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Chitown Willie

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Posts posted by Chitown Willie

  1. 12 hours ago, RoyalProtector said:

    You know what BGEE has excessively? Thief joinable NPCs. Thieves everywhere! (C'mon, make Imoen, Skie and Safana different from each other!)

    I would have liked to see more variety on type of thieves and whatever else that makes them different, without making Alora an obvious choice for thieving (because of her high thieving skills and special ring). But anyway, probably out of scope.

    How about:

    ~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v5

    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1

    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #52 // Make Skie a Shadowdancer: 1.1

  2. Hi David,

    Below:

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.5
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.8
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 4.0.6
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // Jumper -> Alternative for compatibility: Ugh and Jumper are outside.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // The Lost Son: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // The Great Carlini: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // Fangirls: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 5.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 26.1
    ~BLACKHEARTS_BG1/SETUP-BLACKHEARTS_BG1.TP2~ #0 #0 // Install Black Hearts BG1 - The Hunter: v1.0
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
    ~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v4.4
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.6
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #14 // Reduce Number of Shaman Cloaks -> Make Cloaks Undroppable: 5.0.0
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Sarevok's Assassins: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // The Surgeon's Plight: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #4 // P&P Oozes, Slimes and Jellies: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // P&P Winter Wolves: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // P&P Dread Wolves: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Tougher Spiders: v6
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #0 // Brandock the Mage: v1.5
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #10 // Brandock the Mage: Crossmod Content: v1.5
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #50 // Use Short Cutscene in Thalantyr's Abode: v1.5
    ~BRISTLELICK/BRISTLELICK.TP2~ #0 #0 // Bristlelick—the gnoll companion for BGEE: v2.3
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #0 // Drake NPC for Baldur's Gate: Enhanced Edition: 1.7
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #1 // Choose a portrait for Drake: -> Default Portrait (The Artisan): 1.7
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #5 // OPTIONAL: Original Soundset by BillyYank: 1.7
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
    ~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.69
    ~KALE/KALE.TP2~ #0 #1 // Give Kale the Warden Class? (Recommended) -> Warden(Fighter Kit): 1.69
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
    ~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu: 3.0
    ~ZAKRION_BG1/ZAKRION_BG1.TP2~ #0 #1000 // Zakrion for BGI:EE: v2.0
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #43 // Make Eldoth a Jester: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #45 // Make Garrick a Skald: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #47 // Make Khalid a Fighter/Mage: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #50 // Shar-Teel's Class -> Make Shar-Teel a Berserker: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #52 // Make Skie a Shadowdancer: 1.1
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #110 // Move Ajantis: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #120 // Move Alora: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #130 // Move Coran: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #140 // Move Eldoth: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #150 // Move Faldorn: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #160 // Move Kivan: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #170 // Move Quayle: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #180 // Move Safana: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #190 // Move Shar-Teel: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #200 // Move Tiax: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #210 // Move Viconia: v3.0
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.800)
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #5 // Alternative Healing Potions -> Healing potions work as in Pen & Paper: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #16 // Nerf BG1 easter egg items: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #17 // Sensible Shops (see readme): v7
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 (Revised v1.3.946)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 (Revised v1.3.946)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 (Revised v1.3.946)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 (Revised v1.3.946)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 (Revised v1.3.946)
    ~D5_SR_4B19_SLEEP_FIX/D5_SR_4B19_SLEEP_FIX.TP2~ #0 #0 // fix Sleep in SR v4b19
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #10 // Rebalanced Spell Schools: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #45 // Revised Invisibility and True Seeing: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #50 // Make Haste and Slow Properly Cancel Each Other: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1151 // Reduce Damage but Improve Blindness in SR's Sunscorch: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2151 // Change SR Expeditious Retreat into Chameleon: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2213 // Add Lingering Effects to SR's Stinking Cloud: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 2.7.2
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.7.2
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #14 // Bardic Wonders: Bard Song Mechanics Tweak
