue is finished. The only way I could change that is to make his 'folks from Candlekeep' line to happen last. And I could, however it would make for a messier changes. Since you found that to be confusing, and the dialogue does seem to get buried in his other dialogue, I'll see about putting it at the end...if it makes sense in the flow of dialogue.
  17. I'll look into it. He should have said that the folks from Candlekeep were looking for the PC. EDIT: I double checked. He says "Folks from Candlekeep sent a messenger here looking for those that cleared out the Nashkel mines. They wanted me to give this to you if I saw you." The rest should be evident from reading the item he gave you. Eltan gives you an alternate chapter 6 if you do Candlekeep early. If you choose to not do Candlekeep early, he'll take back the work order.
  18. that's actually what I wanted the PC to be framed for. But opted for the simpler route. I will consider this.
  19. I'm out of ideas then. I'm very sorry, but you should probably just not install Transitions.
  20. Is this by any chance on a linux system? The only trigger in that file is IF CutSceneBroken(). There's no reason EET would have an issue with it. So it must the file itself. Which, if this is linux and I didn't copy the BAF to the BCS with the upper case file extension, it would probably have issues. There's a external program that can be run against the files to bring them into the correct case.
  21. If you'll be installing EndlessBG1 as well, Transitions needs to go AFTER EndlessBG1. They're compatible, but only in that order.
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