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About Hypaspist

  1. Thanks, subtledoctor, that indeed was the case - all fixed! Just a heads up though, the effect seems to have multiplied itself; this is how many times it has been applied in my much later save:
  2. Sent the saves via a private message. One's directly before Planar Prison, the other right after.
  3. Sorry, I wasn't clear - Haer'dalis leaving the party due to the game mechanics (Planar Prison) affected his memorization slots. Spontaneous casting still works. Here are screenshots: 1. Before Planar Prison (him leaving the party due to the story reasons): Mage 9/Rogue 10 Screens 2. After returning for the Planar Prison: Screenshots taken from my recent saves, when he's Mage 11/Rogue 12 Screens So in essence he has far less spells at his disposal. This is what happens when you try to Prepare Spells after he returns: https://imgur.com/a/JiQSLk5
  4. 1. Encountered a problem with Haer'dalis - once he returns to the party after the Planar Prison, his Bardic spellcasting appears to not work: He only gets 1 spell each level. Before he had 4, 4, 3, 2 spell slots. I assume it's because it's not actually the exact same character, that had previously activated Bardic spellcasting via the innate ability. Is there any fix? I've tried to give him the ability again (via NearInfinity), but it doesn't show. 2. Another thing - is it normal that my Bard spellcasters can only use 1 spell from the last level? They've each have 3 spells from
  5. Thanks, I just gave Xan 4 pips in the longswords, that does the trick in Scales! As for the song suggestions - yes, I knew that Bladesong is a bard song, but what I was suggesting is that the player could either: 1. Pick up Weapon Focus, allowing him/her to attain 4 pips in a chosen weapon (as per Scales of Balance); 2. Pick up a feat that would enhance Bladesong in some way. It doesn't have to be those songs I've posted about. Although what you're proposing sounds a bit like Song of Fury. The new, enhanced Bladesong could, for example: - Decrease the AC by 1 or 2 points;
  6. Unfortunately it doesn't seem to recognize Cernd. Is there a way to use a console to fix that? It's as if Cernd is not recognized as a druid at all (despite being a Shapeshifter). I've tried this, but it doesn't work: CLUAConsole:SetGlobal("KishCerndDruidStronghold","GLOBAL",1) CLUAConsole:SetGlobal("KishDruidQuest1","GLOBAL",0)
  7. Thanks! I'll do that, though I'd be missing the one more attack every two rounds (as per kit description), is there a way to fix that as well? Also, if you have Scales of Balance installed as well, does Bladesinger's Mastery mean 4 pips or 3? As for your question - I'd keep it as a feat, but I'd consider adding addtional Bladesinging variants as feat choices as well (from here When novices began their tutelage under experienced bladesingers, they could maintain their bladesong for about a minute's time, two times every day.Throughout the course of their training they developed
  8. I can confirm that Bladesinger is missing a Weapon Focus option at level 9. Is there a way to temporarily fix that via adding a proper ability via NearInfinity? If so, which one of these would work properly?
  9. Do the Multiclass Bards (Fighter/Mage - Gallant or Mage/Thief like Blade) benefit from Intelligence or Charisma as far as the bonus spell slots bonus from Scales is concerned?
  10. Seeing your latest kit - The Elegist made me think of how to improve the Doomguard kit further, with unique spell school access. Necromancy would seem to fit, but it also has spells that don't fit the "embrace the enthropy" theme.
  11. Hey there - many thanks for the Mod Order, I've been looking for one for ages! Any problems you've encountered with this one? Does the Scales of Balance component Stat Bonus Overhaul work correctly? Have you tried this one too? https://github.com/GwendolyneFreddy/1pp If not, where would you put it? Is the Cernd mod Cernd Friendship? @subtledoctor Wondering what you think about the improved Beast Lord
  12. Updated Beast Lord proposal: 1. Beast Lord Abilities: - Focus access to the sphere of: Animal. - Major access to the spheres of: All, Exploration, Thought, Vigor, Affliction. - Minor access to the spheres of: Life, Death, Dread, Water and Shadow. - May summon his pack to aid him in battle: 1st level - 1 wolf, 3rd level - 2 wolves, 6th level - 2 worgs, 8th level - 2-3 dire wolves, 12th level - 1 wolfwere, 18th level - 2 wolfweres. - At 6th level the Beast Lord may shapeshift into a hybrid Werewolf twice per day. The Beast Lor
  13. And here's the Haer'dalis kit idea (F/M/T), a mix between an Agent and a Hexblade with some twists. He'd still be a Bard, but with more flavour, fitting his Doomguard background: Doomguard Agent: Members of the Doomguard, often nicknamed "Sinkers", believe that the Multiverse is slowly falling apart, and they delight in its inevitable destruction. Doomguard Agents often take upon the role of actors, musicians, court members or traveling bards in order to gain access to broad and influential audiences. In their travels throughtout all the corners of the Multiverse, they have acquired volum
  14. A small thing I've noticed - once Bladesinger's Bladesong is enabled, the ability that shuts it down is called "Quick Weapon" and has a harp icon. Is that intentional?
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