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3266 // Recoverable Ammunition [argent77] -> 75% chance to recover after a successful hit, vs. enemies only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3276 // Recoverable Throwing Weapons [argent77] -> 75% chance to recover after a successful hit, vs. enemies only: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3343 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent and casting speed: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.800)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.800)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.800)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10 (Revised V1.3.800)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10 (Revised V1.3.800)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised V1.3.800)
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #100 // YARAS Yet Another Revised Armor System: v1.3.3
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #111 // Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v1.3.3
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #120 // Functional Weapon Tweaks: v1.3.3
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #160 // All Potions Usable by Any Class: v1.3.3
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1000 // Set Spell Weapon APR to 2: v1.3.3
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #30 // Fix Black Pits oversights: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #50 // Joinable NPCs don't have null kits: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #70 // Close polymorph immunity loopholes: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #81 // Shapeshift corrections -> All transformations: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #100 // Hold Person doesn't display multiple strings: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #110 // Barbarian Rage blocks cosmetic effects: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #120 // Dueling fireshields don't go infinite: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #160 // Bala's Axe dispels reasonably well: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #190 // Death Ward protects against Aec'Letec's Death Gaze: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #200 // Elemental protection spells increment resistances: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #270 // Barrityl's Bigger and Better Burden: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #310 // Map notes for BGEE quests: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #320 // Standardize inn and tavern music: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #330 // Randomize battle music: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #340 // Potion effects don't stack with themselves: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #390 // Some merchants ignore reputation: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #401 // Alternate targeting for Potions of Fire Breath -> Potions of Fire Breath use Burning Hands targeting: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #422 // Less reputation loss for killing Phandalyn -> Lose 3 rep or innocent penalty, whichever is less: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #430 // Kondar works against more kinds of shapeshifters: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #463 // Variable drow MR (core component): 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #467 // Choose base drow MR (required) -> Medium (50): 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #472 // Choose MR progression rate (required) -> Slow (1 per level, up to level 30): 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #475 // Choose sunlight penalties (required) -> Dazzled (-2 to hit, -2 AC versus missiles): 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #490 // Liia knows how to cast her spells: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #511 // Area names for the BGEE world map -> Traditional names: 3.1
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.2
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.2
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.30
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.30
    ~TNT/TNT.TP2~ #0 #5 // Trap reminders -> generic: v8.30
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.30
    ~TNT/TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.30
    ~TNT/TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.30
    ~TNT/TNT.TP2~ #0 #30 // Effects of scrolls and potions do not stack with themselves: v8.30
    ~TNT/TNT.TP2~ #0 #31 // Sensible wand of frost -> Single target: v8.30
    ~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.30
    ~TNT/TNT.TP2~ #0 #34 // Unlimited goodberries stacking: v8.30
    ~TNT/TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.30
    ~TNT/TNT.TP2~ #0 #36 // Algernon's cloak: usable once per day: v8.30
    ~TNT/TNT.TP2~ #0 #38 // Distinct quest items: v8.30
    ~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.30
    ~TNT/TNT.TP2~ #0 #42 // Spider form ignores web: v8.30
    ~TNT/TNT.TP2~ #0 #49 // Working Non-Detection: v8.30
    ~TNT/TNT.TP2~ #0 #54 // PnP Protection from Evil: v8.30
    ~TNT/TNT.TP2~ #0 #55 // Non-hostile Grease: v8.30
    ~TNT/TNT.TP2~ #0 #56 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.30
    ~TNT/TNT.TP2~ #0 #60 // Cleanup stores: v8.30
    ~TNT/TNT.TP2~ #0 #61 // Limited stock: v8.30
    ~TNT/TNT.TP2~ #0 #62 // Fair fights | POWER USER component, consult readme -> Just a few select enemies: v8.30
    ~TNT/TNT.TP2~ #0 #64 // No XP farming: v8.30
    ~TNT/TNT.TP2~ #0 #70 // Save Melicamp: v8.30
    ~TNT/TNT.TP2~ #0 #72 // More map notes: v8.30
    ~TNT/TNT.TP2~ #0 #73 // Disable lightning during rain: v8.30
    ~TNT/TNT.TP2~ #0 #82 // More mage fencing scrolls in BG1: v8.30
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #0 // Item cosmetic enhancements: Includes new icons, projectiles, recoloring, and addition of pulse and solid glows: v1.0.0
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #3 // Remove annoying visual effects from equipped items: blur, cloak of mirroring, reflection shield(does not affect spells with these effects).: v1.0.0
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #5 // Cosmetic on-hit audio-visual effect enhancements (fire, cold, acid, electricity) -> IWD-style on-hit effects: v1.0.0
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #22 // Improved slime-type monster animations: v1.0.0
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #90000 // Tidy up class-selection menu: Beta 7
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #90100 // Thieves gain skill points in multiples of five: Beta 7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4135 // Revised resting: resting in the wild uses up provisions: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10

