I investigate possibility to increase BG2 resolution (example) and interpolate game animations (example) using machine learning.
In this post I'll try to summarize my thoughts in a checklist of what should be done (and if it can be automated).
I'm pretty new to IE and would be grateful for any corrections/advises/thoughts you can provide.
Increase resolution
Upscale backdrops rebuilding its TIS and reassigning its WED tile indices
WED/ARE - adjust all absolute X/Y
BCS - adjust alter all absolute X/Y/range/distance arguments in scripts
BMP - upscale all search/light/height maps
BAM - upscale all frames (should be ok for new sizes >256 in EE?)
INI - adjust "move_scale" to fix movement speed ?
PRO - adjust "speed"/"area of effect" ?
SPL - adjust "Range (feet)" ?
ITM/SPL - adjust "range" ?
Anything else?
Any chance there's can possibly be an alternative solution without rebuilding TIS and messing original coordinates?
Interpolate animations
Find BAM area/creature/effects/projectiles animations and interpolate them
baldur.lua - adjust "fps"
VVC - adjust "duration"
ARE - adjust "frame number" ?
INI - adjust all "*_frame" ?
PRO - adjust "speed" ?
EFF/ITM/SPL - "duration" here is not in frames, so don't touch ?
Anything else?