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Golden Pantaloons

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  1. I investigate possibility to increase BG2 resolution (example) and interpolate game animations (example) using machine learning. In this post I'll try to summarize my thoughts in a checklist of what should be done (and if it can be automated). I'm pretty new to IE and would be grateful for any corrections/advises/thoughts you can provide. Increase resolution Upscale backdrops rebuilding its TIS and reassigning its WED tile indices WED/ARE - adjust all absolute X/Y BCS - adjust alter all absolute X/Y/range/distance arguments in scripts BMP - upscale all search/light/height maps BAM - upscale all frames (should be ok for new sizes >256 in EE?) INI - adjust "move_scale" to fix movement speed ? PRO - adjust "speed"/"area of effect" ? SPL - adjust "Range (feet)" ? ITM/SPL - adjust "range" ? Anything else? Any chance there's can possibly be an alternative solution without rebuilding TIS and messing original coordinates? Interpolate animations Find BAM area/creature/effects/projectiles animations and interpolate them baldur.lua - adjust "fps" VVC - adjust "duration" ARE - adjust "frame number" ? INI - adjust all "*_frame" ? PRO - adjust "speed" ? EFF/ITM/SPL - "duration" here is not in frames, so don't touch ? Anything else?
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