     

     

  3. Installing 35.10:

    ERROR Installing [Smarter Priests], rolling back to previous state
    Will uninstall 239 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040.
    Uninstalled    239 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040.
    ERROR: Failure("resource [ICE_KNIFE.spl] not found for 'COPY'")
    Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation
    problems, go to the Sword Coast Stratagems forum at gibberlings3.net.
    Using Language [English]

  4. Hello,

    Attempting to install .900 and receive:

    Installing [Spell Revisions] [v4 Beta 18 (Revised v1.3.900)]
    FAILURE:
    ERROR: charsets were not converted because iconv could not be found in spell_rev/languages/iconv
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Spell Revisions], rolling back to previous state
    Will uninstall   0 files for [SPELL_REV/SETUP-SPELL_REV.TP2] component 0.
    Uninstalled      0 files for [SPELL_REV/SETUP-SPELL_REV.TP2] component 0.
    ERROR: Failure("ERROR: charsets were not converted because iconv could not be found in spell_rev/languages/iconv")
    Please make a backup of the file: SETUP-SPELL_REV.DEBUG and look for support at: Bartimaeus in the SR Revised thread at
    forums.gibberlings3.net
    Using Language [English]

    WeiDU log:

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.5
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.8
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 4.0.6
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // Jumper -> Alternative for compatibility: Ugh and Jumper are outside.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // The Lost Son: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // The Great Carlini: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // Fangirls: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 5.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 26.1
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 26.1
    ~BLACKHEARTS_BG1/SETUP-BLACKHEARTS_BG1.TP2~ #0 #0 // Install Black Hearts BG1 - The Hunter: v1.0
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
    ~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v4.4
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.6
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #14 // Reduce Number of Shaman Cloaks -> Make Cloaks Undroppable: 5.0.0
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Sarevok's Assassins: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // The Surgeon's Plight: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #4 // P&P Oozes, Slimes and Jellies: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // P&P Winter Wolves: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // P&P Dread Wolves: v6
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Tougher Spiders: v6
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #0 // Brandock the Mage: v1.5
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #10 // Brandock the Mage: Crossmod Content: v1.5
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #50 // Use Short Cutscene in Thalantyr's Abode: v1.5
    ~BRISTLELICK/BRISTLELICK.TP2~ #0 #0 // Bristlelick—the gnoll companion for BGEE: v2.3
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #0 // Drake NPC for Baldur's Gate: Enhanced Edition: 1.7
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #1 // Choose a portrait for Drake: -> Default Portrait (The Artisan): 1.7
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #5 // OPTIONAL: Original Soundset by BillyYank: 1.7
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
    ~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.69
    ~KALE/KALE.TP2~ #0 #1 // Give Kale the Warden Class? (Recommended) -> Warden(Fighter Kit): 1.69
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
    ~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu: 3.0
    ~ZAKRION_BG1/ZAKRION_BG1.TP2~ #0 #1000 // Zakrion for BGI:EE: v2.0
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #43 // Make Eldoth a Jester: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #45 // Make Garrick a Skald: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #47 // Make Khalid a Fighter/Mage: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #50 // Shar-Teel's Class -> Make Shar-Teel a Berserker: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #52 // Make Skie a Shadowdancer: 1.1
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #110 // Move Ajantis: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #120 // Move Alora: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #130 // Move Coran: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #140 // Move Eldoth: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #150 // Move Faldorn: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #160 // Move Kivan: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #170 // Move Quayle: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #180 // Move Safana: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #190 // Move Shar-Teel: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #200 // Move Tiax: v3.0
    ~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #210 // Move Viconia: v3.0
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.800)
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #5 // Alternative Healing Potions -> Healing potions work as in Pen & Paper: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #16 // Nerf BG1 easter egg items: v7
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #17 // Sensible Shops (see readme): v7

     

     

  5. Hi David,

    Just a thought - I've been using "Alternative Constitution Bonuses" from Bart's Tweaks, which is along the same lines but only affects level ups:

    ## Alternative Constitution Bonuses</br>
    3rd Edition-style Constitution, with the addition of some very slow regeneration that makes resting actually have some value if you have high Constitution characters but no clerical healing spells. A character with a Constitution of 10 would receive exactly one more hitpoint from resting for 8 hours, while a character with a Constitution of 18 would receive just two more hitpoints, with a much bigger scaling up once you go beyond that into exceptional constitution territory. It doesn't sound like much, but it wasn't designed to be powerful, just to help a little in the early stages of BG1 when you don't have enough healing spells readily available and you find resting 3 times in a row to be distasteful.
    
    01: -3 HP on level up, no regeneration, -5 fatigue bonus<br/>
    02: -2 HP on level up, no regeneration, -4 fatigue bonus<br/>
    03: -2 HP on level up, no regeneration, -4 fatigue bonus<br/>
    04: -2 HP on level up, no regeneration, -3 fatigue bonus<br/>
    05: -2 HP on level up, no regeneration, -3 fatigue bonus<br/>
    06: -1 HP on level up, no regeneration, -2 fatigue bonus<br/>
    07: -1 HP on level up, no regeneration, -2 fatigue bonus<br/>
    08: -1 HP on level up, no regeneration, -1 fatigue bonus<br/>
    09: -1 HP on level up, no regeneration, -1 fatigue bonus<br/>
    10: 0 HP on level up, 1 hp/2400 second regeneration, 0 fatigue bonus<br/>
    11: 0 HP on level up, 1 hp/2100 second regeneration, 0 fatigue bonus<br/>
    12: 1 HP on level up, 1 hp/1800 second regeneration, 1 fatigue bonus<br/>
    13: 1 HP on level up, 1 hp/1500 second regeneration, 1 fatigue bonus<br/>
    14: 2 HP on level up, 1 hp/1200 second regeneration, 2 fatigue bonus<br/>
    15: 2 HP on level up, 1 hp/900 second regeneration, 2 fatigue bonus<br/>
    16: 3 HP on level up, 1 hp/600 second regeneration, 3 fatigue bonus<br/>
    17: 3 HP on level up, 1 hp/450 second regeneration, 3 fatigue bonus<br/>
    18: 4 HP on level up, 1 hp/300 second regeneration, 4 fatigue bonus<br/>
    19: 4 HP on level up, 1 hp/240 second regeneration, 4 fatigue bonus<br/>
    20: 5 HP on level up, 1 hp/180 second regeneration, 5 fatigue bonus<br/>
    21: 5 HP on level up, 1 hp/120 second regeneration, 5 fatigue bonus<br/>
    22: 6 HP on level up, 1 hp/60 second regeneration, 6 fatigue bonus<br/>
    23: 6 HP on level up, 1 hp/30 second regeneration, 6 fatigue bonus<br/>
    24: 7 HP on level up, 1 hp/12 second regeneration, 7 fatigue bonus<br/>
    25: 7 HP on level up, 1 hp/6 second regeneration, 7 fatigue bonus<br/>
  6. David,

    While the entire mod is amazing, I can't thank you enough for this one component. I've always had a problem with numerous kits - in particular, Skalds, Cavaliers, Shapeshifters, and Totemic Druids - and this opens up a whole new world of replay ability and fun.

    I would recommend that this - as well as the "Rebalanced Thief/Bounty Hunter traps" - should be mandatory for every install.

    Thanks again.

  7. Update - So I was able to successfully install "Smarter Priest" when removing the 2 entries (SOUL_EATER, CREATE_BONEGUARD). Thanks David!

    New file looks like:

    PROTECTION_FROM_MAGIC_WEAPONS
    PROTECTION_FROM_NORMAL_MISSILES
    MANTLE
    SPIDER_SPAWN
    HORROR
    BURNING_HANDS
    VAMPIRIC_TOUCH
    DEATH_SPELL
    STRENGTH
    HASTE
    IMPROVED_HASTE
    POWER_WORD_STUN
    SHOCKING_GRASP
    LIGHTNING_BOLT
    CHAIN_LIGHTNING
    STINKING_CLOUD
    CONTAGION
    CLOUDKILL
    ICE_KNIFE
    ICELANCE
    INVISIBILITY
    IMPROVED_INVISIBILITY
    MASS_INVISIBILITY
    POWER_WORD_SILENCE
    SLEEP
    SHADOW_DOOR
    REMOVE_MAGIC
    DETECT_INVISIBILITY
    GHOUL_TOUCH
    CHILL_TOUCH
    SKULL_TRAP

  8. From the DEBUG file:

    ERROR locating resource for 'COPY'
    Resource [SOUL_EATER.spl] not found in KEY file:
        [./chitin.key]
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Smarter Priests], rolling back to previous state
    Unable to Unlink [weidu_external/backup/stratagems/6040/OTHER.6040]: Unix.Unix_error(1, "unlink", "weidu_external/backup/stratagems/6040/OTHER.6040")
    [weidu_external/backup/stratagems/6040/UNSETSTR.6040] SET_STRING uninstall info not found
    Will uninstall 200 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040.

  9. Some observations:

    1. I did not install "Icewind Dale" spells from either Talents or SCS, and,

    2. I see "Soul Eater" in C:\GOG Games\BGEE\stratagems\priest\data\tof_wizard_spells_used.txt :

    PROTECTION_FROM_MAGIC_WEAPONS
    PROTECTION_FROM_NORMAL_MISSILES
    MANTLE
    SPIDER_SPAWN
    HORROR
    BURNING_HANDS
    VAMPIRIC_TOUCH
    DEATH_SPELL
    STRENGTH
    HASTE
    IMPROVED_HASTE
    POWER_WORD_STUN
    SHOCKING_GRASP
    LIGHTNING_BOLT
    CHAIN_LIGHTNING
    STINKING_CLOUD
    CONTAGION
    CLOUDKILL
    ICE_KNIFE
    ICELANCE
    INVISIBILITY
    IMPROVED_INVISIBILITY
    MASS_INVISIBILITY
    POWER_WORD_SILENCE
    SLEEP
    SHADOW_DOOR
    REMOVE_MAGIC
    DETECT_INVISIBILITY
    GHOUL_TOUCH
    SOUL_EATER
    CREATE_BONEGUARD
    CHILL_TOUCH
    SKULL_TRAP

  10. ERROR Installing [Smarter Priests], rolling back to previous state
    Will uninstall 200 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040.
    Uninstalled    200 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040.
    ERROR: Failure("resource [SOUL_EATER.spl] not found for 'COPY'")
    Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation
    problems, go to the Sword Coast Stratagems forum at gibberlings3.net.
    Using Language [English]

  11. Hi David,

    First, a big thank you for all your hard work; between ToF and the new SCS, it certainly calls for a reinstallation.

    Just an additional category to your above list:

    Class and Kit Revisions

    Rogue Rebalancing > Thief Kit Revisions, Bard Kit Revisions
    Song & Silence > Changes to trueclass bards and thieves, and unmodded game kits
    Might & Guile > [Numerous kit revisions]
    jMerry's Tweak Collection > Shapeshift corrections
    aTweaks > Restore innate disease immunity to Paladins

     

  12. 1 hour ago, polytope said:

    Some players consider running away from an NPC who's just used a dangerous spell or ability (Harm, Assassination, Greater Whirlwind) to waste it a bit exploitative.

    I'm not going to say I never do it myself.

    I understand and it's too late for this release, but tough monsters worth zero or minimal XP are frustrating and people tend to find ways to avoid or escape encounters where such are added rather than waste time on them, alternatively the XP breakpoints for levels could be increased in the xplevel 2DA or (more complicated and less useful fix, considering how much xp is gained through this method) some of the extremely high quest xp rewards in BG2 particularly could be dialed down (although there are other mods that do this), 36,000 quest xp awarded to each of a party of 6 is the same as the defeat of 24 mind flayers would be worth.

    Have to agree - A bad-ass kobold with Level 4 Fighter skills (with 2* in Short Sword + 2* in Single Weapon) worth 3XP? It's just out-of-whack.

  13. 2 hours ago, DavidW said:

    I'm not sure what I think about the thematic issue, but XP is just general SCS policy of not increasing XP for harder creatures. (If I do then you gain XP faster, which sets up an arms race.)

    Understood, but I would think (could be wrong) that most players these days load up on quest mods and hence add some tweak to keep XP in check - like:

     ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.12

    So it all comes out in the wash.

  14. 8 hours ago, jmerry said:

    Regarding the kobolds, it's not the difficulty but the thematics. Kobolds don't do tanky. If those 25-HP creatures were some sort of beast instead (kobolds can have pets, right?) then they'd be fine. (Also, 3 XP for a 4-HD creature is ridiculously low. Those stats are almost a match for a worg - level 3, 26 HP, AC 6, 1 APR, base THAC0 17 and damage 1d8 with +1 to hit and +3 damage from 18/40 strength. And a worg is 120 XP.)

    They're not supposed to go hostile until you talk to them. But they are supposed to initiate conversation on their own, as soon as they see you. SCS might trade a "walk up to melee range and talk" script for "start talking at range", but it doesn't mess with override scripts like that otherwise. If they didn't talk on their own, maybe something else broke their scripts?

    Spot on, jmerry - Exactly my thoughts.

    How about swapping out the Kobold Elites for worgs or Wild Boars (bdboar02.cre)? At least you'll know what you're really up against.

    "Further, there is a 65% chance there will be guard animals: (70%) 2-5 wild boars (AC 7; HD 3+3; damage 3d4 gore) or (30%) 1-4 giant weasels (AC 6; HD 3+3; damage 2d6 bite and blood drain)."

    image.png.b6dcc320b2e0a303e172324098fdadfc.png

  15. " I can use Glitterdust, which I fund unreliable at best. "

    Install Spell Revisions + SubtleD's Spell Tweaks:

    Spell Revisions

    This spell creates a cloud of glittering golden particles within the area of effect. The sparkling dust dazzles all opponents in the area (-2 penalty to attack rolls) for 4 rounds and reveals any opponents who are invisible. Those affected must also save vs. breath to avoid becoming completely covered by the dust, which cannot be removed and continues to sparkle for 4 rounds. Those failing the save remain unable to successfully hide themselves until the dust fades.

    SubtleD's Spell Tweaks

    No saving throw is allowed to avoid the inability to turn invisible. An AC penalty is added to match the thac0 penalty.

  16. Hi David,

    Another great big Thank You for all your hard work - We really appreciate.

    A small request - Since we're talking about adjusting power levels, may we tone down the kobolds in Mulahey's lair?

    I know the readme states:

    "Mulahey's tough kobold allies are redesignated as "Kobold Elites" and improved a bit."

    But I knew something was off when they survived this:

    image.png.250ad3c8e428c9b369ae1a6c3c8c246a.png

    And taking a peek under the hood I suspect it was "KOBOLD7.CRE":

    image.png.891d8ba8e3fcc05cc642d92302f455ab.png

    These stats blow away even the Kobold Chiefs/Guards from the 2E Monster Manual:

    "There will also be a chief and 2-8 guards (AC 5; HD 1+1; hp 7 each; damage 1-8)."

     

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